Files
90CNServer/server/internal/platform/dispatch/metrics.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

50 lines
1.1 KiB
Go

package dispatch
import (
"strings"
"longheng.io/server/internal/platform/metrics"
)
const (
MetricDispatchHandlerCount = "dispatch_handler_count"
MetricDispatchSlowCount = "dispatch_slow_count"
MetricDispatchPlayerStats = "dispatch_player_stats_count"
)
type MetricsObserver interface {
ObserveMetrics(reg *metrics.Registry, labels map[string]string)
}
func (m *Mux) ObserveMetrics(reg *metrics.Registry, labels map[string]string) {
if m == nil || reg == nil {
return
}
m.mu.RLock()
handlers := int64(len(m.handlers))
playerStats := int64(len(m.playerStats))
m.mu.RUnlock()
tags := normMetricLabels(labels)
reg.SetGauge(MetricDispatchHandlerCount, tags, handlers)
reg.SetGauge(MetricDispatchPlayerStats, tags, playerStats)
reg.SetCounter(MetricDispatchSlowCount, tags, metrics.Int64FromUint64(m.slowCount.Load()))
}
func normMetricLabels(labels map[string]string) map[string]string {
if len(labels) == 0 {
return nil
}
out := make(map[string]string, len(labels))
for key, value := range labels {
key = strings.TrimSpace(key)
if key == "" {
continue
}
out[key] = value
}
if len(out) == 0 {
return nil
}
return out
}