服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
50 lines
1.1 KiB
Go
50 lines
1.1 KiB
Go
package dispatch
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import (
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"strings"
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"longheng.io/server/internal/platform/metrics"
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)
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const (
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MetricDispatchHandlerCount = "dispatch_handler_count"
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MetricDispatchSlowCount = "dispatch_slow_count"
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MetricDispatchPlayerStats = "dispatch_player_stats_count"
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)
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type MetricsObserver interface {
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ObserveMetrics(reg *metrics.Registry, labels map[string]string)
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}
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func (m *Mux) ObserveMetrics(reg *metrics.Registry, labels map[string]string) {
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if m == nil || reg == nil {
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return
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}
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m.mu.RLock()
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handlers := int64(len(m.handlers))
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playerStats := int64(len(m.playerStats))
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m.mu.RUnlock()
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tags := normMetricLabels(labels)
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reg.SetGauge(MetricDispatchHandlerCount, tags, handlers)
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reg.SetGauge(MetricDispatchPlayerStats, tags, playerStats)
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reg.SetCounter(MetricDispatchSlowCount, tags, metrics.Int64FromUint64(m.slowCount.Load()))
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}
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func normMetricLabels(labels map[string]string) map[string]string {
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if len(labels) == 0 {
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return nil
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}
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out := make(map[string]string, len(labels))
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for key, value := range labels {
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key = strings.TrimSpace(key)
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if key == "" {
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continue
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}
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out[key] = value
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}
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if len(out) == 0 {
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return nil
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}
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return out
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}
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