服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
224 lines
5.5 KiB
Go
224 lines
5.5 KiB
Go
package eventlog
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"sync"
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"time"
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)
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var (
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// ErrPublishWorkerConfig 表示发布 worker 配置缺少必要字段。
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ErrPublishWorkerConfig = errors.New("eventlog publish worker config is invalid")
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// ErrPublishWorkerStopping 表示 worker 正在停机,不能再次启动。
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ErrPublishWorkerStopping = errors.New("eventlog publish worker is stopping")
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)
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// PublishWorkerOptions 描述后台发布 worker 的日志、发布器和重试节奏。
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type PublishWorkerOptions struct {
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Name string
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Log *Log
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Publisher Publisher
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Interval time.Duration
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Limit int
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RetryDelay time.Duration
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ClaimTimeout time.Duration
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MaxAttempts int
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ExcludeStreams []string
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Logger *slog.Logger
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}
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// PublishWorker 周期性领取 eventlog 待发布事件并调用 Publisher。
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type PublishWorker struct {
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name string
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log *Log
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publisher Publisher
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interval time.Duration
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limit int
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retryDelay time.Duration
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claimTimeout time.Duration
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maxAttempts int
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excludeStreams []string
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logger *slog.Logger
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mu sync.Mutex
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running bool
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stopping bool
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cancel context.CancelFunc
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done chan struct{}
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stopped chan struct{}
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}
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// NewPublishWorker 创建后台发布 worker 并补齐默认名称、间隔和重试延迟。
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func NewPublishWorker(options PublishWorkerOptions) (*PublishWorker, error) {
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name := options.Name
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if name == "" {
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name = "eventlog-publisher"
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}
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if options.Log == nil {
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return nil, fmt.Errorf("%w: log is required", ErrPublishWorkerConfig)
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}
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if options.Publisher == nil {
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return nil, fmt.Errorf("%w: publisher is required", ErrPublishWorkerConfig)
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}
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interval := options.Interval
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if interval <= 0 {
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interval = time.Second
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}
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retryDelay := options.RetryDelay
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if retryDelay <= 0 {
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retryDelay = time.Second
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}
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return &PublishWorker{
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name: name,
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log: options.Log,
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publisher: options.Publisher,
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interval: interval,
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limit: options.Limit,
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retryDelay: retryDelay,
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claimTimeout: options.ClaimTimeout,
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maxAttempts: options.MaxAttempts,
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excludeStreams: normalizeStreamList(options.ExcludeStreams),
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logger: options.Logger,
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}, nil
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}
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// Name 返回 worker 名称,空实例返回默认名称。
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func (w *PublishWorker) Name() string {
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if w == nil || w.name == "" {
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return "eventlog-publisher"
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}
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return w.name
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}
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// Start 启动后台发布循环;重复启动保持幂等。
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func (w *PublishWorker) Start(ctx context.Context) error {
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if err := ctxErr(ctx); err != nil {
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return err
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}
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if w == nil || w.log == nil || w.publisher == nil {
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return ErrPublishWorkerConfig
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}
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w.mu.Lock()
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if w.running {
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w.mu.Unlock()
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return nil
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}
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if w.stopping {
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w.mu.Unlock()
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return ErrPublishWorkerStopping
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}
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// Worker 使用独立后台 context,不继承启动请求的生命周期。
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// 停机时必须走 Stop,确保当前发布循环有机会收敛。
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runCtx, cancel := context.WithCancel(context.Background())
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w.done = make(chan struct{})
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w.stopped = make(chan struct{})
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w.running = true
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w.cancel = cancel
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done := w.done
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stopped := w.stopped
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w.mu.Unlock()
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go w.run(runCtx, done, stopped)
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return nil
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}
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// Stop 请求后台发布循环退出并等待收敛。
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func (w *PublishWorker) Stop(ctx context.Context) error {
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if ctx == nil {
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ctx = context.Background()
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}
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if w == nil {
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return nil
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}
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w.mu.Lock()
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if !w.running && !w.stopping {
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w.mu.Unlock()
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return nil
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}
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done := w.done
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stopped := w.stopped
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cancel := w.cancel
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shouldSignal := w.running
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if shouldSignal {
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w.cancel = nil
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w.running = false
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w.stopping = true
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}
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w.mu.Unlock()
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if shouldSignal && done != nil {
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close(done)
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}
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if stopped == nil {
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return nil
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}
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// Stop 等待 run 退出;超时后取消后台 context,避免进程关停被永久卡住。
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select {
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case <-stopped:
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if cancel != nil {
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cancel()
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}
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w.clearStopped(stopped)
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return nil
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case <-ctx.Done():
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if cancel != nil {
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cancel()
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}
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return ctx.Err()
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}
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}
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func (w *PublishWorker) run(ctx context.Context, done <-chan struct{}, stopped chan struct{}) {
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defer func() {
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close(stopped)
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w.clearStopped(stopped)
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}()
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// 启动后先跑一轮,避免 outbox 事件必须等到下一个 tick 才发布。
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w.publishOnce(ctx)
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ticker := time.NewTicker(w.interval)
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defer ticker.Stop()
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for {
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select {
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case <-done:
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return
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case <-ticker.C:
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w.publishOnce(ctx)
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}
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}
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}
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func (w *PublishWorker) clearStopped(stopped chan struct{}) {
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w.mu.Lock()
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defer w.mu.Unlock()
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if w.stopped != stopped {
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return
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}
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w.running = false
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w.stopping = false
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w.cancel = nil
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w.done = nil
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w.stopped = nil
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}
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func (w *PublishWorker) publishOnce(ctx context.Context) {
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// PublishPending 内部负责 claim、发布、重试、死信;Worker 只负责节拍和日志。
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stats, err := w.log.PublishPending(ctx, w.publisher, PublishOptions{
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Limit: w.limit,
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RetryDelay: w.retryDelay,
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ClaimTimeout: w.claimTimeout,
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MaxAttempts: w.maxAttempts,
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ExcludeStreams: w.excludeStreams,
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})
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if err != nil && w.logger != nil {
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w.logger.Error("eventlog publish failed", "worker", w.Name(), "fetched", stats.Fetched, "published", stats.Published, "failed", stats.Failed, "dead_lettered", stats.DeadLettered, "error", err)
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return
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}
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if stats.Published > 0 && w.logger != nil {
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w.logger.Info("eventlog published events", "worker", w.Name(), "published", stats.Published, "failed", stats.Failed, "dead_lettered", stats.DeadLettered)
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}
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}
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