服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
314 lines
12 KiB
Go
314 lines
12 KiB
Go
package dnfbridge
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import (
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"context"
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"os"
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"reflect"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestCurrentDungeonAltarQuestMonsterDropAutomaticallyRetriesTransactionFailureOnce(t *testing.T) {
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service, session, runtime, _, connection := prepareCurrentDungeonAltarRuntimeTest(t)
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queue := newFakeCurrentDungeonDeathTimerQueue()
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service.gameplayTimers = queue
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service.questCatalog = currentDungeonAltarQuestDropTestCatalog(t)
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service.pvfItemCatalog = &pvfDungeonDropCatalog{
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source: bridgePVFSource{},
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itemCache: map[uint32]dungeonDropItemDefinition{
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4363: {
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ItemID: 4363, Kind: dungeonDropItemStackable, StackableType: "[quest]",
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StackLimit: 999, SlotStart: 177, SlotEnd: 232,
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},
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},
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}
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// Freeze the real quest-5651 altar monster identity into the server-owned
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// sequence while retaining the compact one-room runtime fixture.
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runtime.Dungeon.ID = 11006
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runtime.Request.DungeonID = 11006
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runtime.altar.boundMonsters[0].MonsterCode = 56004
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repositories, ok := service.repositoryGroup()
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if !ok {
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t.Fatal("repository group unavailable")
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}
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seededCharacter, found, err := repositories.Character.Load(context.Background(), "99")
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if err != nil || !found {
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t.Fatalf("load character for reward isolation found=%t err=%v", found, err)
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}
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seededCharacter.Stats["exp"] = 54321
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seededCharacter.Stats["gold"] = 12345
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if err := repositories.Character.Save(context.Background(), seededCharacter); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
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CharacterID: "99",
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States: map[int64]dnfrepo.QuestState{
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5651: {Status: "active"},
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},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(context.Background(), dnfrepo.InventoryRecord{
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CharacterID: "99",
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Slots: map[string]dnfrepo.ItemStack{},
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}); err != nil {
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t.Fatal(err)
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}
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availableRepositories := repositories
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unavailableRepositories := repositories
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unavailableRepositories.CharacterSettlement = nil
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return unavailableRepositories, true }
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if err := service.handleCurrentDungeonAltarReady(session, nil); err != nil {
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t.Fatal(err)
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}
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queue.fire(queue.task(t, 0), false)
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var sequence uint16
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for candidate, owner := range runtime.altar.activeSequences {
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if owner.MonsterCode != 56004 {
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t.Fatalf("sequence=%d monster=%d", candidate, owner.MonsterCode)
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}
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sequence = candidate
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}
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if sequence == 0 {
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t.Fatal("altar monster sequence missing")
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}
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body := []byte{1, byte(sequence), byte(sequence >> 8)}
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beforeFailure := connection.write.Len()
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if err := service.handleCurrentDungeonAltarDeaths(session, body); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != beforeFailure {
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t.Fatalf("failed transaction emitted packets: %x", connection.write.Bytes()[beforeFailure:])
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}
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if _, active := runtime.altar.activeSequences[sequence]; !active {
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t.Fatal("failed quest-drop transaction permanently retired sequence")
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}
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retryTask := queue.task(t, 1)
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if retryTask.delay != currentDungeonAltarQuestDropRetryDelay {
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t.Fatalf("quest-drop retry delay=%s want=%s", retryTask.delay, currentDungeonAltarQuestDropRetryDelay)
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}
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pending := runtime.altar.questDropRetry
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if pending == nil || len(pending.Sequences) != 1 || pending.Sequences[0] != sequence ||
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len(pending.Deaths) != 1 || pending.Deaths[0].Sequence != sequence || pending.Version == 0 {
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t.Fatalf("quest-drop retry was not frozen: %+v", pending)
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}
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return availableRepositories, true }
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characterBefore, found, err := availableRepositories.Character.Load(context.Background(), "99")
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if err != nil || !found {
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t.Fatalf("load character before death found=%t err=%v", found, err)
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}
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nextObjectKeyBefore := runtime.NextObjectKey
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beforeSuccess := connection.write.Len()
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if err := service.fireCurrentDungeonAltarQuestDropRetry(
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session,
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runtime,
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runtime.lifecycleToken+1,
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pending.Room,
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pending.Version,
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retryTask.name,
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queue.Now(),
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); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != beforeSuccess {
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t.Fatalf("stale lifecycle retry emitted packet: %x", connection.write.Bytes()[beforeSuccess:])
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}
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if _, active := runtime.altar.activeSequences[sequence]; !active {
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t.Fatal("stale lifecycle retry retired sequence")
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}
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queue.fire(retryTask, false)
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if _, active := runtime.altar.activeSequences[sequence]; active {
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t.Fatal("server-owned retry did not retire sequence")
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}
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if _, retired := runtime.altar.retiredSequences[sequence]; !retired {
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t.Fatal("server-owned retry did not record retired sequence")
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}
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if runtime.altar.questDropRetry != nil || runtime.altar.questDropRetryTimerName != "" {
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t.Fatalf("successful server retry remained armed: pending=%+v timer=%q",
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runtime.altar.questDropRetry, runtime.altar.questDropRetryTimerName)
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}
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stream := connection.write.Bytes()[beforeSuccess:]
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itemUpdates := 0
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for len(stream) != 0 {
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packet, rest := splitGameServerUpperPacket(t, stream)
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if packet.Header.Classification == 0 && packet.Header.MsgID == uint16(dnfenum.CmdPacketWalkoutPartyMember) {
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itemUpdates++
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} else if packet.Header.Classification != 0 || packet.Header.MsgID != currentDungeonAltarDifficultyUIMsgID {
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t.Fatalf("altar quest death emitted unsupported ordinary reward packet: class=%d msg=%d body=%x",
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packet.Header.Classification, packet.Header.MsgID, packet.Body)
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}
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stream = rest
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}
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if itemUpdates != 1 {
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t.Fatalf("quest item update packets=%d", itemUpdates)
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}
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inventory, found, err := availableRepositories.Inventory.Load(context.Background(), "99")
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if err != nil || !found {
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t.Fatalf("load inventory found=%t err=%v", found, err)
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}
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stack := inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 177)]
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if stack.ItemID != 4363 || stack.Count != 1 {
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t.Fatalf("quest-5651 item stack=%+v", stack)
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}
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characterAfter, found, err := availableRepositories.Character.Load(context.Background(), "99")
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if err != nil || !found {
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t.Fatalf("load character after death found=%t err=%v", found, err)
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}
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if !reflect.DeepEqual(characterAfter.Stats, characterBefore.Stats) {
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t.Fatalf("altar task-drop path changed ordinary character rewards: before=%v after=%v", characterBefore.Stats, characterAfter.Stats)
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}
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if characterAfter.Stats["exp"] != 54321 || characterAfter.Stats["gold"] != 12345 ||
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runtime.settlementMonsterExperienceTotal != 0 {
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t.Fatalf("altar task-drop path granted ordinary exp/gold: stats=%v monster_exp_total=%d",
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characterAfter.Stats, runtime.settlementMonsterExperienceTotal)
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}
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if runtime.DropOwner != nil || runtime.NextObjectKey != nextObjectKeyBefore {
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t.Fatalf("altar task-drop path created ordinary ground drops: owner=%+v next=%d want_next=%d",
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runtime.DropOwner, runtime.NextObjectKey, nextObjectKeyBefore)
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}
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beforeStale := connection.write.Len()
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queue.fire(retryTask, true)
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if connection.write.Len() != beforeStale {
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t.Fatalf("stale completed retry emitted packet: %x", connection.write.Bytes()[beforeStale:])
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}
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inventory, found, err = availableRepositories.Inventory.Load(context.Background(), "99")
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if err != nil || !found || inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 177)].Count != 1 {
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t.Fatalf("stale completed retry duplicated quest item: inventory=%+v found=%t err=%v", inventory, found, err)
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}
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beforeDuplicate := connection.write.Len()
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if err := service.handleCurrentDungeonAltarDeaths(session, body); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != beforeDuplicate {
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t.Fatalf("duplicate sequence emitted packet: %x", connection.write.Bytes()[beforeDuplicate:])
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}
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inventory, found, err = availableRepositories.Inventory.Load(context.Background(), "99")
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if err != nil || !found || inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 177)].Count != 1 {
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t.Fatalf("duplicate sequence granted quest item twice: inventory=%+v found=%t err=%v", inventory, found, err)
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}
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}
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func TestCurrentDungeonAltarQuestDropBatchesMaximumDeathListIntoOneTransaction(t *testing.T) {
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service, session, runtime, _, _ := prepareCurrentDungeonAltarRuntimeTest(t)
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service.questCatalog = currentDungeonAltarQuestDropTestCatalog(t)
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repositories, ok := service.repositoryGroup()
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if !ok {
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t.Fatal("repository group unavailable")
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}
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if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
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CharacterID: "99",
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States: map[int64]dnfrepo.QuestState{
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999999: {Status: "active"},
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},
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}); err != nil {
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t.Fatal(err)
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}
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counter := &countingCurrentDungeonAltarSettlement{base: repositories.CharacterSettlement}
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repositories.CharacterSettlement = counter
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service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
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deaths := make([]currentDungeonAltarDeathSequence, 0, currentDungeonAltarMaximumDeathSequences)
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for sequence := uint16(1); sequence <= currentDungeonAltarMaximumDeathSequences; sequence++ {
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deaths = append(deaths, currentDungeonAltarDeathSequence{
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Sequence: sequence,
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Owner: currentDungeonAltarSequenceOwner{
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RoomGeneration: runtime.altar.Room.Generation,
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RoundGeneration: 2,
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RoomKey: runtime.altar.Room.Key,
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MonsterCode: 56004,
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QuestDropSeed: uint32(sequence),
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},
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})
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}
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if err := service.commitCurrentDungeonAltarQuestDropsLocked(session, runtime, deaths); err != nil {
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t.Fatal(err)
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}
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if counter.calls != 1 {
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t.Fatalf("maximum op255 batch transactions=%d want=1", counter.calls)
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}
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if len(runtime.altar.questDropResults) != currentDungeonAltarMaximumDeathSequences {
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t.Fatalf("cached no-drop results=%d want=%d", len(runtime.altar.questDropResults), currentDungeonAltarMaximumDeathSequences)
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}
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for _, death := range deaths {
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if result, found := runtime.altar.questDropResults[death.Sequence]; !found || !result.Delivered || len(result.Body) != 0 {
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t.Fatalf("sequence=%d cached result=%+v found=%t", death.Sequence, result, found)
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}
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}
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}
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func TestRealScriptPVFQuest5651UsesTypeOneEnemyRewardItem(t *testing.T) {
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pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if pvfPath == "" {
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pvfPath = os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
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}
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if pvfPath == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE or DNF_WORLDMAP_REAL_PVF_SMOKE to verify quest 5651")
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}
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archive, err := platformpvf.Open(pvfPath)
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if err != nil {
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t.Fatal(err)
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}
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index, err := dnfpvf.Build(context.Background(), archive, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfquest.Load(context.Background(), index)
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if err != nil {
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t.Fatal(err)
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}
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definition, found := catalog.Find(5651)
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if !found {
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t.Fatal("real quest 5651 missing")
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}
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for _, entry := range definition.EnemyRewardItems {
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if entry.EnemyType == 1 && entry.EnemyCode == 56004 && entry.ItemID == 4363 && entry.DropRate == 100 {
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return
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}
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}
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t.Fatalf("quest 5651 enemy reward rows=%+v", definition.EnemyRewardItems)
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}
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type countingCurrentDungeonAltarSettlement struct {
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base dnfrepo.CharacterSettlementUnitOfWork
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calls int
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}
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func (counter *countingCurrentDungeonAltarSettlement) WithinCharacterSettlement(
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ctx context.Context,
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characterID string,
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apply func(dnfrepo.Group) error,
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) error {
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counter.calls++
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return counter.base.WithinCharacterSettlement(ctx, characterID, apply)
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}
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func currentDungeonAltarQuestDropTestCatalog(t *testing.T) *dnfquest.Catalog {
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t.Helper()
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source := bridgePVFSource{
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dnfquest.DefaultList: "5651 `altar_5651.qst`\n",
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"n_quest/altar_5651.qst": "[grade]\n`[normal]`\n" +
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"[type]\n`[seeking]`\n" +
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"[int data]\n4363 1\n" +
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"[enemy reward item]\n56004 1 11006 -1 4363 1 100 999\n[/enemy reward item]\n",
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}
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index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfquest.Load(context.Background(), index)
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if err != nil {
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t.Fatal(err)
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}
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return catalog
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}
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