Files
90CNServer/server/internal/services/dnfbridge/altar_reward_pvf.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

259 lines
11 KiB
Go

package dnfbridge
import (
"errors"
"fmt"
"math"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
"longheng.io/server/internal/modules/dnf/worldmap"
)
const (
currentDungeonAltarRewardDefinitionPath = "etc/bloodclearreward.etc"
currentDungeonAltarMaximumRewardCards = 10
)
var errCurrentDungeonAltarRewardDefinitionInvalid = errors.New("current dungeon altar reward PVF definition is invalid")
type currentDungeonAltarRewardCandidate uint8
const (
currentDungeonAltarRewardCandidateEmpty currentDungeonAltarRewardCandidate = iota
currentDungeonAltarRewardCandidateGold
currentDungeonAltarRewardCandidateItem
)
type currentDungeonAltarUltimateRewardProbability struct {
Point int64
Item1251Probability int64
Item1252Probability int64
}
// currentDungeonAltarRewardDefinition is a lossless typed view of
// etc/bloodclearreward.etc. The experience vectors are consumed by the altar
// settlement formula recovered from the reference server; their result is
// projected through the current EXE's verified op208 reward-EXP field.
type currentDungeonAltarRewardDefinition struct {
GoldCandidateWeight int64
ItemCandidateWeight int64
RewardWeightPerProgress int64
GoldAmountWeight float64
RewardExperienceWeights []float64
EntryCountExperienceWeight []float64
UltimateDifficultyPoints [2]int64
UltimateRewards map[int64]currentDungeonAltarUltimateRewardProbability
}
func loadCurrentDungeonAltarRewardDefinition(source dnfpvf.Source) (currentDungeonAltarRewardDefinition, error) {
document, err := parseDungeonCardPVFDocument(source, currentDungeonAltarRewardDefinitionPath)
if err != nil {
return currentDungeonAltarRewardDefinition{}, err
}
return parseCurrentDungeonAltarRewardDefinition(document)
}
func parseCurrentDungeonAltarRewardDefinition(document *dnfpvf.Document) (currentDungeonAltarRewardDefinition, error) {
probabilities, err := currentDungeonAltarPVFInts(document, "reward item prob")
if err != nil || len(probabilities) != 3 {
return currentDungeonAltarRewardDefinition{}, currentDungeonAltarRewardShapeError("reward item prob", len(probabilities), 3, err)
}
goldWeights, err := currentDungeonAltarPVFNumbers(document, "reward gold weight")
if err != nil || len(goldWeights) != 1 {
return currentDungeonAltarRewardDefinition{}, currentDungeonAltarRewardShapeError("reward gold weight", len(goldWeights), 1, err)
}
rewardExperienceWeights, err := currentDungeonAltarPVFNumbers(document, "reward exp weight")
if err != nil || len(rewardExperienceWeights) == 0 {
return currentDungeonAltarRewardDefinition{}, currentDungeonAltarRewardShapeError("reward exp weight", len(rewardExperienceWeights), -1, err)
}
entryCountWeights, err := currentDungeonAltarPVFNumbers(document, "reward exp inout count weight")
if err != nil || len(entryCountWeights) == 0 {
return currentDungeonAltarRewardDefinition{}, currentDungeonAltarRewardShapeError("reward exp inout count weight", len(entryCountWeights), -1, err)
}
difficultyPoints, err := currentDungeonAltarPVFInts(document, "ultimate difficulty point")
if err != nil || len(difficultyPoints) != 2 {
return currentDungeonAltarRewardDefinition{}, currentDungeonAltarRewardShapeError("ultimate difficulty point", len(difficultyPoints), 2, err)
}
ultimateValues, err := currentDungeonAltarPVFInts(document, "ultimate reward prob")
if err != nil || len(ultimateValues) == 0 || len(ultimateValues)%3 != 0 {
return currentDungeonAltarRewardDefinition{}, currentDungeonAltarRewardShapeError("ultimate reward prob", len(ultimateValues), 3, err)
}
definition := currentDungeonAltarRewardDefinition{
GoldCandidateWeight: probabilities[0],
ItemCandidateWeight: probabilities[1],
RewardWeightPerProgress: probabilities[2],
GoldAmountWeight: goldWeights[0],
RewardExperienceWeights: append([]float64(nil), rewardExperienceWeights...),
EntryCountExperienceWeight: append([]float64(nil), entryCountWeights...),
UltimateDifficultyPoints: [2]int64{difficultyPoints[0], difficultyPoints[1]},
UltimateRewards: make(map[int64]currentDungeonAltarUltimateRewardProbability, len(ultimateValues)/3),
}
if definition.GoldCandidateWeight < 0 || definition.ItemCandidateWeight < 0 ||
definition.RewardWeightPerProgress <= 0 ||
definition.GoldCandidateWeight+definition.ItemCandidateWeight > definition.RewardWeightPerProgress ||
definition.GoldAmountWeight <= 0 || math.IsNaN(definition.GoldAmountWeight) || math.IsInf(definition.GoldAmountWeight, 0) ||
definition.UltimateDifficultyPoints[0] < 0 || definition.UltimateDifficultyPoints[1] < 0 ||
!currentDungeonAltarFiniteNonnegativeWeights(definition.RewardExperienceWeights) ||
!currentDungeonAltarFiniteNonnegativeWeights(definition.EntryCountExperienceWeight) {
return currentDungeonAltarRewardDefinition{}, fmt.Errorf("%w: invalid scalar or weight vector", errCurrentDungeonAltarRewardDefinitionInvalid)
}
if definition.RewardWeightPerProgress > math.MaxInt/currentDungeonAltarMaximumRewardCards {
return currentDungeonAltarRewardDefinition{}, fmt.Errorf("%w: reward roll scale overflows int", errCurrentDungeonAltarRewardDefinitionInvalid)
}
for offset := 0; offset < len(ultimateValues); offset += 3 {
row := currentDungeonAltarUltimateRewardProbability{
Point: ultimateValues[offset],
Item1251Probability: ultimateValues[offset+1],
Item1252Probability: ultimateValues[offset+2],
}
if row.Point <= 0 || row.Item1251Probability < 0 || row.Item1252Probability < 0 ||
row.Item1251Probability+row.Item1252Probability > 100 {
return currentDungeonAltarRewardDefinition{}, fmt.Errorf("%w: ultimate reward row=%+v", errCurrentDungeonAltarRewardDefinitionInvalid, row)
}
if _, duplicate := definition.UltimateRewards[row.Point]; duplicate {
return currentDungeonAltarRewardDefinition{}, fmt.Errorf("%w: duplicate ultimate reward point=%d", errCurrentDungeonAltarRewardDefinitionInvalid, row.Point)
}
definition.UltimateRewards[row.Point] = row
}
return definition, nil
}
func (definition currentDungeonAltarRewardDefinition) rewardCardCount(completedRounds, maximumRounds int) int {
if maximumRounds <= 0 {
return 0
}
count := currentDungeonAltarMaximumRewardCards * maxInt(0, completedRounds) / maximumRounds
return min(currentDungeonAltarMaximumRewardCards, maxInt(1, count))
}
func (definition currentDungeonAltarRewardDefinition) rewardRollScale() int {
if definition.RewardWeightPerProgress <= 0 || definition.RewardWeightPerProgress > math.MaxInt/currentDungeonAltarMaximumRewardCards {
return 0
}
return int(definition.RewardWeightPerProgress) * currentDungeonAltarMaximumRewardCards
}
func (definition currentDungeonAltarRewardDefinition) classifyReward(completedRounds, roll int) (currentDungeonAltarRewardCandidate, error) {
scale := definition.rewardRollScale()
if scale <= 0 || roll < 0 || roll >= scale {
return currentDungeonAltarRewardCandidateEmpty, fmt.Errorf("%w: completed=%d roll=%d scale=%d", errCurrentDungeonAltarRewardDefinitionInvalid, completedRounds, roll, scale)
}
progress := min(currentDungeonAltarMaximumRewardCards, maxInt(0, completedRounds))
if int64(roll) < int64(progress)*definition.GoldCandidateWeight {
return currentDungeonAltarRewardCandidateGold, nil
}
if int64(roll) < int64(progress)*(definition.GoldCandidateWeight+definition.ItemCandidateWeight) {
return currentDungeonAltarRewardCandidateItem, nil
}
return currentDungeonAltarRewardCandidateEmpty, nil
}
func (definition currentDungeonAltarRewardDefinition) scaleGold(base int64) int64 {
if base <= 0 || definition.GoldAmountWeight <= 0 || math.IsNaN(definition.GoldAmountWeight) || math.IsInf(definition.GoldAmountWeight, 0) {
return 0
}
value := math.Floor(float64(base) * definition.GoldAmountWeight)
if value >= math.MaxInt64 {
return math.MaxInt64
}
if value <= 0 {
return 0
}
return int64(value)
}
func (definition currentDungeonAltarRewardDefinition) ultimatePoint(difficulties []worldmap.BloodAltarDifficulty) int64 {
var total int64
for _, difficulty := range difficulties {
var value int64
switch difficulty {
case worldmap.BloodAltarDifficultyA:
value = definition.UltimateDifficultyPoints[0]
case worldmap.BloodAltarDifficultyB:
value = definition.UltimateDifficultyPoints[1]
default:
continue
}
if total > math.MaxInt64-value {
return math.MaxInt64
}
total += value
}
return total
}
func (definition currentDungeonAltarRewardDefinition) ultimateRewardItem(point int64, roll int) (uint32, bool) {
if roll < 0 || roll >= 100 {
return 0, false
}
row, found := definition.UltimateRewards[point]
if !found {
return 0, false
}
if row.Item1252Probability > 0 && int64(roll) < row.Item1252Probability {
return 1252, true
}
threshold := row.Item1252Probability + row.Item1251Probability
if row.Item1251Probability > 0 && int64(roll) < threshold {
return 1251, true
}
return 0, false
}
func currentDungeonAltarPVFInts(document *dnfpvf.Document, section string) ([]int64, error) {
tokens, found := document.Section(section)
if !found || len(tokens) == 0 {
return nil, fmt.Errorf("%w: section=%s missing", errCurrentDungeonAltarRewardDefinitionInvalid, section)
}
values := make([]int64, 0, len(tokens))
for _, token := range tokens {
if token.Kind != dnfpvf.TokenInt {
return nil, fmt.Errorf("%w: section=%s token=%s", errCurrentDungeonAltarRewardDefinitionInvalid, section, token.Raw)
}
values = append(values, token.Int)
}
return values, nil
}
func currentDungeonAltarPVFNumbers(document *dnfpvf.Document, section string) ([]float64, error) {
tokens, found := document.Section(section)
if !found || len(tokens) == 0 {
return nil, fmt.Errorf("%w: section=%s missing", errCurrentDungeonAltarRewardDefinitionInvalid, section)
}
values := make([]float64, 0, len(tokens))
for _, token := range tokens {
switch token.Kind {
case dnfpvf.TokenInt:
values = append(values, float64(token.Int))
case dnfpvf.TokenFloat:
values = append(values, token.Float)
default:
return nil, fmt.Errorf("%w: section=%s token=%s", errCurrentDungeonAltarRewardDefinitionInvalid, section, token.Raw)
}
}
return values, nil
}
func currentDungeonAltarFiniteNonnegativeWeights(values []float64) bool {
if len(values) == 0 {
return false
}
for _, value := range values {
if value < 0 || math.IsNaN(value) || math.IsInf(value, 0) {
return false
}
}
return true
}
func currentDungeonAltarRewardShapeError(section string, actual, expected int, cause error) error {
if cause != nil {
return cause
}
if expected < 0 {
return fmt.Errorf("%w: section=%s is empty", errCurrentDungeonAltarRewardDefinitionInvalid, section)
}
return fmt.Errorf("%w: section=%s values=%d want=%d", errCurrentDungeonAltarRewardDefinitionInvalid, section, actual, expected)
}