Files
90CNServer/server/internal/services/dnfbridge/altar_settlement_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

522 lines
19 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/hex"
"errors"
"math"
"os"
"reflect"
"testing"
"time"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestBuildCurrentDungeonAltarRankingBodyMatchesCurrentEXEFieldOrder(t *testing.T) {
body := buildCurrentDungeonAltarRankingBody(
1,
0x11223344,
2,
0x55667788,
15,
0x99aabbcc,
)
want, err := hex.DecodeString("443322110100000088776655020000000f000000ccbbaa99")
if err != nil {
t.Fatal(err)
}
if !bytes.Equal(body, want) {
t.Fatalf("op208 body=%x want=%x", body, want)
}
}
func TestBuildCurrentDungeonAltarRewardBodyPreservesFourCountedGroups(t *testing.T) {
groups := [4][]currentDungeonAltarRewardEntry{
{
{ItemID: 0, Amount: 1000},
{ItemID: math.MaxUint32, Amount: 0},
},
{{ItemID: 1251, Amount: 2}},
nil,
{{ItemID: 1252, Amount: 3}},
}
body, err := buildCurrentDungeonAltarRewardBody(7, 15, groups)
if err != nil {
t.Fatal(err)
}
want, err := hex.DecodeString(
"070f02" +
"00000000e8030000" +
"ffffffff00000000" +
"01e304000002000000" +
"00" +
"01e404000003000000",
)
if err != nil {
t.Fatal(err)
}
if !bytes.Equal(body, want) {
t.Fatalf("op209 body=%x want=%x", body, want)
}
overflow := groups
overflow[2] = make([]currentDungeonAltarRewardEntry, math.MaxUint8+1)
if _, err := buildCurrentDungeonAltarRewardBody(7, 15, overflow); !errors.Is(err, errCurrentDungeonAltarDefinitionInvalid) {
t.Fatalf("overflow error=%v", err)
}
}
func TestCurrentDungeonAltarRewardDefinitionParsesExactPVFSections(t *testing.T) {
source := dungeonDropCatalogTestSource{
currentDungeonAltarRewardDefinitionPath: "[reward item prob]\n50 47 100\n" +
"[reward gold weight]\n7.00\n" +
"[reward exp weight]\n0 1 2 3\n" +
"[reward exp inout count weight]\n1.00 2.00 4.00\n" +
"[ultimate difficulty point]\n300 200\n" +
"[ultimate reward prob]\n2100 20 10 1900 0 0\n",
}
definition, err := loadCurrentDungeonAltarRewardDefinition(source)
if err != nil {
t.Fatal(err)
}
if definition.GoldCandidateWeight != 50 || definition.ItemCandidateWeight != 47 ||
definition.RewardWeightPerProgress != 100 || definition.GoldAmountWeight != 7 ||
!reflect.DeepEqual(definition.RewardExperienceWeights, []float64{0, 1, 2, 3}) ||
!reflect.DeepEqual(definition.EntryCountExperienceWeight, []float64{1, 2, 4}) ||
definition.UltimateDifficultyPoints != [2]int64{300, 200} {
t.Fatalf("definition=%+v", definition)
}
if got := definition.rewardCardCount(15, 15); got != 10 {
t.Fatalf("reward cards=%d want=10", got)
}
if got := definition.rewardCardCount(1, 15); got != 1 {
t.Fatalf("minimum reward cards=%d want=1", got)
}
for _, test := range []struct {
roll int
want currentDungeonAltarRewardCandidate
}{
{roll: 499, want: currentDungeonAltarRewardCandidateGold},
{roll: 500, want: currentDungeonAltarRewardCandidateItem},
{roll: 969, want: currentDungeonAltarRewardCandidateItem},
{roll: 970, want: currentDungeonAltarRewardCandidateEmpty},
} {
got, classifyErr := definition.classifyReward(15, test.roll)
if classifyErr != nil || got != test.want {
t.Fatalf("roll=%d candidate=%d want=%d err=%v", test.roll, got, test.want, classifyErr)
}
}
point := definition.ultimatePoint([]worldmap.BloodAltarDifficulty{
worldmap.BloodAltarDifficultyA,
worldmap.BloodAltarDifficultyA,
worldmap.BloodAltarDifficultyA,
worldmap.BloodAltarDifficultyA,
worldmap.BloodAltarDifficultyA,
worldmap.BloodAltarDifficultyA,
worldmap.BloodAltarDifficultyA,
})
if point != 2100 {
t.Fatalf("ultimate point=%d want=2100", point)
}
if item, found := definition.ultimateRewardItem(point, 9); !found || item != 1252 {
t.Fatalf("ultimate roll9 item=%d found=%t", item, found)
}
if item, found := definition.ultimateRewardItem(point, 10); !found || item != 1251 {
t.Fatalf("ultimate roll10 item=%d found=%t", item, found)
}
if _, found := definition.ultimateRewardItem(point, 30); found {
t.Fatal("ultimate roll30 fabricated an item")
}
}
func TestCurrentDungeonAltarRewardUsesPersistedMainCapacityAndGrantsOnce(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedDungeonCardCharacter(t, ctx, repositories, 100, map[string]dnfrepo.ItemStack{})
container := newCharacterContainerStateSettings("77", time.Unix(10, 0).UTC())
container.Values["main_list_param16"] = "24"
if err := repositories.Settings.Save(ctx, container); err != nil {
t.Fatal(err)
}
// Isolate the asset-owner fallback-placement contract: production PVF
// rewards normally carry an explicit category range, while an item without
// one must use (and therefore proves) the persisted MainSlotCount.
state := &dungeonCardState{
plan: dungeonCardRewardPlan{
CharacterID: "77",
Sides: [dungeonCardSideCount]dungeonCardRewardBundle{
{Items: []dungeonCardItemReward{{ItemID: 3227, Count: 1}}},
{},
},
},
selectedMember: [dungeonCardSideCount]int8{-1, -1},
}
reservation, result, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || result != dungeonCardSelectionAccepted || !reservation.grant {
t.Fatalf("reservation=%+v result=%d err=%v", reservation, result, err)
}
service := &Service{
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
session := &gameSession{selectedCharacterID: 77}
grant, err := service.deliverCurrentDungeonAltarRewardReservation(session, state, reservation)
if err != nil {
t.Fatal(err)
}
if len(grant.ItemSlots) != 1 || grant.ItemSlots[0] < 0 || grant.ItemSlots[0] >= 24 {
t.Fatalf("grant=%+v, want one item inside persisted 24-slot capacity", grant)
}
replay, replayResult, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || replayResult != dungeonCardSelectionReplay || replay.grant {
t.Fatalf("replay=%+v result=%d err=%v", replay, replayResult, err)
}
if replayGrant, replayErr := service.deliverCurrentDungeonAltarRewardReservation(session, state, replay); replayErr != nil || len(replayGrant.ItemSlots) != 0 {
t.Fatalf("replay grant=%+v err=%v", replayGrant, replayErr)
}
inventory, found, err := repositories.Inventory.Load(ctx, "77")
if err != nil || !found {
t.Fatalf("inventory found=%t err=%v", found, err)
}
itemCount := 0
for _, stack := range inventory.Slots {
if stack.ItemID == 3227 {
itemCount += int(stack.Count)
}
}
if itemCount != 1 {
t.Fatalf("persisted item count=%d slots=%+v", itemCount, inventory.Slots)
}
}
func TestCurrentDungeonAltarRewardReceiptReplaysIndeterminateAssetCommit(t *testing.T) {
ctx := context.Background()
service, session, runtime, repositories := prepareCurrentDungeonAltarSettlementStageTest(t)
session.conn = &bufferConn{}
container := newCharacterContainerStateSettings("99", time.Unix(10, 0).UTC())
container.Values["main_list_param16"] = "2"
if err := repositories.Settings.Save(ctx, container); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "99",
Slots: map[string]dnfrepo.ItemStack{
"0:0": {ItemID: 1, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
bundle := dungeonCardRewardBundle{
Gold: 50,
Items: []dungeonCardItemReward{
{ItemID: 3227, Count: 1, SlotStart: 3, SlotEnd: 3},
{ItemID: 3228, Count: 1, SlotStart: 3, SlotEnd: 3},
},
}
plan, err := newDungeonCardRewardPlan(
dungeonCardPlanIdentity{CharacterID: "99", DungeonID: 11007, RunSeed: runtime.Seed},
"altar-indeterminate-asset-commit-test",
bundle,
dungeonCardRewardBundle{},
)
if err != nil {
t.Fatal(err)
}
state, err := newDungeonCardState(plan)
if err != nil {
t.Fatal(err)
}
settlement := runtime.altar.settlement
settlement.phase = currentDungeonAltarSettlementRewardShown
settlement.plan.RewardBundle = bundle
settlement.rewardState = state
wantErr := errors.New("altar mailbox assets committed but caller lost outcome")
indeterminate := &altarCommitThenErrorMailboxAssets{
base: repositories.MailboxAssets,
failOnce: true,
err: wantErr,
}
repositories.MailboxAssets = indeterminate
service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
if err := service.commitCurrentDungeonAltarRewardLocked(session, runtime, settlement); !errors.Is(err, wantErr) {
t.Fatalf("first indeterminate commit error=%v", err)
}
if settlement.rewardCommitted || settlement.phase != currentDungeonAltarSettlementRewardShown {
t.Fatalf("indeterminate commit advanced settlement: committed=%t phase=%d", settlement.rewardCommitted, settlement.phase)
}
character, found, err := repositories.Character.Load(ctx, "99")
if err != nil || !found || character.Stats["gold"] != 50 {
t.Fatalf("committed gold found=%t err=%v stats=%v", found, err, character.Stats)
}
inventory, found, err := repositories.Inventory.Load(ctx, "99")
if err != nil || !found || inventory.Slots["0:3"].ItemID != 3227 || inventory.Slots["0:3"].Count != 1 {
t.Fatalf("committed inventory found=%t err=%v slots=%+v", found, err, inventory.Slots)
}
mailbox, found, err := repositories.Mailbox.Load(ctx, "99")
if err != nil || !found || len(mailbox.Mails) != 1 {
t.Fatalf("committed mailbox found=%t err=%v mails=%+v", found, err, mailbox.Mails)
}
if err := service.commitCurrentDungeonAltarRewardLocked(session, runtime, settlement); err != nil {
t.Fatal(err)
}
if !settlement.rewardCommitted || !settlement.rewardCommit.Replayed ||
settlement.phase != currentDungeonAltarSettlementExitReady {
t.Fatalf("receipt retry settlement=%+v", settlement)
}
character, _, err = repositories.Character.Load(ctx, "99")
if err != nil || character.Stats["gold"] != 50 {
t.Fatalf("receipt retry duplicated gold: stats=%v err=%v", character.Stats, err)
}
inventory, _, err = repositories.Inventory.Load(ctx, "99")
if err != nil || inventory.Slots["0:3"].Count != 1 {
t.Fatalf("receipt retry duplicated item: slots=%+v err=%v", inventory.Slots, err)
}
mailbox, _, err = repositories.Mailbox.Load(ctx, "99")
if err != nil || len(mailbox.Mails) != 1 || indeterminate.calls != 2 {
t.Fatalf("receipt retry duplicated mail or skipped replay tx: mails=%+v calls=%d err=%v",
mailbox.Mails, indeterminate.calls, err)
}
}
type altarCommitThenErrorMailboxAssets struct {
base dnfrepo.MailboxAssetUnitOfWork
failOnce bool
err error
calls int
}
func (unit *altarCommitThenErrorMailboxAssets) WithinMailboxAssets(
ctx context.Context,
accountID string,
characterID string,
apply func(
dnfrepo.AccountRepository,
dnfrepo.AccountInventoryRepository,
dnfrepo.CharacterRepository,
dnfrepo.InventoryRepository,
dnfrepo.MailboxRepository,
) error,
) error {
unit.calls++
err := unit.base.WithinMailboxAssets(ctx, accountID, characterID, apply)
if err == nil && unit.failOnce {
unit.failOnce = false
return unit.err
}
return err
}
var _ dnfrepo.MailboxAssetUnitOfWork = (*altarCommitThenErrorMailboxAssets)(nil)
func TestCurrentDungeonAltarSettlementSendsOp208ThenOp209BeforeCommitAndOp72RetriesFailure(t *testing.T) {
service, session, runtime, repositories := prepareCurrentDungeonAltarSettlementStageTest(t)
connection := &bufferConn{}
session.conn = connection
service.repositoryProvider = nil
err := service.startCurrentDungeonAltarSettlementLocked(session, runtime)
if !errors.Is(err, errDungeonCardAssetOwnerUnavailable) {
t.Fatalf("first settlement error=%v", err)
}
if runtime.altar.settlement.phase != currentDungeonAltarSettlementRewardShown {
t.Fatalf("phase after commit failure=%d", runtime.altar.settlement.phase)
}
first, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
second, rest := splitGameServerUpperPacket(t, rest)
if first.Header.MsgID != currentDungeonAltarRankingMsgID ||
second.Header.MsgID != currentDungeonAltarRewardMsgID || len(rest) != 0 {
t.Fatalf("settlement packet order=%d,%d trailing=%x", first.Header.MsgID, second.Header.MsgID, rest)
}
bytesBeforeRetry := connection.write.Len()
service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
if err := service.handleDungeonEplpCommandLocal(session, []byte{2, 0}, false, false); err != nil {
t.Fatal(err)
}
if !completedCurrentDungeonAltarSettlementExitReady(runtime, session.selectedCharacterID) {
t.Fatalf("op72 retry did not reach altar ExitReady: %+v", runtime.altar.settlement)
}
if runtime.settlementClearRewardSent {
t.Fatal("altar retry polluted ordinary settlementClearRewardSent")
}
stream := connection.write.Bytes()[bytesBeforeRetry:]
var retryIDs []uint16
for len(stream) != 0 {
packet, trailing := splitGameServerUpperPacket(t, stream)
retryIDs = append(retryIDs, packet.Header.MsgID)
if packet.Header.MsgID == currentDungeonAltarRankingMsgID || packet.Header.MsgID == currentDungeonAltarRewardMsgID {
t.Fatalf("commit retry resent altar UI packet %d", packet.Header.MsgID)
}
stream = trailing
}
if !reflect.DeepEqual(retryIDs, []uint16{uint16(dnfenum.CmdPacketFinishLoading), uint16(dnfenum.CmdPacketEplpCommand)}) {
t.Fatalf("op72 commit retry packet ids=%v", retryIDs)
}
}
func TestCurrentDungeonAltarSettlementRetriesOnlyOp209AfterItsWriteFails(t *testing.T) {
service, session, runtime, _ := prepareCurrentDungeonAltarSettlementStageTest(t)
wantWriteErr := errors.New("op209 write failed")
failing := &failNthDungeonWriteConn{failAt: 2, err: wantWriteErr}
session.conn = failing
if err := service.startCurrentDungeonAltarSettlementLocked(session, runtime); !errors.Is(err, wantWriteErr) {
t.Fatalf("first settlement error=%v", err)
}
if runtime.altar.settlement.phase != currentDungeonAltarSettlementRankingShown {
t.Fatalf("phase after op209 write failure=%d", runtime.altar.settlement.phase)
}
first, rest := splitGameServerUpperPacket(t, failing.write.Bytes())
if first.Header.MsgID != currentDungeonAltarRankingMsgID || len(rest) != 0 {
t.Fatalf("failed prefix msg=%d trailing=%x", first.Header.MsgID, rest)
}
retry := &bufferConn{}
session.conn = retry
if err := service.startCurrentDungeonAltarSettlementLocked(session, runtime); err != nil {
t.Fatal(err)
}
if !completedCurrentDungeonAltarSettlementExitReady(runtime, session.selectedCharacterID) {
t.Fatalf("op209 retry did not reach ExitReady: %+v", runtime.altar.settlement)
}
packet, stream := splitGameServerUpperPacket(t, retry.write.Bytes())
if packet.Header.MsgID != currentDungeonAltarRewardMsgID {
t.Fatalf("retry first msg=%d want op209", packet.Header.MsgID)
}
for len(stream) != 0 {
packet, trailing := splitGameServerUpperPacket(t, stream)
if packet.Header.MsgID == currentDungeonAltarRankingMsgID || packet.Header.MsgID == currentDungeonAltarRewardMsgID {
t.Fatalf("retry duplicated altar UI msg=%d", packet.Header.MsgID)
}
stream = trailing
}
}
func prepareCurrentDungeonAltarSettlementStageTest(
t *testing.T,
) (*Service, *gameSession, *runtimeDungeonState, dnfrepo.Group) {
t.Helper()
service, session, runtime, _, _ := prepareCurrentDungeonAltarRuntimeTest(t)
repositories, ok := service.repositoryGroup()
if !ok {
t.Fatal("test repository group unavailable")
}
if err := runtime.Session.MarkCurrentRoomScriptedCleared(); err != nil {
t.Fatal(err)
}
if err := runtime.Session.Complete(); err != nil {
t.Fatal(err)
}
runtime.altar.completedRounds = runtime.altar.MaxRounds
runtime.clearMapCompletionKey = "altar-settlement-stage-test-completion"
plan, err := newDungeonCardRewardPlan(
dungeonCardPlanIdentity{CharacterID: "99", DungeonID: 11007, RunSeed: runtime.Seed},
"altar-settlement-stage-test",
dungeonCardRewardBundle{},
dungeonCardRewardBundle{},
)
if err != nil {
t.Fatal(err)
}
rewardState, err := newDungeonCardState(plan)
if err != nil {
t.Fatal(err)
}
runtime.altar.settlement = &currentDungeonAltarSettlementRuntime{
phase: currentDungeonAltarSettlementPrepared,
plan: currentDungeonAltarSettlementPlan{
CurrentRound: uint32(runtime.altar.MaxRounds),
PlayTimeMilliseconds: 700,
BestRound: uint32(runtime.altar.MaxRounds),
BestTimeMilliseconds: 700,
MaxRound: uint32(runtime.altar.MaxRounds),
CharacterStateBody: make([]byte, currentFinishLoadingCharacterStateBodySize),
},
rewardState: rewardState,
}
return service, session, runtime, repositories
}
func TestCurrentDungeonAltarRewardDefinitionRejectsMalformedRows(t *testing.T) {
base := "[reward item prob]\n50 47 100\n" +
"[reward gold weight]\n7.00\n" +
"[reward exp weight]\n0 1\n" +
"[reward exp inout count weight]\n1 2\n" +
"[ultimate difficulty point]\n300 200\n"
for name, tail := range map[string]string{
"probability overflow": "[ultimate reward prob]\n2100 90 20\n",
"duplicate point": "[ultimate reward prob]\n2100 0 0 2100 0 0\n",
"bad row width": "[ultimate reward prob]\n2100 0\n",
} {
t.Run(name, func(t *testing.T) {
source := dungeonDropCatalogTestSource{currentDungeonAltarRewardDefinitionPath: base + tail}
if _, err := loadCurrentDungeonAltarRewardDefinition(source); !errors.Is(err, errCurrentDungeonAltarRewardDefinitionInvalid) {
t.Fatalf("error=%v", err)
}
})
}
}
func TestCurrentDungeonAltarSettlementRewardGateIsIdempotent(t *testing.T) {
plan, err := newDungeonCardRewardPlan(
dungeonCardPlanIdentity{CharacterID: "7", DungeonID: 11006, MazeIndex: 0, RunSeed: 42},
"altar-idempotency-test",
dungeonCardRewardBundle{Gold: 700},
dungeonCardRewardBundle{},
)
if err != nil {
t.Fatal(err)
}
state, err := newDungeonCardState(plan)
if err != nil {
t.Fatal(err)
}
first, result, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || result != dungeonCardSelectionAccepted || !first.grant || first.bundle.Gold != 700 {
t.Fatalf("first reservation=%+v result=%d err=%v", first, result, err)
}
state.finishDelivery(first, true)
replay, result, err := state.reserveSelection(dungeonCardSideFree, 0)
if err != nil || result != dungeonCardSelectionReplay || replay.grant {
t.Fatalf("replay reservation=%+v result=%d err=%v", replay, result, err)
}
if _, _, err := state.reserveSelection(dungeonCardSideFree, 1); !errors.Is(err, errDungeonCardSelectionConflict) {
t.Fatalf("conflicting retry error=%v", err)
}
}
func TestRealScriptPVFCurrentDungeonAltarRewardDefinition(t *testing.T) {
pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to verify bloodclearreward.etc")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
definition, err := loadCurrentDungeonAltarRewardDefinition(archive)
if err != nil {
t.Fatal(err)
}
if definition.GoldCandidateWeight != 50 || definition.ItemCandidateWeight != 47 ||
definition.RewardWeightPerProgress != 100 || definition.GoldAmountWeight != 7 ||
len(definition.RewardExperienceWeights) != 16 || len(definition.EntryCountExperienceWeight) != 13 ||
definition.UltimateDifficultyPoints != [2]int64{300, 200} {
t.Fatalf("real definition=%+v", definition)
}
if len(definition.UltimateRewards) == 0 {
t.Fatal("real ultimate reward table is empty")
}
for point, row := range definition.UltimateRewards {
if row.Item1251Probability != 0 || row.Item1252Probability != 0 {
t.Fatalf("real ultimate reward point=%d unexpectedly enabled: %+v", point, row)
}
}
}