Files
90CNServer/server/internal/services/dnfbridge/channel_exit_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

130 lines
3.6 KiB
Go

package dnfbridge
import (
"bytes"
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
func TestCurrentChannelExitLegacyRouteReturnsExact90CNAckAndKeepsSessionOpen(t *testing.T) {
connection := &closeTrackingBufferConn{}
service := &Service{options: options{
gameUpperHeader: gameUpperHeaderServer16,
gameUpperBodyCodec: gameUpperBodyCodecPlain,
}}
session := &gameSession{
conn: connection,
connID: "channel-exit-legacy-test",
}
request := buildLegacyGamePacketForBridgeTest(
byte(dnfenum.GameCmdCommand),
uint16(dnfenum.CmdPacketExit),
9,
[]byte{1},
)
packets, remaining, skipped, err := dnfproto.SplitLatestGameStream(request, 1024)
if err != nil {
t.Fatal(err)
}
if len(packets) != 1 || packets[0].Kind != dnfproto.LatestGameStreamLegacy ||
len(remaining) != 0 || skipped != 0 {
t.Fatalf(
"channel exit split packets=%d kind=%d remaining=%x skipped=%d",
len(packets),
func() dnfproto.LatestGameStreamKind {
if len(packets) == 0 {
return 0
}
return packets[0].Kind
}(),
remaining,
skipped,
)
}
if err := service.handleGameStreamPacket(session, packets[0]); err != nil {
t.Fatal(err)
}
raw := connection.write.Bytes()
if len(raw) != dnfproto.GameServerUpperHeaderSize16+1 ||
binary.LittleEndian.Uint32(raw[3:7]) != uint32(len(raw)) ||
!bytes.Equal(raw[11:16], make([]byte, 5)) {
t.Fatalf("channel exit ACK raw header=%x len=%d", raw, len(raw))
}
packet, rest := splitLongHengGameServerUpperPacket(t, raw)
if packet.Header.Classification != dnfproto.DefaultChannelClassification ||
packet.Header.MsgID != uint16(dnfenum.CmdPacketExit) ||
!bytes.Equal(packet.Body, []byte{1}) ||
len(rest) != 0 {
t.Fatalf("channel exit ACK header=%+v body=%x rest=%x", packet.Header, packet.Body, rest)
}
if connection.closed {
t.Fatal("server closed old channel socket before current client owned the teardown")
}
}
func TestCurrentChannelExitUpperBody16RemainsNonFatalAndDoesNotReply(t *testing.T) {
connection := &closeTrackingBufferConn{}
service := &Service{options: options{
gameUpperHeader: gameUpperHeaderServer16,
gameUpperBodyCodec: gameUpperBodyCodecPlain,
}}
session := &gameSession{
conn: connection,
connID: "channel-op3-body16-test",
}
request, err := dnfproto.BuildChannelPacket(
uint16(dnfenum.CmdPacketExit),
make([]byte, 16),
7,
dnfproto.DefaultChannelClassification,
)
if err != nil {
t.Fatal(err)
}
packets, remaining, skipped, err := dnfproto.SplitLatestGameStream(request, 1024)
if err != nil {
t.Fatal(err)
}
if len(packets) != 1 || packets[0].Kind != dnfproto.LatestGameStreamUpper ||
len(remaining) != 0 || skipped != 0 {
t.Fatalf("op3/body16 split packets=%d remaining=%x skipped=%d", len(packets), remaining, skipped)
}
if err := service.handleGameStreamPacket(session, packets[0]); err != nil {
t.Fatal(err)
}
if connection.write.Len() != 0 {
t.Fatalf("op3/body16 emitted exit ACK bytes=%x", connection.write.Bytes())
}
if connection.closed {
t.Fatal("op3/body16 caused the game socket to close")
}
}
type closeTrackingBufferConn struct {
bufferConn
closed bool
}
func (c *closeTrackingBufferConn) Close() error {
c.closed = true
return nil
}
func TestCurrentChannelExitRejectsUnexpectedBodyWithoutReply(t *testing.T) {
connection := &bufferConn{}
service := &Service{}
session := &gameSession{conn: connection}
if err := service.handleCurrentChannelExit(session, nil, "test"); err == nil {
t.Fatal("bodyless channel exit accepted")
}
if connection.write.Len() != 0 {
t.Fatalf("invalid channel exit emitted bytes=%x", connection.write.Bytes())
}
}