Files
90CNServer/server/internal/services/dnfbridge/clone_title_reload_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

110 lines
3.7 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"testing"
dnfclonetitle "longheng.io/server/internal/modules/dnf/clonetitle"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestCloneTitleStateReloadsForReselectAndTownProjection(t *testing.T) {
const (
characterID uint16 = 19
cloneTitleID uint32 = 400330105
realTitleID int64 = 400330106
)
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "19",
AccountID: "account-1",
Slot: 0,
Name: "Actor19",
Job: "11",
Level: 90,
}); err != nil {
t.Fatalf("save character: %v", err)
}
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"100:0": {ItemID: int64(cloneTitleID), Count: 1},
},
}); err != nil {
t.Fatalf("save title book: %v", err)
}
if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
CharacterID: "19",
Entries: map[string]dnfrepo.EquipmentEntry{
"13": {
SlotIndex: 13,
ItemID: realTitleID,
RawEntry: buildInitialEquipmentRawEntry(13, realTitleID, 0),
Extra: map[string]string{"current_exe_equipment_type": "13"},
},
},
}); err != nil {
t.Fatalf("save worn title: %v", err)
}
owner, err := dnfclonetitle.NewOwner(repos)
if err != nil {
t.Fatalf("create clone-title owner: %v", err)
}
if _, err := owner.Apply(ctx, dnfclonetitle.Command{
AccountID: "account-1",
SelectedCharacterID: characterID,
ItemID: int32(cloneTitleID),
}); err != nil {
t.Fatalf("persist clone-title selection: %v", err)
}
service, _, _ := newGameplayDomainBridgeFixture(repos)
selectedID, _, selected, found, slot := service.resolveSelectedCharacter(
ctx,
&gameSession{},
make([]byte, 16),
)
if !found || selectedID != characterID || slot != 0 {
t.Fatalf("reselect character id=%d found=%t slot=%d", selectedID, found, slot)
}
if got := currentCloneTitleItemID(selected, true); got != cloneTitleID {
t.Fatalf("reselect clone-title state=%d want=%d", got, cloneTitleID)
}
newSession := &gameSession{selectedCharacterID: characterID}
loadedID, loadedName, loaded, loadedFound := service.selectedCharacterForEnter(ctx, newSession)
if !loadedFound || loadedID != characterID {
t.Fatalf("town reload character id=%d found=%t", loadedID, loadedFound)
}
if got := currentCloneTitleItemID(loaded, true); got != cloneTitleID {
t.Fatalf("town reload clone-title state=%d want=%d", got, cloneTitleID)
}
tail := buildCurrentSceneObjectEntryTail(loaded, true)
equipEnd, ok := currentSceneObjectEquipSummaryEnd(tail, 6)
if !ok {
t.Fatalf("parse reloaded mode0 tail: %x", tail)
}
if got := binary.LittleEndian.Uint32(tail[equipEnd : equipEnd+4]); got != cloneTitleID {
t.Fatalf("reloaded mode0 clone-title state=%d want=%d", got, cloneTitleID)
}
mode1 := service.buildCurrentSelectedUserInfoMode1Body(ctx, newSession, nil, loaded, true, loadedID)
reader := csharpLegacyUserInfoReader{ctx: ctx, characterID: "19", service: service}
rows := currentMode1EquipmentCreateRows(reader.currentMode1EquipmentObjectRows())
if len(rows) != 1 || rows[0].itemID != uint32(realTitleID) {
t.Fatalf("reloaded mode1 title row=%+v want=%d", rows, realTitleID)
}
cloneStateOffset := currentMode1CreateRowsOffset + currentMode1EquipmentCreateRowWireSizeFor(rows[0])
if got := binary.LittleEndian.Uint32(mode1[cloneStateOffset : cloneStateOffset+4]); got != cloneTitleID {
t.Fatalf("reloaded mode1 clone-title state=%d want=%d", got, cloneTitleID)
}
if loadedName != "Actor19" {
t.Fatalf("town reload name=%q", loadedName)
}
}