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404 lines
14 KiB
Go
404 lines
14 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"fmt"
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"math"
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"sort"
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"strconv"
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"strings"
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"time"
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dnfcharstat "longheng.io/server/internal/modules/dnf/charstat"
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dnfcombatpower "longheng.io/server/internal/modules/dnf/combatpower"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// Class0/op413 type 1 is the DLL-private compatibility envelope for the exact
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// PVF combat snapshot. Seria-luck HUD state is deliberately not sent
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// through this private opcode; that display belongs to the native EXE path.
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//
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// Wire contract (must match the shipped client DLL byte for byte):
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// - 16-byte class0 header + 70-byte body = 86-byte packet
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// - body[0] == type 1, body[1] == version 4
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//
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// The client patch (90CN.dll TryConsumePrivateCombatPowerAffixes) rejects the
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// packet unless opcode==413, length==86, type==1 and version==4, so a v5 body
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// with a trailing character id is dropped silently and the panel loses every
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// equipment/affix row. Keep version 4 and 70 bytes unless the client DLL is
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// rebuilt with the matching constants.
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const (
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currentCombatPowerAffixMsgID = uint16(413)
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currentCombatPowerAffixType = byte(1)
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currentCombatPowerAffixVersion = byte(4)
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currentCombatPowerAffixBodyLength = 70
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currentCombatPowerAffixPrivateABI = "90cn_private_combat_power_affixes_v4"
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currentCombatPowerProfessionBytes = 32
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)
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type currentCombatPowerProjection struct {
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Result dnfcombatpower.Result
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Job byte
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GrowType byte
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Level byte
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ProfessionName string
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Stats dnfcharstat.Vector
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CharacterID uint32
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}
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func (s *Service) preloadCombatPowerAffixCatalog(ctx context.Context) error {
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if s == nil {
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return fmt.Errorf("dnfbridge service is nil")
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}
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s.combatPowerMu.Lock()
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if s.combatPowerCatalog != nil {
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s.combatPowerMu.Unlock()
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return nil
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}
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if s.combatPowerCatalogErr != nil {
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err := s.combatPowerCatalogErr
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s.combatPowerMu.Unlock()
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return err
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}
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s.combatPowerMu.Unlock()
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return fmt.Errorf("load combat power pvf archive: %w", err)
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}
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catalog, err := dnfcombatpower.Load(ctx, archive)
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s.combatPowerMu.Lock()
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defer s.combatPowerMu.Unlock()
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if err != nil {
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s.combatPowerCatalogErr = fmt.Errorf("load combat power affix catalog: %w", err)
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return s.combatPowerCatalogErr
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}
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s.combatPowerCatalog = catalog
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items, sets := catalog.Snapshot()
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s.logPacketEvent("dnf-combat-power-affix-pvf-catalog-loaded", "items", items, "sets", sets)
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return nil
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}
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func buildCurrentCombatPowerAffixBody(projection currentCombatPowerProjection) []byte {
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result := projection.Result
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body := make([]byte, currentCombatPowerAffixBodyLength)
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body[0] = currentCombatPowerAffixType
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body[1] = currentCombatPowerAffixVersion
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binary.LittleEndian.PutUint16(body[2:4], combatPowerPercentTenths(result.Affixes.WhiteDamage))
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binary.LittleEndian.PutUint16(body[4:6], combatPowerPercentTenths(result.Affixes.YellowDamage))
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binary.LittleEndian.PutUint16(body[6:8], combatPowerPercentTenths(result.Affixes.CriticalDamage))
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binary.LittleEndian.PutUint16(body[8:10], combatPowerPercentTenths(result.Affixes.YellowAdditional))
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binary.LittleEndian.PutUint16(body[10:12], combatPowerPercentTenths(result.Affixes.CriticalAdditional))
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binary.LittleEndian.PutUint16(body[12:14], combatPowerPercentTenths(result.Affixes.AllAttack))
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binary.LittleEndian.PutUint16(body[14:16], clampUint16(result.EquippedItems))
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binary.LittleEndian.PutUint16(body[16:18], clampUint16(len(result.ActiveSets)))
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body[18] = projection.Job
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body[19] = projection.GrowType
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body[20] = projection.Level
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profession := boundedCombatPowerProfession(projection.ProfessionName)
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body[21] = byte(len(profession))
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binary.LittleEndian.PutUint32(body[22:26], clampUint32(projection.Stats.PhysicalAttack))
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binary.LittleEndian.PutUint32(body[26:30], clampUint32(projection.Stats.MagicalAttack))
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binary.LittleEndian.PutUint32(body[30:34], clampUint32(projection.Stats.IndependentAttack))
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copy(body[34:34+currentCombatPowerProfessionBytes], profession)
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binary.LittleEndian.PutUint32(body[66:70], clampUint32(int64(result.PVFEquipmentScore)))
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return body
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}
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func boundedCombatPowerProfession(value string) []byte {
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value = strings.TrimSpace(value)
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if value == "" {
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return nil
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}
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const maximum = currentCombatPowerProfessionBytes - 1
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out := make([]byte, 0, maximum)
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for _, character := range value {
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encoded := []byte(string(character))
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if len(out)+len(encoded) > maximum {
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break
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}
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out = append(out, encoded...)
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}
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return out
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}
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func combatPowerPercentTenths(value float64) uint16 {
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if value <= 0 || math.IsNaN(value) || math.IsInf(value, 0) {
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return 0
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}
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value = math.Round(value * 10)
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if value >= math.MaxUint16 {
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return math.MaxUint16
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}
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return uint16(value)
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}
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func clampUint16(value int) uint16 {
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if value <= 0 {
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return 0
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}
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if value >= math.MaxUint16 {
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return math.MaxUint16
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}
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return uint16(value)
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}
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func clampUint32(value int64) uint32 {
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if value <= 0 {
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return 0
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}
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if value >= math.MaxUint32 {
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return math.MaxUint32
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}
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return uint32(value)
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}
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func (s *Service) sendSelectedCurrentCombatPowerAffixes(session *gameSession, source string) error {
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_, err := s.sendSelectedCurrentCombatPowerAffixProjection(session, source)
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return err
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}
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func (s *Service) sendSelectedCurrentCombatPowerAffixProjection(session *gameSession, source string) (bool, error) {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return false, nil
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}
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s.combatPowerMu.Lock()
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catalog := s.combatPowerCatalog
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catalogErr := s.combatPowerCatalogErr
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s.combatPowerMu.Unlock()
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if catalog == nil {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "pvf_catalog_unavailable",
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"error", catalogErr)
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return false, nil
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Character == nil || repositories.Equipment == nil {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "character_or_equipment_repository_unavailable")
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return false, nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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characterID := strconv.Itoa(int(session.selectedCharacterID))
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character, characterFound, err := repositories.Character.Load(ctx, characterID)
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if err != nil || !characterFound {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "character_load_failed",
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"found", characterFound,
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"error", err)
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return false, nil
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}
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jobValue, err := strconv.Atoi(strings.TrimSpace(character.Job))
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if err != nil || jobValue < 0 || jobValue > math.MaxUint8 {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "character_job_invalid",
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"job", character.Job,
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"error", err)
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return false, nil
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}
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growType := byte(numericCharacterStatValue(character, "grow_type"))
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profiles, _, err := s.currentProfessionResources(ctx)
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if err != nil {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "profession_profile_unavailable",
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"error", err)
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return false, nil
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}
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professionName, professionFound := profiles.DisplayName(byte(jobValue), growType)
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if !professionFound {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "profession_name_missing",
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"job", jobValue,
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"grow_type", growType)
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return false, nil
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}
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stats, statsFound := s.characterPVFStatsForUserInfo(ctx, session, character, true)
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if !statsFound {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "character_three_attack_stats_unavailable")
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return false, nil
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}
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equipment, equipmentFound, err := repositories.Equipment.Load(ctx, characterID)
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if err != nil {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "equipment_load_failed",
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"error", err)
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return false, nil
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}
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if repositories.Pet == nil {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "pet_repository_unavailable")
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return false, nil
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}
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petRecord, petFound, err := repositories.Pet.Load(ctx, characterID)
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if err != nil {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "pet_load_failed",
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"error", err)
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return false, nil
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}
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itemIDs := combatPowerEquippedItemIDs(
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equipment, equipmentFound, petRecord, petFound, time.Now())
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result, err := catalog.Aggregate(ctx, itemIDs)
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if err != nil {
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s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
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"source", source,
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"char_id", session.selectedCharacterID,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"reason", "pvf_affix_aggregate_failed",
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"error", err)
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return false, nil
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}
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missingAttackStats := 0
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for _, itemID := range itemIDs {
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itemStats, found := s.equipmentPVFStat(ctx, itemID, nil)
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if !found {
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missingAttackStats++
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continue
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}
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stats.Add(itemStats)
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}
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level := character.Level
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if level <= 0 {
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level = 1
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}
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if level > math.MaxUint8 {
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level = math.MaxUint8
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}
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body := buildCurrentCombatPowerAffixBody(currentCombatPowerProjection{
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Result: result,
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Job: byte(jobValue),
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GrowType: growType,
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Level: byte(level),
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ProfessionName: professionName,
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Stats: stats,
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CharacterID: uint32(session.selectedCharacterID),
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})
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s.logGameEvent(session, "game-combat-power-affix-private-projection-send",
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"source", source,
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"char_id", session.selectedCharacterID,
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"msg_id", currentCombatPowerAffixMsgID,
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"classification", 0,
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"body_len", len(body),
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"white_tenths", binary.LittleEndian.Uint16(body[2:4]),
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"yellow_tenths", binary.LittleEndian.Uint16(body[4:6]),
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"critical_tenths", binary.LittleEndian.Uint16(body[6:8]),
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"yellow_additional_tenths", binary.LittleEndian.Uint16(body[8:10]),
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"critical_additional_tenths", binary.LittleEndian.Uint16(body[10:12]),
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"all_attack_tenths", binary.LittleEndian.Uint16(body[12:14]),
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"equipped_items", result.EquippedItems,
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"active_sets", len(result.ActiveSets),
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"job", jobValue,
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"grow_type", growType,
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"level", level,
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"profession", professionName,
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"physical_attack", binary.LittleEndian.Uint32(body[22:26]),
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"magical_attack", binary.LittleEndian.Uint32(body[26:30]),
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"independent_attack", binary.LittleEndian.Uint32(body[30:34]),
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"pvf_equipment_score", binary.LittleEndian.Uint32(body[66:70]),
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"character_id", uint32(session.selectedCharacterID),
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"pvf_scored_items", result.ScoredItems,
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"pvf_level90_epic_items", result.Level90EpicItems,
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"missing_item_attack_stats", missingAttackStats,
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"private_abi", currentCombatPowerAffixPrivateABI,
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"wire_owner", "90CN.dll",
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"native_exe_protocol", false)
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if err := s.sendGameUpperRawClass(session, currentCombatPowerAffixMsgID, body, 0); err != nil {
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return false, err
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}
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return true, nil
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}
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func combatPowerEquippedItemIDs(
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equipment dnfrepo.EquipmentRecord,
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equipmentFound bool,
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petRecord dnfrepo.PetRecord,
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petFound bool,
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now time.Time,
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) []int64 {
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itemIDs := make([]int64, 0, len(equipment.Entries)+4)
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occupied := make(map[int16]bool, 33)
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for _, entry := range equipment.Entries {
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if entry.ItemID <= 0 || !combatPowerActorSlot(entry.SlotIndex) ||
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(!entry.ExpireAt.IsZero() && !entry.ExpireAt.After(now)) {
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continue
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}
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occupied[entry.SlotIndex] = true
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itemIDs = append(itemIDs, entry.ItemID)
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}
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// A present equipment record is authoritative for creature slot 26. Only
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// imported legacy characters with no equipment record may fall back to the
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// durable pet owner's EquippedKey.
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if petFound && !equipmentFound && !occupied[26] {
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if pet, ok := petRecord.Entries[petRecord.EquippedKey]; ok && pet.ItemID > 0 {
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occupied[26] = true
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itemIDs = append(itemIDs, pet.ItemID)
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}
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}
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// Pet artifacts are owned by PetRecord under semantic color keys instead
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// of historical equipment numbers. Project them into the current actor's
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// three dedicated combat-power slots without double-counting imported rows.
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for index, kind := range []string{"red", "blue", "green"} {
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slot := int16(27 + index)
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if !petFound || occupied[slot] {
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continue
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}
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artifact, ok := petRecord.Artifacts[kind]
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if !ok || artifact.ItemID <= 0 || artifact.Count <= 0 ||
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(!artifact.ExpireAt.IsZero() && !artifact.ExpireAt.After(now)) {
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continue
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}
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occupied[slot] = true
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itemIDs = append(itemIDs, artifact.ItemID)
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}
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sort.Slice(itemIDs, func(i, j int) bool { return itemIDs[i] < itemIDs[j] })
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return itemIDs
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}
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func combatPowerActorSlot(slot int16) bool {
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// The current EXE owns one 33-slot actor equipment map. Every proved worn
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// slot participates in the PVF affix scan: ordinary equipment, avatars,
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// aura/skin/name-tag/weapon-avatar, creature, three pet artifacts, and
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// guild medal. A slot without a relevant PVF damage entry contributes zero.
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return slot >= 0 && slot <= 32
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}
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