服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
146 lines
4.5 KiB
Go
146 lines
4.5 KiB
Go
package dnfbridge
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import (
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"errors"
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"fmt"
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dnfhonor "longheng.io/server/internal/modules/dnf/honor"
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"longheng.io/server/internal/modules/dnf/progression"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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currentHonorExpertLevelStatKey = dnfhonor.ExpertLevelStatKey
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currentHonorExpertProgressExperienceStatKey = dnfhonor.ExpertProgressExperienceStatKey
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)
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var errCurrentHonorExpertStateInvalid = errors.New("current HonorExpert persisted state is invalid")
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// currentHonorExpertProgress returns the character-scoped state shared by the
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// current mode-1, actor-tail, and op37 readers. Missing legacy stats are the
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// valid level-zero challenger state.
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func currentHonorExpertProgress(character dnfrepo.CharacterRecord) (dnfhonor.ExpertProgress, error) {
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progress, err := dnfhonor.ExpertProgressFromStats(character.Stats)
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if err != nil {
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return dnfhonor.ExpertProgress{}, fmt.Errorf("%w: character=%s: %v", errCurrentHonorExpertStateInvalid, character.CharacterID, err)
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}
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return progress, nil
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}
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func currentHonorExpertStats(progress dnfhonor.ExpertProgress) map[string]int64 {
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return map[string]int64{
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currentHonorExpertLevelStatKey: int64(progress.Level),
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currentHonorExpertProgressExperienceStatKey: int64(progress.CurrentLevelExperience),
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}
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}
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// currentHonorExpertExperienceGain isolates only the part of a proven
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// character-EXP award earned after the DNF90 level cap. The entry threshold
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// comes from the runtime progression PVF, while the cap comes from the
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// current EXE/profile compatibility unit.
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//
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// 口径本身在 honor.PostCapExperienceShare,不再在这里重复实现:骁勇结晶与
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// 成长胶囊槽用的是同一个值,两条路算出不同结果就是 bug。
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func currentHonorExpertExperienceGain(
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tables *progression.Tables,
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previousLevel int,
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previousExperience uint32,
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gain uint32,
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) (uint32, error) {
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if previousLevel <= 0 || previousLevel > currentAdventureCharacterLevelCap {
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return 0, fmt.Errorf(
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"%w: level=%d cap=%d",
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errCurrentHonorExpertStateInvalid,
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previousLevel,
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currentAdventureCharacterLevelCap,
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)
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}
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if gain == 0 || previousLevel < currentAdventureCharacterLevelCap-1 {
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return 0, nil
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}
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if previousLevel >= currentAdventureCharacterLevelCap {
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return gain, nil
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}
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if tables == nil {
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return 0, errCurrentHonorExpertStateInvalid
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}
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share, err := dnfhonor.PostCapExperienceShare(
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tables,
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previousLevel,
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previousExperience,
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gain,
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currentAdventureCharacterLevelCap,
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)
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if err != nil {
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return 0, err
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}
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return share, nil
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}
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// currentCharacterExperienceBaseline returns the ordinary cumulative EXP
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// represented by the current actor. At level cap it cannot exceed the PVF
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// threshold that entered the cap.
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func currentCharacterExperienceBaseline(
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tables *progression.Tables,
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level int,
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persisted uint32,
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) (uint32, error) {
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if level < currentAdventureCharacterLevelCap {
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return persisted, nil
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}
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if level != currentAdventureCharacterLevelCap || tables == nil {
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return 0, errCurrentHonorExpertStateInvalid
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}
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entryExperience, err := tables.ThresholdToNext(currentAdventureCharacterLevelCap - 1)
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if err != nil {
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return 0, err
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}
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if persisted > entryExperience {
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return entryExperience, nil
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}
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return persisted, nil
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}
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func currentCharacterExperienceAwardPresentation(
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tables *progression.Tables,
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level int,
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persisted uint32,
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gain uint32,
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) (uint32, error) {
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baseline, err := currentCharacterExperienceBaseline(tables, level, persisted)
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if err != nil {
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return 0, err
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}
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return saturatingCurrentDungeonUint32Add(baseline, gain), nil
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}
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func planCurrentHonorExpertProgress(
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tables *dnfhonor.Tables,
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character dnfrepo.CharacterRecord,
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gain uint32,
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) (dnfhonor.ExpertProgress, error) {
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if tables == nil {
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return dnfhonor.ExpertProgress{}, errHonorTableUnavailable
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}
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current, err := currentHonorExpertProgress(character)
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if err != nil {
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return dnfhonor.ExpertProgress{}, err
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}
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return tables.AdvanceExpert(current, uint64(gain))
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}
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// writeCurrentHonorExpertState writes the current EXE's shared
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// {u32 level, u64 current-level EXP} actor state. A corrupted persisted value
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// is not allowed to desynchronize packet readers, so it projects neutral until
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// the durable record can be repaired through an authoritative award.
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func writeCurrentHonorExpertState(writer *packetWriter, character dnfrepo.CharacterRecord) {
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progress, err := currentHonorExpertProgress(character)
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if err != nil {
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writer.writeUint32(0)
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writer.writeZero(8)
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return
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}
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writer.writeUint32(progress.Level)
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writer.writeUint64(progress.CurrentLevelExperience)
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}
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