服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
232 lines
8.4 KiB
Go
232 lines
8.4 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"sort"
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"strconv"
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"time"
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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dnfenum "longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const currentCustomAbilityUpgradeRequestSize = 2
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var (
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errCurrentCustomAbilityUpgradeInvalid = errors.New("current custom ability upgrade request is invalid")
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errCurrentCustomAbilityUpgradeMaterial = errors.New("current custom ability upgrade material is insufficient")
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errCurrentCustomAbilityUpgradeMaximum = errors.New("current custom ability grade is already maximum")
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)
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type currentCustomAbilityUpgradeResult struct {
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itemID uint32
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oldGrade byte
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newGrade byte
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material currentCustomAbilityMaterialCost
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materialRemaining int64
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refreshes []alignedcmd.ItemSlotRefresh
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}
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func buildCurrentCustomAbilityUpgradeSuccessBody(state adventuregroup.RuntimeState, now time.Time) []byte {
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var body packetWriter
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body.writeByte(1)
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body.writeBytes(buildCurrentAdventureExpeditionStateBody(state, now))
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return body.bytes()
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}
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func decodeCurrentCustomAbilityUpgradeRequest(body []byte) (int16, error) {
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if len(body) != currentCustomAbilityUpgradeRequestSize {
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return 0, errCurrentCustomAbilityUpgradeInvalid
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}
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slot := int16(binary.LittleEndian.Uint16(body))
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if slot < 0 {
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return 0, errCurrentCustomAbilityUpgradeInvalid
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}
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return slot, nil
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}
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func commitCurrentCustomAbilityUpgrade(
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ctx context.Context,
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repositories dnfrepo.Group,
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characterID string,
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targetSlot int16,
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expectedItemID uint32,
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catalog *currentCustomAbilityCatalog,
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) (currentCustomAbilityUpgradeResult, error) {
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if repositories.CharacterItems == nil || catalog == nil || catalog.upgradeMax == 0 {
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return currentCustomAbilityUpgradeResult{}, errCurrentCustomAbilityUpgradeInvalid
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}
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var result currentCustomAbilityUpgradeResult
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err := repositories.CharacterItems.WithinCharacterItems(ctx, characterID, func(inventoryRepo dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
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inventory, found, err := inventoryRepo.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found {
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return errCurrentCustomAbilityUpgradeInvalid
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}
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inventory = dnfrepo.CloneInventory(inventory)
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targetKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, targetSlot)
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target, found := inventory.Slots[targetKey]
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if !found || target.ItemID != int64(expectedItemID) || target.Count != 1 {
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return errCurrentCustomAbilityUpgradeInvalid
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}
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targetEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, targetSlot, target)
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state, valid := currentCustomAbilityStateFromRaw(targetEntry.data[:], catalog)
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if !valid {
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return errCurrentCustomAbilityUpgradeInvalid
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}
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if state.grade >= catalog.upgradeMax-1 {
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return errCurrentCustomAbilityUpgradeMaximum
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}
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newGrade := state.grade + 1
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material, found := catalog.upgradeMaterial[newGrade]
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if !found || material.itemID == 0 || material.count <= 0 {
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return errCurrentCustomAbilityUpgradeInvalid
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}
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materialSlots := currentCompoundSlotsForItem(inventory.Slots, int64(material.itemID))
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available := int64(0)
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for _, slot := range materialSlots {
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available += inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)].Count
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}
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if available < material.count {
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return errCurrentCustomAbilityUpgradeMaterial
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}
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refreshes := []alignedcmd.ItemSlotRefresh{{ListType: dnfrepo.MainInventoryListType, SlotIndex: targetSlot}}
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left := material.count
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for _, slot := range materialSlots {
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if left == 0 {
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break
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}
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key := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)
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stack := inventory.Slots[key]
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take := stack.Count
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if take > left {
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take = left
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}
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stack.Count -= take
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left -= take
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if stack.Count == 0 {
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delete(inventory.Slots, key)
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} else {
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entry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, slot, stack)
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stack.RawEntry = append([]byte(nil), entry.data[:]...)
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inventory.Slots[key] = stack
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}
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refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: slot})
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}
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state.grade = newGrade
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target.RawEntry, target.Extra = applyCurrentCustomAbilityState(targetEntry.data[:], target.Extra, state)
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inventory.Slots[targetKey] = target
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inventory.UpdatedAt = time.Now().UTC()
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if err := dnfrepo.SaveInventoryFields(ctx, inventoryRepo, inventory, dnfrepo.InventoryFieldSlots); err != nil {
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return err
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}
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sort.Slice(refreshes, func(i, j int) bool { return refreshes[i].SlotIndex < refreshes[j].SlotIndex })
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result = currentCustomAbilityUpgradeResult{
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itemID: expectedItemID,
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oldGrade: state.grade - 1,
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newGrade: state.grade,
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material: material,
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materialRemaining: available - material.count,
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refreshes: refreshes,
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}
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return nil
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})
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return result, err
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}
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func (s *Service) handleCurrentCustomAbilityUpgrade(session *gameSession, body []byte) error {
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slot, err := decodeCurrentCustomAbilityUpgradeRequest(body)
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if err != nil || session == nil || session.selectedCharacterID == 0 {
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if err == nil {
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err = errCurrentCustomAbilityUpgradeInvalid
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}
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s.logGameEvent(session, "game-custom-ability-upgrade-rejected", "reason", err, "body_len", len(body))
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return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityUpgrade), []byte{0}, dnfproto.DefaultChannelClassification)
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}
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characterID := strconv.Itoa(int(session.selectedCharacterID))
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Inventory == nil || repositories.CharacterItems == nil {
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return fmt.Errorf("custom ability upgrade repositories unavailable")
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}
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ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
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defer cancel()
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inventory, found, err := repositories.Inventory.Load(ctx, characterID)
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if err != nil {
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return err
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}
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target, targetFound := inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)]
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if !found || !targetFound || target.ItemID <= 0 || target.ItemID > int64(^uint32(0)) || target.Count != 1 {
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err = errCurrentCustomAbilityUpgradeInvalid
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} else {
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profile, profileErr := s.resolveCurrentCustomAbilityItemProfile(uint32(target.ItemID))
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if profileErr != nil {
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err = profileErr
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} else if !profile.applicable || profile.optionCount != 2 {
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err = errCurrentCustomAbilityUpgradeInvalid
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}
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}
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var catalog *currentCustomAbilityCatalog
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if err == nil {
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s.initialEquipmentMu.Lock()
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archive, archiveErr := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if archiveErr != nil {
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err = archiveErr
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} else {
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catalog, err = parseCurrentCustomAbilityCatalog(archive)
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}
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}
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var result currentCustomAbilityUpgradeResult
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var successBody []byte
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if err == nil {
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s.adventureGroupRuntimeMu.Lock()
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adventureState, adventureErr := s.currentAdventureSelectedState(ctx, session)
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s.adventureGroupRuntimeMu.Unlock()
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if adventureErr != nil {
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err = adventureErr
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} else {
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successBody = buildCurrentCustomAbilityUpgradeSuccessBody(adventureState.Runtime, s.gameplayNow())
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}
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}
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if err == nil {
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result, err = commitCurrentCustomAbilityUpgrade(ctx, repositories, characterID, slot, uint32(target.ItemID), catalog)
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}
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if err != nil {
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s.logGameEvent(session, "game-custom-ability-upgrade-rejected",
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"slot", slot,
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"item_id", target.ItemID,
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"reason", err,
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"body_len", len(body))
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return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityUpgrade), []byte{0}, dnfproto.DefaultChannelClassification)
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}
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s.logGameEvent(session, "game-custom-ability-upgrade-committed",
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"slot", slot,
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"item_id", result.itemID,
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"grade_before", result.oldGrade,
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"grade_after", result.newGrade,
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"material_item_id", result.material.itemID,
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"material_cost", result.material.count,
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"material_remaining", result.materialRemaining,
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"refresh_rows", len(result.refreshes),
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"sequence", "op14_list0_then_class1_op1342_success")
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if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "custom_ability_upgrade_commit", result.refreshes); err != nil {
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return err
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}
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return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketCustomAbilityUpgrade), successBody, dnfproto.DefaultChannelClassification)
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}
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