服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
36 lines
1.0 KiB
Go
36 lines
1.0 KiB
Go
package dnfbridge
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import (
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"strings"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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const currentDungeonKurunStrongBreathItemID uint32 = 3326
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// currentDungeonKurunStrongBreathDropAmount applies the Moonlight Creek
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// special-dungeon rule without replacing the ordinary PVF drop pool. Elite
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// actors drop one material; boss quantity comes from the dungeon's native
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// [nateram time attack info] section (7 in the current Script.pvf).
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func currentDungeonKurunStrongBreathDropAmount(dungeon worldmap.Dungeon, monsterType byte) uint32 {
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if !strings.Contains(strings.ToLower(strings.ReplaceAll(dungeon.Path, "\\", "/")), "dragon_kurun_kor/") {
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return 0
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}
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switch monsterType {
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case 1, 2:
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return 1
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case 3:
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for _, section := range dungeon.SourceSections {
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if normalizeDungeonPVFSymbol(section.Name) != "nateram time attack info" {
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continue
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}
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for _, token := range section.Tokens {
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if token.Int > 0 && token.Int <= int64(^uint32(0)) {
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return uint32(token.Int)
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}
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}
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}
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}
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return 0
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}
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