服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
35 lines
1.1 KiB
Go
35 lines
1.1 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"longheng.io/server/internal/modules/dnf/dnfenum"
|
|
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
|
|
)
|
|
|
|
func epicWishGameplayModule() gameplayModuleDefinition {
|
|
opcode := uint16(dnfenum.CmdPacketUpdateWishItem)
|
|
handler := func(service *Service, session *gameSession, request gameplayRequest) error {
|
|
return service.handleCurrentEpicWishUpdate(session, request.Body)
|
|
}
|
|
return gameplayModuleDefinition{
|
|
Name: "epic-wish",
|
|
LegacyHandlers: map[uint16]gameplayHandler{
|
|
opcode: handler,
|
|
},
|
|
UpperHandlers: map[uint16]gameplayHandler{
|
|
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
|
|
if request.Classification != dnfproto.DefaultChannelClassification {
|
|
service.logGameEvent(session, "game-upper-epic-wish-update-blocked",
|
|
"classification", request.Classification,
|
|
"body_len", len(request.Body),
|
|
"reason", "current_exe_op1352_requires_class1")
|
|
return service.sendCurrentEpicWishUpdateFailure(
|
|
session,
|
|
errCurrentEpicWishRequestInvalid,
|
|
)
|
|
}
|
|
return handler(service, session, request)
|
|
},
|
|
},
|
|
}
|
|
}
|