服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
225 lines
9.3 KiB
Go
225 lines
9.3 KiB
Go
package dnfbridge
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import (
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"context"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func equipmentDisjointGameplayModule() gameplayModuleDefinition {
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opcode := uint16(dnfenum.CmdPacketDisjointItem)
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return gameplayModuleDefinition{
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Name: "equipment-disjoint",
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LegacyHandlers: map[uint16]gameplayHandler{
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opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentDisjointItem(session, request.Body)
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},
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},
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UpperHandlers: map[uint16]gameplayHandler{
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opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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if !requireDefaultGameplayClassification(service, session, request, "game-disjoint-item-blocked", "current_exe_op26_command_class_mismatch") {
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return nil
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}
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return service.handleCurrentDisjointItem(session, request.Body)
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},
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},
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LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
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opcode: func(body []byte) []byte {
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if len(body) == currentDisjointItemRequestSize+4 || len(body) == currentDisjointItemRequestSize+8 {
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return append([]byte(nil), body[:len(body)-4]...)
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}
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return body
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},
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},
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}
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}
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func (s *Service) handleCurrentDisjointItem(session *gameSession, body []byte) error {
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batch, isBatch, err := parseCurrentDisjointBatchRequest(body)
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if err != nil {
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s.logGameEvent(session, "game-disjoint-item-batch-rejected", "body_len", len(body), "reason", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointItem), 4)
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}
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if isBatch {
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return s.handleCurrentDisjointItemBatch(session, batch)
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}
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request, err := parseCurrentDisjointItemRequest(body)
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if err != nil {
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s.logGameEvent(session, "game-disjoint-item-rejected", "body_len", len(body), "reason", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointItem), 4)
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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catalog, err := s.currentPVFItemCatalog()
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if err == nil {
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err = s.commitCurrentDisjointItem(ctx, session, catalog, request)
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}
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if err != nil {
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s.logGameEvent(session, "game-disjoint-item-rejected", "slot", request.SourceSlot, "reason", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointItem), currentDisjointFailureResult(err))
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}
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return nil
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}
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func (s *Service) handleCurrentDisjointItemBatch(session *gameSession, request currentDisjointBatchRequest) error {
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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catalog, err := s.currentPVFItemCatalog()
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if err == nil {
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err = s.commitCurrentDisjointItemBatch(ctx, session, catalog, request)
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}
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if err != nil {
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s.logGameEvent(session, "game-disjoint-item-batch-rejected", "slot_count", len(request.Slots), "reason", err)
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return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointItem), currentDisjointFailureResult(err))
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}
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return nil
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}
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// currentDisjointerRulesForDisjoint exposes the disjointer.exj tables to
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// ordinary disassembly. A missing or unparsable expert-job catalog degrades to
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// the pure etc/disjoint.etc behaviour instead of refusing the disassembly.
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func (s *Service) currentDisjointerRulesForDisjoint(session *gameSession) currentDisjointerRules {
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catalog, err := s.currentExpertJobCatalog()
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if err != nil {
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s.logGameEvent(session, "game-disjoint-item-disjointer-rules-unavailable", "error", err)
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return nil
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}
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config, ok := catalog.Disjointer()
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if !ok || config == nil {
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return nil
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}
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return config
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}
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func (s *Service) commitCurrentDisjointItem(ctx context.Context, session *gameSession, catalog *pvfDungeonDropCatalog, request currentDisjointItemRequest) error {
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if s == nil || session == nil || catalog == nil {
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return errCurrentDisjointUnavailable
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}
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config, err := s.currentDisjointPVFConfigCached(catalog.source)
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if err != nil {
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return err
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}
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rules := s.currentDisjointerRulesForDisjoint(session)
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result, err := s.commitCurrentDisjoint(ctx, session, catalog, request.SourceSlot, 0, func(def dungeonDropItemDefinition, document *dnfpvf.Document, source dnfrepo.ItemStack) ([]currentDisjointReward, error) {
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if def.Kind != dungeonDropItemEquipment || currentDisjointDocumentIsAvatar(document) {
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return nil, errCurrentDisjointSourceInvalid
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}
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return currentEquipmentDisjointRewardsForSource(config, rules, def.ItemID, document, source)
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})
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if err != nil {
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return err
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}
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if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "equipment_disjoint_source", []alignedcmd.ItemSlotRefresh{{
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ListType: request.ListType,
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SlotIndex: request.SourceSlot,
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}}); err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketDisjointItem), buildCurrentDisjointItemSuccessBody(request, result.Rewards), dnfproto.DefaultChannelClassification); err != nil {
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return err
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}
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refreshes := make([]alignedcmd.ItemSlotRefresh, 0, len(result.Rewards))
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for _, reward := range result.Rewards {
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refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{
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ListType: dnfrepo.MainInventoryListType,
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SlotIndex: reward.Slot,
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})
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}
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if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "equipment_disjoint", refreshes); err != nil {
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return err
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}
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s.logGameEvent(session, "game-disjoint-item-committed", "slot", request.SourceSlot, "tool_slot", request.ToolSlot, "reward_rows", len(result.Rewards), "popup", "current_exe_op26_granted_amount", "inventory_refresh", "repository_backed_op14_final_stack_amount")
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return nil
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}
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func (s *Service) commitCurrentDisjointItemBatch(ctx context.Context, session *gameSession, catalog *pvfDungeonDropCatalog, request currentDisjointBatchRequest) error {
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if s == nil || session == nil || catalog == nil {
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return errCurrentDisjointUnavailable
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}
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config, err := s.currentDisjointPVFConfigCached(catalog.source)
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if err != nil {
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return err
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}
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rules := s.currentDisjointerRulesForDisjoint(session)
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results, err := s.commitCurrentDisjointBatch(ctx, session, catalog, request.Slots, request.ListType, func(def dungeonDropItemDefinition, document *dnfpvf.Document, source dnfrepo.ItemStack) ([]currentDisjointReward, error) {
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if def.Kind != dungeonDropItemEquipment || currentDisjointDocumentIsAvatar(document) {
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return nil, errCurrentDisjointSourceInvalid
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}
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return currentEquipmentDisjointRewardsForSource(config, rules, def.ItemID, document, source)
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})
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if err != nil {
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return err
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}
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mergedRewards, err := mergeCurrentDisjointBatchRewards(results)
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if err != nil {
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return err
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}
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refreshes := make([]alignedcmd.ItemSlotRefresh, 0, len(results)*3)
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for index, result := range results {
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// The native per-item sender normally establishes client-side pending
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// source-slot state before each op26 response. The marked batch bypasses
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// those individual sends, so publish the authoritative empty/final source
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// rows explicitly after the single merged result body. If a reward reused a
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// consumed slot, the repository-backed refresh emits that final stack
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// instead of an empty row.
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refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{
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ListType: request.ListType,
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SlotIndex: request.Slots[index],
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})
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for _, reward := range result.Rewards {
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refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: reward.Slot})
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}
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}
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itemRequest := currentDisjointItemRequest{
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SourceSlot: request.Slots[0],
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ListType: request.ListType,
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ToolSlot: request.ToolSlot,
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Context: request.Context,
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}
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if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketDisjointItem), buildCurrentDisjointItemSuccessBody(itemRequest, mergedRewards), dnfproto.DefaultChannelClassification); err != nil {
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return err
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}
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if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "equipment_disjoint_batch", refreshes); err != nil {
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return err
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}
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s.logGameEvent(session, "game-disjoint-item-batch-committed", "slot_count", len(results), "tool_slot", request.ToolSlot, "reward_rows", len(mergedRewards), "popup", "single_merged_op26_granted_amount", "inventory_refresh", "repository_backed_op14_source_slots_and_final_stack_amount")
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return nil
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}
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func mergeCurrentDisjointBatchRewards(results []currentDisjointResult) ([]currentDisjointRewardSlot, error) {
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merged := make([]currentDisjointRewardSlot, 0, len(results))
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byItem := make(map[uint32]int, len(results))
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for _, result := range results {
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for _, reward := range result.Rewards {
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if reward.ItemID == 0 || reward.Granted == 0 {
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return nil, errCurrentDisjointRewardInvalid
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}
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if index, found := byItem[reward.ItemID]; found {
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if merged[index].Granted > ^uint32(0)-reward.Granted {
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return nil, errCurrentDisjointRewardInvalid
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}
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merged[index].Granted += reward.Granted
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// Keep the latest/final repository slot for the popup row. The
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// following op14 refresh remains authoritative for every touched
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// slot and final stack amount.
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merged[index].Slot = reward.Slot
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merged[index].Count = reward.Count
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continue
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}
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if len(merged) >= currentDisjointMaxRewards {
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return nil, errCurrentDisjointRewardInvalid
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}
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byItem[reward.ItemID] = len(merged)
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merged = append(merged, reward)
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}
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}
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if len(merged) == 0 {
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return nil, errCurrentDisjointRewardInvalid
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}
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return merged, nil
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}
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