服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
52 lines
2.1 KiB
Go
52 lines
2.1 KiB
Go
package dnfbridge
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import (
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"testing"
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"time"
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dnfguild "longheng.io/server/internal/modules/dnf/guild"
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)
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// testGuildMemberListNow is a fixed clock for the member-list builders. The row
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// carries elapsed-offline seconds, so the tests need a stable "now".
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func testGuildMemberListNow() time.Time {
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return time.Date(2026, 9, 8, 22, 0, 0, 0, time.UTC)
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}
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// The elapsed-offline u32 is the only field in a member row that separates an
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// offline member from an online one: the channel byte 0xff just becomes
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// member+0x34 == -1, which the window turns into a flag rather than dropping
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// the row. Sending zero for an offline member -- which this tree did, because
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// the slot carried Mileage -- makes it indistinguishable from an online one.
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func TestCurrentGuildMemberOfflineSecondsSeparatesOnlineFromOffline(t *testing.T) {
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now := testGuildMemberListNow()
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member := dnfguild.Member{
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CharacterID: "42",
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JoinedAt: now.Add(-72 * time.Hour),
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LastOnlineAt: now.Add(-90 * time.Minute),
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}
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if got := currentGuildMemberOfflineSeconds(member, true, now); got != 0 {
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t.Errorf("online member offline seconds = %d, want 0", got)
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}
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if got := currentGuildMemberOfflineSeconds(member, false, now); got != 5400 {
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t.Errorf("offline member offline seconds = %d, want 5400", got)
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}
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// A member that was never stamped online falls back to its join time, so
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// the value stays non-zero. Reporting zero would look online.
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neverSeen := dnfguild.Member{CharacterID: "1", JoinedAt: now.Add(-2 * time.Hour)}
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if got := currentGuildMemberOfflineSeconds(neverSeen, false, now); got != 7200 {
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t.Errorf("never-online member offline seconds = %d, want 7200", got)
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}
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// A clock that moved backwards must not wrap the unsigned field.
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future := dnfguild.Member{CharacterID: "7", LastOnlineAt: now.Add(time.Hour)}
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if got := currentGuildMemberOfflineSeconds(future, false, now); got != 0 {
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t.Errorf("future last-online offline seconds = %d, want 0", got)
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}
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if got := currentGuildMemberOfflineSeconds(dnfguild.Member{}, false, now); got != 0 {
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t.Errorf("unknown member offline seconds = %d, want 0", got)
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}
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}
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