Files
90CNServer/server/internal/services/dnfbridge/party_teleport_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

467 lines
19 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"encoding/hex"
"errors"
"strconv"
"testing"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfguild "longheng.io/server/internal/modules/dnf/guild"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// livePartyTeleportRequest20260912 is the exact legacy op434 body the current
// EXE sent when the player pressed 组队传送. It is copied from the live incident
// (runtime/logs/packet_log.txt 2026-09-12T09:40:04Z, conn game-000152,
// pkt_seq 660, hex 01b2011500000018460fae9b002901170276010501), where it was
// routed into the 18-byte native path-report parser, refused, and the refusal
// closed the whole game connection.
var livePartyTeleportRequest20260912 = []byte{0x29, 0x01, 0x17, 0x02, 0x76, 0x01, 0x05, 0x01}
func TestCurrentPartyTeleportRequestIsConsumedInsteadOfRefused(t *testing.T) {
service := &Service{}
session := &gameSession{}
beforeKey, beforeMTU := session.partyRoutingKey, session.partyPathMTU
if err := service.handleCurrentPartyTeleportOrNetworkReport(session, livePartyTeleportRequest20260912); err != nil {
t.Fatalf("party teleport request was refused instead of consumed: %v", err)
}
// It is not a path report, so it must not install transport state.
if session.partyRoutingKey != beforeKey || session.partyPathMTU != beforeMTU {
t.Fatalf("party teleport request changed the transport identity: key=%d mtu=%d",
session.partyRoutingKey, session.partyPathMTU)
}
}
// TestParseCurrentPartyTeleportRequestLiveSamples pins the destination layout
// recovered from the client's own op434 writer (DNF.exe VA 0x00E9FB00):
// u8 town, u8 area, u16 x, u16 y, u8 direction, u8 flag. Both bodies were sent
// by the live client (packet_log.txt 2026-09-12T09:40:04Z and 09:53:09Z).
func TestParseCurrentPartyTeleportRequestLiveSamples(t *testing.T) {
for _, test := range []struct {
hex string
town, area byte
x, y uint16
}{
{hex: "2901170276010501", town: 0x29, area: 0x01, x: 0x0217, y: 0x0176},
{hex: "2b00d70533030501", town: 0x2b, area: 0x00, x: 0x05d7, y: 0x0333},
} {
body, err := hex.DecodeString(test.hex)
if err != nil {
t.Fatal(err)
}
request, err := parseCurrentPartyTeleportRequest(body)
if err != nil {
t.Fatal(err)
}
if request.DestinationTown != test.town || request.DestinationArea != test.area ||
request.DestinationX != test.x || request.DestinationY != test.y ||
request.Direction != 5 || request.Flag != 1 {
t.Fatalf("sample %s parsed=%+v", test.hex, request)
}
}
}
// TestHandleCurrentPartyTeleportMovesTheSenderThroughTheSharedTownRoute proves
// the destination is applied with the same op36 owner the personal teleport
// uses: town 39 area 0 at (900,250) is the cross-town destination the existing
// personal-teleport test already proves the PVF route admits.
func TestHandleCurrentPartyTeleportMovesTheSenderThroughTheSharedTownRoute(t *testing.T) {
service, session, repositories := newTownMoveTest(t)
// 公会传送次数 (decision D4): op434/435 now requires the requesting leader's guild
// to hold an active 公会传送 (type 7) benefit, which is exactly the condition
// upstream checks before publishing its pending state. The benefit's Value IS
// the remaining-use counter. Granting it here is the fixture catching up with
// that rule; every assertion about the move itself is unchanged.
grantPartyTeleportGuild(t, service, session, repositories, 3)
body := []byte{39, 0, 0x84, 0x03, 0xfa, 0x00, 5, 1}
if err := service.handleCurrentPartyTeleportRequest(session, body); err != nil {
t.Fatalf("handle party teleport: %v", err)
}
if session.conn.(*bufferConn).write.Len() == 0 {
t.Fatal("party teleport wrote no scene transition")
}
stored, found, err := repositories.Character.Load(context.Background(), "29")
if err != nil || !found ||
stored.Stats["town_id"] != 39 ||
stored.Stats["area_id"] != 0 ||
stored.Stats["pos_x"] != 900 ||
stored.Stats["pos_y"] != 250 ||
stored.Stats["direction"] != 5 {
t.Fatalf("party teleport location found=%t err=%v stats=%+v", found, err, stored.Stats)
}
}
// grantPartyTeleportGuild puts the session's selected character into a fresh guild
// holding `uses` 公会传送 (type 7) uses, which is the precondition op434/435 now
// requires (decision D4).
func grantPartyTeleportGuild(t *testing.T, service *Service, session *gameSession, repositories dnfrepo.Group, uses uint32) {
t.Helper()
if repositories.Settings == nil {
t.Fatal("party teleport fixture has no settings repository")
}
ctx := context.Background()
characterID := strconv.Itoa(int(selectedCharacterID(session)))
character, found, err := repositories.Character.Load(ctx, characterID)
if err != nil || !found {
t.Fatalf("party teleport fixture character %s: found=%t err=%v", characterID, found, err)
}
registry := dnfguild.NewRegistry()
guild, err := registry.Create(character, "tpguild", serviceTestNow())
if err != nil {
t.Fatalf("create party teleport guild: %v", err)
}
guild.Benefits = map[byte]dnfguild.Benefit{7: {Type: 7, Value: uses, Mode: 1}}
if err := dnfguild.Save(ctx, repositories.Settings, registry, serviceTestNow()); err != nil {
t.Fatalf("save party teleport guild: %v", err)
}
}
// TestHandleCurrentPartyTeleportRejectsNonLeader keeps the client's own rule on
// the server: "只有队长才能使用组队传送功能". A member's request must move nobody.
func TestHandleCurrentPartyTeleportRejectsNonLeader(t *testing.T) {
service, session, repositories := newTownMoveTest(t)
storeRuntimePartyState(session, alignedcmd.PartyState{
PartyID: 7,
UserID: 1,
Members: []alignedcmd.PartyMemberState{
{Slot: 0, UserID: 1},
{Slot: 1, UserID: selectedCharacterID(session)},
},
})
before, found, err := repositories.Character.Load(context.Background(), "29")
if err != nil || !found {
t.Fatalf("fixture character: found=%t err=%v", found, err)
}
beforeTown := before.Stats["town_id"]
body := []byte{39, 0, 0x84, 0x03, 0xfa, 0x00, 5, 1}
if err := service.handleCurrentPartyTeleportRequest(session, body); err != nil {
t.Fatalf("non-leader request errored: %v", err)
}
if session.conn.(*bufferConn).write.Len() != 0 {
t.Fatal("non-leader party teleport wrote a scene transition")
}
stored, found, err := repositories.Character.Load(context.Background(), "29")
if err != nil || !found || stored.Stats["town_id"] != beforeTown {
t.Fatalf("non-leader party teleport moved the character: found=%t err=%v stats=%+v", found, err, stored.Stats)
}
}
// TestBuildCurrentPartyTeleportNotifyBodyPinsTheDecodedLayout keeps the S2C 377
// fields that were read off the client stable: the destination index, the phase,
// the requester PARTY SLOT (not a character id), the per-slot character id, the
// answered-state byte and the 0xFFFF empty-slot sentinel.
func TestBuildCurrentPartyTeleportNotifyBodyPinsTheDecodedLayout(t *testing.T) {
pending := &currentPartyTeleportSession{
partyID: 2,
leaderID: 1,
leaderSlot: 0,
request: currentPartyTeleportRequest{DestinationTown: 38, DestinationArea: 0, DestinationX: 962, DestinationY: 287},
plans: []currentPartyTeleportPlan{
{characterID: 1, slot: 0, eligible: true},
{characterID: 2, slot: 1, eligible: true},
},
answers: map[uint16]byte{2: currentPartyTeleportAnswerAccept},
}
body := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseRequest)
if len(body) != currentPartyTeleportNotifyBodySize {
t.Fatalf("notify body len=%d, want %d", len(body), currentPartyTeleportNotifyBodySize)
}
// The request phase that keeps the window on screen is 0, not 1: live
// 2026-09-12 21:0x, the phase-1 prompt flashed while the next shape the retry
// button published - phase 0, everything else identical - stayed open, and the
// member's 接受 teleported the party. body[2] is the requester countdown flag,
// which the retail switch leaves on by default
// (DNF90_PARTY_TELEPORT_COOLDOWN=off removes it).
want := []byte{
38, 0, currentPartyTeleportSubStateActive, 0, 0,
0x01, 0x00, currentPartyTeleportSlotPending,
0x02, 0x00, currentPartyTeleportSlotAccepted,
0xFF, 0xFF, 0x00,
0xFF, 0xFF, 0x00,
0xFF, 0xFF, 0x00,
0xFF, 0xFF, 0x00,
0xFF, 0xFF, 0x00,
0xFF, 0xFF, 0x00,
0x00,
}
if !bytes.Equal(body, want) {
t.Fatalf("notify body = % X\nwant = % X", body, want)
}
// The ended phase must not claim an active request and must leave the
// requester slot alone, because the client's own path only closes the prompt
// for the party it already knows about.
ended := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseEnded)
if ended[1] != currentPartyTeleportPhaseEnded || ended[2] != 0 || ended[3] != 0 {
t.Fatalf("ended body header = % X", ended[:5])
}
// A refused or expired request publishes the client's timeout phase instead, so
// the window stays on screen with 重新请求/取消; only a completed request carries
// the ended phase that the client patch turns into a close.
expired := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseTimeout)
if expired[1] != currentPartyTeleportPhaseTimeout || expired[2] != 0 {
t.Fatalf("timeout body header = % X", expired[:5])
}
}
// TestBuildCurrentPartyTeleportMemberListBody pins the S2C 379 layout the
// client's row builder reads: `u8 mode` (3 = allocate one row per member),
// `u8 count`, then `count` u16 member character ids.
func TestBuildCurrentPartyTeleportMemberListBody(t *testing.T) {
if currentPartyTeleportMemberListOpcode != 379 {
t.Fatalf("member list opcode = %d, want 379", currentPartyTeleportMemberListOpcode)
}
members := []currentPartyTeleportPlan{
{characterID: 1, slot: 0, eligible: true},
{characterID: 2, slot: 1, eligible: true},
}
want := []byte{currentPartyTeleportMemberListModeCreate, 2, 0x01, 0x00, 0x02, 0x00}
if got := buildCurrentPartyTeleportMemberListBody(members); !bytes.Equal(got, want) {
t.Fatalf("member list body = % X, want % X", got, want)
}
if got := buildCurrentPartyTeleportMemberListBody(nil); !bytes.Equal(got, []byte{3, 0}) {
t.Fatalf("empty member list body = % X", got)
}
}
// TestCurrentPartyTeleportCooldownFlagIsAlwaysOnForRequests pins the countdown
// flag: the retail behaviour is unconditional now, so a request body carries it and
// a terminal body does not.
func TestCurrentPartyTeleportCooldownFlagIsAlwaysOnForRequests(t *testing.T) {
pending := &currentPartyTeleportSession{
partyID: 2,
leaderID: 1,
leaderSlot: 0,
request: currentPartyTeleportRequest{DestinationTown: 38},
plans: []currentPartyTeleportPlan{{characterID: 1, slot: 0}, {characterID: 2, slot: 1}},
}
if body := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseRequest); body[2] != currentPartyTeleportSubStateActive {
t.Fatalf("request body[2] = %d, want the countdown flag %d",
body[2], currentPartyTeleportSubStateActive)
}
if body := buildCurrentPartyTeleportNotifyBody(pending, currentPartyTeleportPhaseEnded); body[2] != 0 {
t.Fatalf("ended body[2] = %d, want 0", body[2])
}
}
// TestBuildCurrentPartyTeleportCooldownBody pins the S2C 378 layout the client's
// timer reader consumes: `u8 count` + `u8 index` + `u32 seconds`, with index 0 (the
// party teleport) and the ten minute retail lock.
func TestBuildCurrentPartyTeleportCooldownBody(t *testing.T) {
if currentPartyTeleportCooldownOpcode != 378 {
t.Fatalf("cooldown opcode = %d, want 378", currentPartyTeleportCooldownOpcode)
}
if currentPartyTeleportCooldownSeconds != 600 {
t.Fatalf("cooldown seconds = %d, want the ten minute retail lock",
currentPartyTeleportCooldownSeconds)
}
want := []byte{1, 0, 0x58, 0x02, 0, 0}
if got := buildCurrentPartyTeleportCooldownBody(currentPartyTeleportCooldownSeconds); !bytes.Equal(got, want) {
t.Fatalf("cooldown body = % X, want % X", got, want)
}
if got := buildCurrentPartyTeleportCooldownBody(0); !bytes.Equal(got, []byte{1, 0, 0, 0, 0, 0}) {
t.Fatalf("zero cooldown body = % X", got)
}
}
// TestCurrentPartyTeleportConsentCompletion covers the answer bookkeeping: the
// leader is not asked, an unanswered member blocks completion, a refusal never
// completes, and every member accepting does.
func TestCurrentPartyTeleportConsentCompletion(t *testing.T) {
service := &Service{}
pending := &currentPartyTeleportSession{
partyID: 2,
leaderID: 1,
plans: []currentPartyTeleportPlan{
{characterID: 1, slot: 0},
{characterID: 2, slot: 1},
},
answers: map[uint16]byte{},
}
if members := service.currentPartyTeleportConsentMembers(pending); len(members) != 1 || members[0].characterID != 2 {
t.Fatalf("consent members = %+v, want only the non-leader", members)
}
if service.currentPartyTeleportConsentComplete(pending) {
t.Fatal("an unanswered member must not complete the consent")
}
pending.answers[2] = currentPartyTeleportAnswerRefuse
if service.currentPartyTeleportConsentComplete(pending) {
t.Fatal("a refusal must not complete the consent")
}
pending.answers[2] = currentPartyTeleportAnswerAccept
if !service.currentPartyTeleportConsentComplete(pending) {
t.Fatal("every member accepting must complete the consent")
}
// A one-member party has nobody to ask and resolves immediately.
solo := &currentPartyTeleportSession{
partyID: 3,
leaderID: 1,
plans: []currentPartyTeleportPlan{{characterID: 1, slot: 0}},
answers: map[uint16]byte{},
}
if len(service.currentPartyTeleportConsentMembers(solo)) != 0 {
t.Fatal("a one-member party must not require any answer")
}
}
// TestCurrentPartyTeleportRetrySentinelMatchesTheLiveButton pins the shape of the
// 重新请求 button: the live 2026-09-12 19:09:50 capture is
// `ff ff ff ff ff ff 05 01` - a blank destination, three times in a row, from the
// leader's client right after the client's own 10 s timeout dialog.
func TestCurrentPartyTeleportRetrySentinelMatchesTheLiveButton(t *testing.T) {
body, err := hex.DecodeString("ffffffffffff0501")
if err != nil {
t.Fatal(err)
}
request, err := parseCurrentPartyTeleportRequest(body)
if err != nil {
t.Fatal(err)
}
if !currentPartyTeleportRequestIsRetry(request) {
t.Fatalf("live retry body parsed=%+v, want retry", request)
}
ordinary, err := parseCurrentPartyTeleportRequest(livePartyTeleportRequest20260912)
if err != nil {
t.Fatal(err)
}
if currentPartyTeleportRequestIsRetry(ordinary) {
t.Fatalf("ordinary request parsed=%+v, want destination", ordinary)
}
}
// TestHandleCurrentPartyTeleportRetryReplaysTheRememberedDestination covers the
// button end to end: the blank request carries no destination, so the server
// replays the last one instead of refusing an unknown town.
func TestHandleCurrentPartyTeleportRetryReplaysTheRememberedDestination(t *testing.T) {
service, session, repositories := newTownMoveTest(t)
charID := selectedCharacterID(session)
storeRuntimePartyState(session, alignedcmd.PartyState{
PartyID: 7,
UserID: charID,
Members: []alignedcmd.PartyMemberState{{Slot: 0, UserID: charID}},
})
service.rememberCurrentPartyTeleportRequest(7, currentPartyTeleportRequest{
DestinationTown: 39,
DestinationArea: 0,
DestinationX: 900,
DestinationY: 250,
Direction: 5,
Flag: 1,
})
body, err := hex.DecodeString("ffffffffffff0501")
if err != nil {
t.Fatal(err)
}
if err := service.handleCurrentPartyTeleportRequest(session, body); err != nil {
t.Fatalf("retry request: %v", err)
}
stored, found, err := repositories.Character.Load(context.Background(), "29")
if err != nil || !found ||
stored.Stats["town_id"] != 39 ||
stored.Stats["area_id"] != 0 ||
stored.Stats["pos_x"] != 900 ||
stored.Stats["pos_y"] != 250 {
t.Fatalf("retry did not replay the remembered destination: found=%t err=%v stats=%+v",
found, err, stored.Stats)
}
}
// TestHandleCurrentPartyTeleportRetryWithoutHistoryMovesNobody keeps the retry
// button from inventing a destination when the party never asked for one.
func TestHandleCurrentPartyTeleportRetryWithoutHistoryMovesNobody(t *testing.T) {
service, session, repositories := newTownMoveTest(t)
charID := selectedCharacterID(session)
storeRuntimePartyState(session, alignedcmd.PartyState{
PartyID: 9,
UserID: charID,
Members: []alignedcmd.PartyMemberState{{Slot: 0, UserID: charID}},
})
before, found, err := repositories.Character.Load(context.Background(), "29")
if err != nil || !found {
t.Fatalf("fixture character: found=%t err=%v", found, err)
}
body, err := hex.DecodeString("ffffffffffff0501")
if err != nil {
t.Fatal(err)
}
if err := service.handleCurrentPartyTeleportRequest(session, body); err != nil {
t.Fatalf("retry request: %v", err)
}
if session.conn.(*bufferConn).write.Len() != 0 {
t.Fatal("a retry without history wrote a scene transition")
}
after, found, err := repositories.Character.Load(context.Background(), "29")
if err != nil || !found || after.Stats["town_id"] != before.Stats["town_id"] {
t.Fatalf("a retry without history moved the character: found=%t err=%v stats=%+v",
found, err, after.Stats)
}
}
// TestOnlinePartyCommandRoutesLegacyOp434ThroughTheDiscriminator keeps the
// routing pinned: binding legacy op434 straight back to the 18-byte path-report
// parser is what closed the player's connection.
func TestOnlinePartyCommandRoutesLegacyOp434ThroughTheDiscriminator(t *testing.T) {
service := &Service{}
session := &gameSession{}
handled, err := service.handleOnlinePartyCommand(
session,
uint16(dnfenum.CmdPacketPartyTeleport),
livePartyTeleportRequest20260912,
)
if !handled {
t.Fatal("legacy op434 party teleport was not taken by the party command router")
}
if err != nil {
t.Fatalf("legacy op434 party teleport errored: %v", err)
}
}
func TestCurrentPartyTeleportOrNetworkReportKeepsTheNativePathReport(t *testing.T) {
service := &Service{}
session := &gameSession{}
body := make([]byte, currentPartyNetworkReportSize)
binary.LittleEndian.PutUint32(body[0:4], 1280)
binary.LittleEndian.PutUint32(body[10:14], currentPartyNetworkVersion)
if err := service.handleCurrentPartyTeleportOrNetworkReport(session, body); err != nil {
t.Fatalf("native path report was refused: %v", err)
}
if session.partyPathMTU != 1280 {
t.Fatalf("native path report mtu=%d, want 1280", session.partyPathMTU)
}
}
// TestCurrentPartyClientInputRejectionIsNonFatal pins the sentinel contract: an
// unproved client shape is refused as input, never as a session failure, because
// the fatal inbound boundary answers a session failure by closing the game
// connection.
func TestCurrentPartyClientInputRejectionIsNonFatal(t *testing.T) {
service := &Service{}
session := &gameSession{}
shortReport := make([]byte, currentPartyNetworkReportSize-1)
if err := service.handleCurrentPartyNetworkReport(session, shortReport); !errors.Is(err, errGameClientInputRejected) {
t.Fatalf("short native path report error = %v, want a client-input rejection", err)
}
nonNativeMTU := make([]byte, currentPartyNetworkReportSize)
binary.LittleEndian.PutUint32(nonNativeMTU[0:4], 1500)
binary.LittleEndian.PutUint32(nonNativeMTU[10:14], currentPartyNetworkVersion)
if err := service.handleCurrentPartyNetworkReport(session, nonNativeMTU); !errors.Is(err, errGameClientInputRejected) {
t.Fatalf("non-native path MTU error = %v, want a client-input rejection", err)
}
if err := service.handleCurrentPartyTransportTelemetry(session, currentPartyPeerStateOpcode, []byte{1, 2}); !errors.Is(err, errGameClientInputRejected) {
t.Fatalf("short peer-state report error = %v, want a client-input rejection", err)
}
}