服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
495 lines
16 KiB
Go
495 lines
16 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"fmt"
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"strconv"
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"time"
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dnfpet "longheng.io/server/internal/modules/dnf/pet"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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const currentCreatureGrowthMsgID uint16 = 102
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const (
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currentPetGrowthDungeonTick = 60 * time.Second
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currentPetGrowthTownTick = 360 * time.Second
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)
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type currentPetGrowthClockMode byte
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const (
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currentPetGrowthClockStopped currentPetGrowthClockMode = iota
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currentPetGrowthClockTown
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currentPetGrowthClockDungeon
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)
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func (mode currentPetGrowthClockMode) String() string {
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switch mode {
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case currentPetGrowthClockTown:
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return "town_recovery"
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case currentPetGrowthClockDungeon:
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return "dungeon_decay"
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default:
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return "stopped"
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}
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}
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func (s *Service) currentPetGrowthOwner() (*dnfpet.GrowthOwner, *dnfpet.PVFCatalog, dnfrepo.Group, error) {
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.CharacterPets == nil || repositories.Pet == nil {
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return nil, nil, dnfrepo.Group{}, dnfpet.ErrPetGrowthTransaction
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}
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catalog, err := s.currentPetPVFCatalog()
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if err != nil {
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return nil, nil, dnfrepo.Group{}, err
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}
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engine, err := dnfpet.NewPetGrowthEngine(catalog)
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if err != nil {
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return nil, nil, dnfrepo.Group{}, err
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}
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owner, err := dnfpet.NewGrowthOwner(repositories, engine)
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if err != nil {
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return nil, nil, dnfrepo.Group{}, err
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}
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return owner, catalog, repositories, nil
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}
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func (s *Service) switchCurrentPetGrowthClock(
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session *gameSession,
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mode currentPetGrowthClockMode,
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now time.Time,
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source string,
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) error {
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if session == nil || session.selectedCharacterID == 0 || mode == currentPetGrowthClockStopped {
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return nil
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}
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if now.IsZero() {
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now = s.gameplayNow()
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}
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session.petGrowth.mu.Lock()
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if session.petGrowth.mode == mode && session.petGrowth.characterID == session.selectedCharacterID && !session.petGrowth.anchor.IsZero() {
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session.petGrowth.mu.Unlock()
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return nil
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}
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settlementChanged := false
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if session.petGrowth.mode != currentPetGrowthClockStopped && !session.petGrowth.anchor.IsZero() {
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var err error
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settlementChanged, err = s.settleCurrentPetGrowthClockLocked(session, now, source+"_before_mode_switch")
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if err != nil {
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session.petGrowth.mu.Unlock()
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return err
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}
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}
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previous := session.petGrowth.mode
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session.petGrowth.mode = mode
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session.petGrowth.characterID = session.selectedCharacterID
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session.petGrowth.anchor = now
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session.petGrowth.generation++
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if err := s.armCurrentPetGrowthTickLocked(session); err != nil {
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session.petGrowth.mode = currentPetGrowthClockStopped
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session.petGrowth.characterID = 0
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session.petGrowth.anchor = time.Time{}
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session.petGrowth.mu.Unlock()
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return err
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}
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s.logGameEvent(session, "game-pet-growth-clock-switched",
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"char_id", session.petGrowth.characterID,
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"previous_mode", previous.String(),
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"mode", mode.String(),
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"source", source,
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"anchor_unix_ms", now.UnixMilli(),
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"timing_source", "current_exe_60s_decay_360s_recovery_and_attach_detach_state")
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session.petGrowth.mu.Unlock()
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if settlementChanged {
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if err := s.publishCurrentPetGrowthProjection(session, source+"_after_settlement"); err != nil {
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s.logGameEvent(session, "game-pet-growth-projection-deferred",
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"char_id", session.selectedCharacterID,
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"source", source,
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"reason", "mode_switch_settlement_projection_failed",
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"error", err)
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}
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}
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return nil
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}
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func (s *Service) settleCurrentPetGrowthClock(session *gameSession, now time.Time, source string) error {
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if session == nil {
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return nil
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}
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if now.IsZero() {
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now = s.gameplayNow()
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}
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session.petGrowth.mu.Lock()
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changed, err := s.settleCurrentPetGrowthClockLocked(session, now, source)
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if err != nil {
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session.petGrowth.mu.Unlock()
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return err
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}
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armErr := s.armCurrentPetGrowthTickLocked(session)
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session.petGrowth.mu.Unlock()
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if armErr != nil {
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return armErr
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}
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// Callers that mutate another projection immediately after this boundary
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// (pet feed, item move and room clear) publish their final snapshot there.
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// The periodic tick below publishes directly after its own commit.
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_ = changed
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return nil
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}
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func (s *Service) settleCurrentPetGrowthClockLocked(session *gameSession, now time.Time, source string) (bool, error) {
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if session.petGrowth.mode == currentPetGrowthClockStopped || session.petGrowth.characterID == 0 || session.petGrowth.anchor.IsZero() {
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return false, nil
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}
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elapsed := now.Sub(session.petGrowth.anchor)
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if elapsed < 0 {
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return false, fmt.Errorf("pet growth clock moved backwards: %s", elapsed)
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}
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if elapsed == 0 {
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return false, nil
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}
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owner, catalog, repositories, err := s.currentPetGrowthOwner()
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if err != nil {
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return false, err
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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command := dnfpet.PetElapsedCommand{
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SelectedCharacterID: session.petGrowth.characterID,
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Elapsed: elapsed,
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}
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var result dnfpet.PetGrowthPersistenceResult
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if session.petGrowth.mode == currentPetGrowthClockDungeon {
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artifactItemIDs, err := currentEquippedPetArtifactItemIDs(ctx, repositories, session.petGrowth.characterID)
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if err != nil {
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return false, err
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}
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command.Modifiers, err = catalog.ResolveSatietyModifiers(artifactItemIDs)
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if err != nil {
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return false, err
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}
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result, err = owner.ApplyDungeonElapsed(ctx, command)
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} else {
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result, err = owner.ApplyTownElapsed(ctx, command)
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}
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if err != nil {
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return false, err
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}
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session.petGrowth.anchor = now
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s.logGameEvent(session, "game-pet-satiety-settled",
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"char_id", session.petGrowth.characterID,
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"mode", session.petGrowth.mode.String(),
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"source", source,
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"elapsed_ms", elapsed.Milliseconds(),
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"equipped", result.Equipped,
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"changed", result.Changed,
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"pet_key", result.PetKey,
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"before", result.Before.Satiety,
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"after", result.After.Satiety,
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"before_micros", result.Before.SatietyMicros,
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"after_micros", result.After.SatietyMicros,
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"visible_delta", result.SatietyDelta,
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"formula_source", "current_exe_60s_decay_360s_recovery_runtime_constants")
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return result.Changed, nil
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}
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func (s *Service) armCurrentPetGrowthTickLocked(session *gameSession) error {
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if s == nil || session == nil || session.petGrowth.mode == currentPetGrowthClockStopped ||
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session.petGrowth.characterID == 0 {
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return nil
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}
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queue := s.ensureGameplayTimeQueue()
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if queue == nil {
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return errGameplayTimeQueueUnavailable
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}
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delay := currentPetGrowthDungeonTick
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if session.petGrowth.mode == currentPetGrowthClockTown {
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delay = currentPetGrowthTownTick
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}
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timerName := fmt.Sprintf("dnf-pet-growth:%s", session.connID)
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generation := session.petGrowth.generation
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characterID, characterGeneration, err := gameSessionCharacterEventIdentity(session, session.petGrowth.characterID)
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if err != nil {
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return err
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}
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session.petGrowth.timerName = timerName
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return queue.ScheduleAfter(timerName, delay, func(time.Time) {
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err := s.postGameSessionCharacterEvent(
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session,
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"pet-growth-timequeue-tick",
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characterID,
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characterGeneration,
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func() error {
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s.runCurrentPetGrowthTick(session, generation)
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return nil
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},
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)
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if err != nil && !isClosedGameSessionEventError(err) {
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s.logPacketEvent("game-session-event-submit-failed",
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"conn_id", session.connID,
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"source", "pet-growth-timequeue-tick",
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"char_id", characterID,
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"character_generation", characterGeneration,
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"error", err)
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}
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})
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}
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func (s *Service) runCurrentPetGrowthTick(session *gameSession, generation uint64) {
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if s == nil || session == nil {
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return
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}
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now := s.gameplayNow()
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session.petGrowth.mu.Lock()
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if session.petGrowth.mode == currentPetGrowthClockStopped ||
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session.petGrowth.generation != generation ||
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session.petGrowth.characterID == 0 {
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session.petGrowth.mu.Unlock()
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return
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}
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changed, err := s.settleCurrentPetGrowthClockLocked(session, now, "timequeue_tick")
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if err != nil {
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s.logGameEvent(session, "game-pet-growth-timequeue-tick-deferred",
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"char_id", session.petGrowth.characterID,
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"mode", session.petGrowth.mode.String(),
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"generation", generation,
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"error", err)
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}
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armErr := s.armCurrentPetGrowthTickLocked(session)
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mode := session.petGrowth.mode
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session.petGrowth.mu.Unlock()
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if armErr != nil {
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s.logGameEvent(session, "game-pet-growth-timequeue-rearm-deferred",
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"char_id", session.selectedCharacterID,
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"mode", mode.String(),
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"generation", generation,
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"error", armErr)
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}
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if changed {
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if err := s.publishCurrentPetGrowthProjection(session, "timequeue_tick_after_settlement"); err != nil {
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s.logGameEvent(session, "game-pet-growth-projection-deferred",
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"char_id", session.selectedCharacterID,
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"source", "timequeue_tick",
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"reason", "timequeue_settlement_projection_failed",
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"error", err)
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}
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}
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}
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func currentEquippedPetArtifactItemIDs(ctx context.Context, repositories dnfrepo.Group, characterID uint16) ([]int64, error) {
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if repositories.Pet == nil || characterID == 0 {
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return nil, nil
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}
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record, found, err := repositories.Pet.Load(ctx, strconv.Itoa(int(characterID)))
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if err != nil || !found {
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return nil, err
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}
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itemIDs := make([]int64, 0, 3)
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for _, kind := range []string{"red", "blue", "green"} {
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artifact, ok := record.Artifacts[kind]
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if ok && artifact.ItemID > 0 && artifact.Count > 0 {
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itemIDs = append(itemIDs, artifact.ItemID)
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}
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}
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return itemIDs, nil
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}
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func currentPetMoveTouchesGrowthState(body []byte) bool {
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if len(body) != 28 || body[0] != 7 || (body[11] != 3 && body[11] != 17) {
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return false
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}
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target := int16(binary.LittleEndian.Uint16(body[12:14]))
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return target >= 26 && target <= 29
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}
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func currentPetConsumableUseTouchesGrowthState(body []byte) bool {
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if len(body) != 15 || body[2] != 7 {
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return false
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}
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slot := int16(binary.LittleEndian.Uint16(body[0:2]))
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return slot >= 189 && slot <= 238
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}
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func (s *Service) stopCurrentPetGrowthClock(session *gameSession, source string) {
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if session == nil {
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return
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}
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now := s.gameplayNow()
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session.petGrowth.mu.Lock()
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_, err := s.settleCurrentPetGrowthClockLocked(session, now, source+"_final_settlement")
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previousMode := session.petGrowth.mode
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characterID := session.petGrowth.characterID
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timerName := session.petGrowth.timerName
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session.petGrowth.generation++
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session.petGrowth.mode = currentPetGrowthClockStopped
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session.petGrowth.characterID = 0
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session.petGrowth.anchor = time.Time{}
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session.petGrowth.timerName = ""
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session.petGrowth.mu.Unlock()
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if timerName != "" {
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if queue := s.ensureGameplayTimeQueue(); queue != nil {
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queue.Cancel(timerName)
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}
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}
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if err != nil {
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s.logGameEvent(session, "game-pet-growth-clock-stop-settlement-failed",
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"char_id", characterID,
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"mode", previousMode.String(),
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"source", source,
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"error", err)
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}
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}
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func (s *Service) awardCurrentPetRoomClearLocked(
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session *gameSession,
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runtime *runtimeDungeonState,
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scene worldmap.DungeonRoomScene,
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consumedFatigue int,
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source string,
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) {
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if session == nil || runtime == nil || session.selectedCharacterID == 0 || runtime.lifecycleToken == 0 {
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return
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}
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practice := currentDungeonRuntimeIsPractice(runtime)
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if practice || consumedFatigue <= 0 {
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reason := "no_fatigue_consumed"
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if practice {
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reason = "practice_mode_zero_growth"
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}
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s.logGameEvent(session, "game-pet-room-clear-growth-skipped",
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"char_id", session.selectedCharacterID,
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"dungeon_id", runtime.Dungeon.ID,
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"room", scene.Coordinate.String(),
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"source", source,
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"reason", reason,
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"consumed_fatigue", consumedFatigue)
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return
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}
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now := s.gameplayNow()
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if err := s.settleCurrentPetGrowthClock(session, now, source+"_before_experience"); err != nil {
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s.logGameEvent(session, "game-pet-room-clear-growth-deferred",
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"char_id", session.selectedCharacterID,
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"dungeon_id", runtime.Dungeon.ID,
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"room", scene.Coordinate.String(),
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"source", source,
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"reason", "satiety_settlement_failed",
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"error", err)
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return
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}
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owner, _, _, err := s.currentPetGrowthOwner()
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if err != nil {
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s.logGameEvent(session, "game-pet-room-clear-growth-deferred", "source", source, "reason", "growth_owner_unavailable", "error", err)
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return
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}
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clearToken := fmt.Sprintf(
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"pet-room:%s:%d:%d:%d:%d:%s",
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session.connID,
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runtime.startedAt.UnixNano(),
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runtime.lifecycleToken,
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runtime.Dungeon.ID,
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runtime.MazeIndex,
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scene.Coordinate.String(),
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)
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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result, err := owner.ApplyDungeonClear(ctx, dnfpet.DungeonClearGrowthCommand{
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SelectedCharacterID: session.selectedCharacterID,
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ClearToken: clearToken,
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ConsumedFatigue: consumedFatigue,
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ApplyEvolution: false,
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})
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if err != nil {
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s.logGameEvent(session, "game-pet-room-clear-growth-deferred",
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"char_id", session.selectedCharacterID,
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"dungeon_id", runtime.Dungeon.ID,
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"room", scene.Coordinate.String(),
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"source", source,
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"reason", "growth_transaction_failed",
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"error", err)
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return
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}
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if result.Replayed {
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s.logGameEvent(session, "game-pet-room-clear-growth-committed",
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"char_id", session.selectedCharacterID,
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"dungeon_id", runtime.Dungeon.ID,
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"room", scene.Coordinate.String(),
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"source", source,
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"pet_key", result.PetKey,
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"equipped", result.Equipped,
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"replayed", result.Replayed,
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"experience_gain", result.ExperienceGained,
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"notification_sent", false,
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"consumed_fatigue", consumedFatigue,
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"domain_source", "servers4a12_room_clear_reference_consumed_fatigue",
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"evolution", "disabled_until_current_exe_wire_closes")
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return
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}
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if err := s.publishCurrentPetGrowthProjection(session, source+"_after_experience"); err != nil {
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s.logGameEvent(session, "game-pet-room-clear-growth-notification-deferred", "source", source, "pet_key", result.PetKey, "error", err)
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return
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}
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if result.ExperienceGained == 0 {
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s.logGameEvent(session, "game-pet-room-clear-growth-committed",
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"char_id", session.selectedCharacterID,
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"dungeon_id", runtime.Dungeon.ID,
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"room", scene.Coordinate.String(),
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"source", source,
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"pet_key", result.PetKey,
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"experience_before", result.Before.Experience,
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"experience_after", result.After.Experience,
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"experience_gain", result.ExperienceGained,
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"consumed_fatigue", consumedFatigue,
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"level_before", result.Before.Level,
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"level_after", result.After.Level,
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"msg_id", currentCreatureStateTableMsgID,
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"classification", 0,
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"state_table_msg_id", currentCreatureStateTableMsgID,
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"growth_msg_id", currentCreatureGrowthMsgID,
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"body_source", "current_exe_sub_1D57AB0_state_table_then_sub_1D5AF60_scene_op102",
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"domain_source", "servers4a12_room_clear_reference_consumed_fatigue",
|
|
"evolution", "disabled_until_current_exe_wire_closes")
|
|
return
|
|
}
|
|
s.logGameEvent(session, "game-pet-room-clear-growth-committed",
|
|
"char_id", session.selectedCharacterID,
|
|
"dungeon_id", runtime.Dungeon.ID,
|
|
"room", scene.Coordinate.String(),
|
|
"source", source,
|
|
"pet_key", result.PetKey,
|
|
"experience_before", result.Before.Experience,
|
|
"experience_after", result.After.Experience,
|
|
"experience_gain", result.ExperienceGained,
|
|
"consumed_fatigue", consumedFatigue,
|
|
"level_before", result.Before.Level,
|
|
"level_after", result.After.Level,
|
|
"msg_id", currentCreatureStateTableMsgID,
|
|
"classification", 0,
|
|
"state_table_msg_id", currentCreatureStateTableMsgID,
|
|
"growth_msg_id", currentCreatureGrowthMsgID,
|
|
"body_source", "current_exe_sub_1D57AB0_state_table_then_sub_1D5AF60_scene_op102",
|
|
"domain_source", "servers4a12_room_clear_reference_consumed_fatigue",
|
|
"evolution", "disabled_until_current_exe_wire_closes")
|
|
}
|
|
|
|
func currentPetGrowthEntry(ctx context.Context, repositories dnfrepo.Group, characterID uint16, petKey string) (dnfrepo.PetEntry, error) {
|
|
if repositories.Pet == nil || characterID == 0 || petKey == "" {
|
|
return dnfrepo.PetEntry{}, fmt.Errorf("pet growth entry owner is unavailable")
|
|
}
|
|
record, found, err := repositories.Pet.Load(ctx, strconv.Itoa(int(characterID)))
|
|
if err != nil {
|
|
return dnfrepo.PetEntry{}, err
|
|
}
|
|
if !found {
|
|
return dnfrepo.PetEntry{}, fmt.Errorf("pet record was not found")
|
|
}
|
|
entry, found := record.Entries[petKey]
|
|
if !found {
|
|
return dnfrepo.PetEntry{}, fmt.Errorf("pet entry %s was not found", petKey)
|
|
}
|
|
return entry, nil
|
|
}
|