服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
139 lines
4.6 KiB
Go
139 lines
4.6 KiB
Go
package dnfbridge
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import (
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"context"
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"fmt"
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"sort"
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"strconv"
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dnfpvp "longheng.io/server/internal/modules/dnf/pvp"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/skillcmd"
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)
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// Class0/1229 sub_1093540 reads one byte, replacing its initial -1 sentinel.
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const currentPVPDojoSkillStateMsgID uint16 = 1229
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func (s *Service) handleCurrentPVPDojoSkillMode(session *gameSession, body []byte) error {
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if session == nil || session.selectedCharacterID == 0 || len(body) != 1 || body[0] < 1 || body[0] > 2 {
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return nil
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}
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repos, ok := s.repositoryGroup()
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if !ok {
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return nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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if err := dnfpvp.SaveDojoSkillMode(ctx, repos, session.accountID,
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strconv.Itoa(int(session.selectedCharacterID)), body[0], s.gameplayNow()); err != nil {
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return err
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}
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return s.sendGameUpperRawClass(session, currentPVPDojoSkillStateMsgID, body, 0)
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}
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func (s *Service) sendCurrentPVPDojoSkillMode(session *gameSession) error {
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if session == nil || session.selectedCharacterID == 0 {
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return nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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repos, ok := s.repositoryGroup()
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if !ok || repos.Character == nil {
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return nil
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}
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character, found, err := repos.Character.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
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if err != nil || !found {
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return err
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}
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if character.AccountID != session.accountID {
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return nil
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}
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return s.sendGameUpperRawClass(session, currentPVPDojoSkillStateMsgID, []byte{dnfpvp.DojoSkillMode(character)}, 0)
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}
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func (s *Service) currentPVPDojoSkillsActive(session *gameSession) (bool, error) {
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if session == nil || session.selectedCharacterID == 0 {
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return false, nil
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}
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session.townMu.Lock()
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position := session.townPositionSnapshot
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session.townMu.Unlock()
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if position.CharacterID != session.selectedCharacterID || !position.PositionValid || position.TownID != 10 || position.AreaID != 4 {
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return false, nil
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}
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repos, ok := s.repositoryGroup()
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if !ok || repos.Character == nil {
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return false, fmt.Errorf("dojo skill repository unavailable")
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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character, found, err := repos.Character.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
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if err != nil {
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return false, err
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}
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if !found || character.AccountID != session.accountID {
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return false, fmt.Errorf("dojo skill character ownership mismatch")
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}
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return dnfpvp.DojoSkillMode(character) == 0, nil
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}
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// sub_1099650 registers class0/1230. sub_1097EB0 loops over two pages,
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// each with u8 count and {slot:u8, skill:u16, level:u8} entries, followed
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// by SP0, SP1, TP0, TP1 as four u16 values.
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func buildCurrentPVPDojoSkills(record dnfrepo.SkillRecord) ([]byte, error) {
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var w packetWriter
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var points [2]dnfrepo.SkillPointState
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for tree := 0; tree < 2; tree++ {
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state, found := dnfrepo.SkillTree(record, tree)
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if !found {
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return nil, fmt.Errorf("dojo skill page %d missing", tree)
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}
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points[tree] = state.Points
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slots := make([]int, 0, len(record.Layouts[tree]))
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for slot, id := range record.Layouts[tree] {
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level := state.Skills[int64(id)].Level
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if slot < 0 || slot >= currentSkillSlotCount || level < 0 || level > 255 {
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return nil, fmt.Errorf("invalid dojo skill slot/level")
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}
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if level > 0 {
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slots = append(slots, slot)
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}
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}
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sort.Ints(slots)
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w.writeByte(byte(len(slots)))
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for _, slot := range slots {
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id := record.Layouts[tree][slot]
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w.writeByte(byte(slot))
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w.writeUint16(id)
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w.writeByte(byte(state.Skills[int64(id)].Level))
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}
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}
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for _, value := range []int{points[0].RemainingSP, points[1].RemainingSP, points[0].RemainingTP, points[1].RemainingTP} {
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if value < 0 || value > 65535 {
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return nil, fmt.Errorf("dojo skill points out of native range")
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}
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w.writeUint16(uint16(value))
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}
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return w.bytes(), nil
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}
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func (s *Service) sendCurrentPVPDojoSkillsBeforeTransition(ctx context.Context, session *gameSession, character dnfrepo.CharacterRecord) error {
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repos, ok := s.repositoryGroup()
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if !ok {
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return nil
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}
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record, err := skillcmd.PrepareDojoSkills(ctx, repos, character.CharacterID)
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if err != nil {
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return err
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}
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body, err := buildCurrentPVPDojoSkills(record)
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if err != nil {
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return err
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}
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if err := s.sendCurrentPVPDojoSkillMode(session); err != nil {
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return err
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}
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s.logGameEvent(session, "game-pvp-dojo-skills-initial", "char_id", session.selectedCharacterID, "body_len", len(body), "mode", dnfpvp.DojoSkillMode(character))
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return s.sendGameUpperRawClass(session, 1230, body, 0)
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}
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