Files
90CNServer/server/internal/services/dnfbridge/pvp_start.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

160 lines
5.1 KiB
Go

package dnfbridge
import (
"fmt"
"math/rand/v2"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
func currentPVPStartMapOrder(source initialEquipmentTextSource) ([]int64, error) {
text, err := source.ReadText("etc/pvpmapbasicdata.etc")
if err != nil {
return nil, err
}
doc, err := dnfpvf.Parse("etc/pvpmapbasicdata.etc", text)
if err != nil {
return nil, err
}
order := doc.Ints("pvp map order")
// Native map indices address this vector directly; 50000 is the random row.
if len(order) < 2 || len(order) > 255 || order[0] != 50000 {
return nil, fmt.Errorf("PVP map order has invalid length %d", len(order))
}
seen := make(map[int64]bool, len(order))
for _, id := range order {
if id <= 0 || seen[id] {
return nil, fmt.Errorf("invalid or duplicate PVP map %d", id)
}
seen[id] = true
}
return order, nil
}
func (s *Service) startCurrentPVPRoomLocked(room *currentPVPRoom, owner *gameSession) error {
reject := func(code byte, reason string) error {
s.logGameEvent(owner, "game-pvp-start-rejected", "room_id", room.id, "reason", reason)
return s.sendGameUpperFailure(owner, uint16(dnfenum.CmdPacketSetPVPReadyState), code)
}
if room.started || room.seatFor(owner) != int(room.manager) {
return nil
}
if room.isPractice() {
// sub_1FD8F50 starts practice locally via manager+164(state 10).
// It does not send C2S53 or use the ordinary op45 match loader.
return reject(19, "practice_mode_has_separate_start")
}
if room.battleMode == 8 {
if len(room.totalCombatants()) != 2 {
return reject(19, "total_match_requires_two_owners")
}
if err := s.refreshCurrentPVPTotalRoomLocked(room); err != nil {
s.logGameEvent(owner, "game-pvp-total-roster-unavailable", "error", err)
return reject(19, "total_match_roster_unavailable")
}
}
combatants, red, blue := 0, 0, 0
for seat, member := range room.members {
if member == nil || room.seatState[seat] == 3 || room.seatState[seat] == 4 {
continue
}
combatants++
if seat != int(room.manager) && room.ready[seat] == 0 {
return reject(22, "player_not_ready")
}
if room.seatState[seat] == 1 {
red++
}
if room.seatState[seat] == 2 {
blue++
}
}
if combatants < 2 {
return reject(22, "fewer_than_two_combatants")
}
if (room.battleMode == 2 || room.battleMode == 3 || room.battleMode == 5 || room.battleMode == 8) && (red == 0 || red != blue) {
return reject(14, "unbalanced_teams")
}
if s.pvpMapOrder == nil {
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err == nil {
s.pvpMapOrder, err = currentPVPStartMapOrder(archive)
}
if err != nil {
return reject(19, "runtime_pvp_map_list_unavailable")
}
}
selected := int(room.request.mapIndex)
if selected < 0 || selected >= len(s.pvpMapOrder) {
return reject(19, "map_index_out_of_range")
}
if selected == 0 {
selected = 1 + rand.IntN(len(s.pvpMapOrder)-1)
}
room.match = &currentPVPMatch{winner: 0xff, startedAt: s.gameplayNow()}
if room.battleMode == 8 {
room.match.total = newCurrentPVPTotalMatch()
}
room.started = true
room.ready[room.manager] = 1
for _, member := range room.members {
if member == nil {
continue
}
if err := s.sendGameUpperRawClass(member.session, 44, []byte{room.manager, 1}, 0); err != nil {
return err
}
// sub_1D68000 reads precisely u8 selected-map-index + u8 battle-mode.
if err := s.sendGameUpperRawClass(member.session, 45, []byte{byte(selected), room.battleMode}, 0); err != nil {
return err
}
}
s.broadcastCurrentPVPPacketLocked(room, nil, currentPVPRoomStateMsgID,
buildCurrentPVPRoomStateBody(room.id, room.state(), room.manager, room.request.mapIndex, room.battleMode, 0))
s.logGameEvent(owner, "game-pvp-start-complete", "room_id", room.id, "map_index", selected,
"map_id", s.pvpMapOrder[selected], "battle_mode", room.battleMode, "combatants", combatants,
"sequence", "op44_ready_op45_start_op42_started")
if room.match.total != nil {
return s.scheduleCurrentPVPTotalPhaseLocked(room, false)
}
return nil
}
func (s *Service) handleCurrentPVPMatchSignal(session *gameSession, opcode uint16, body []byte) error {
if session == nil || !isPVPChannel(session.channel) {
return nil
}
valid := len(body) == 0
if opcode == uint16(dnfenum.CmdPacketConnectP2pPVP) {
valid = len(body) > 0 && body[0] <= currentPVPRoomSeatCount && len(body) == 1+2*int(body[0])
if valid {
var seen [currentPVPRoomSeatCount]bool
for i := 1; i < len(body); i += 2 {
seat := body[i]
if seat >= currentPVPRoomSeatCount || body[i+1] > 1 || seen[seat] {
valid = false
break
}
seen[seat] = true
}
}
}
if !valid {
return nil
}
s.pvpMu.Lock()
defer s.pvpMu.Unlock()
if room := session.pvpRoom; room != nil && room.started {
if room.battleMode == 8 {
return s.handleCurrentPVPTotalLoadLocked(room, session, opcode)
}
// Normal matches advance locally after op45; league-specific replies
// and generic unsupported-command failures interrupt the native loader.
s.logGameEvent(session, "game-pvp-match-signal", "room_id", room.id, "opcode", opcode, "body_len", len(body))
}
return nil
}