Files
90CNServer/server/internal/services/dnfbridge/quest_auto_complete_reconcile.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

109 lines
3.5 KiB
Go

package dnfbridge
import (
"context"
"strconv"
"time"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// repairAutoCompletedQuestionQuests reopens PVF [question] quests that an
// older task-manual bulk completion marked completed without a player answer.
// Such a row makes every answer-gated successor unreachable; removing it lets
// the character accept the question and choose a branch normally.
func (s *Service) repairAutoCompletedQuestionQuests(
ctx context.Context,
session *gameSession,
source string,
) (bool, error) {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return false, nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil || repositories.Quest == nil {
return false, nil
}
characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
if _, found, err := repositories.Quest.Load(ctx, characterID); err != nil {
return false, err
} else if !found {
return false, nil
}
catalog, err := s.loadQuestCatalog(ctx)
if err != nil {
return false, err
}
owner, err := dnfquest.NewOwner(repositories)
if err != nil {
return false, err
}
result, err := owner.ApplyAutoCompleteQuestionRepair(ctx, catalog, characterID, time.Now().UTC())
if err != nil {
return false, err
}
if result.Idempotent {
return false, nil
}
s.logGameEvent(session, "game-auto-completed-question-quests-repaired",
"char_id", session.selectedCharacterID,
"source", source,
"quest_ids", result.RepairedQuestIDs,
"repair_source", "task_manual_no_reward_completion_without_player_answer")
return true, nil
}
func (s *Service) reconcileAutoCompletedQuestClearLinkedSubQuests(
ctx context.Context,
session *gameSession,
source string,
) (bool, error) {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return false, nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil || repositories.Quest == nil {
return false, nil
}
characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
if _, found, err := repositories.Quest.Load(ctx, characterID); err != nil {
return false, err
} else if !found {
return false, nil
}
catalog, err := s.loadQuestCatalog(ctx)
if err != nil {
return false, err
}
owner, err := dnfquest.NewOwner(repositories)
if err != nil {
return false, err
}
result, err := owner.ApplyAutoCompletedLinkedSubQuestReconciliation(ctx, catalog, characterID, time.Now().UTC())
if err != nil {
return false, err
}
questIDs := make([]int64, 0, len(result.Completions))
parentIDs := make([]int64, 0, len(result.Completions))
synthesized := make([]int64, 0, len(result.Completions))
for _, completion := range result.Completions {
questIDs = append(questIDs, completion.QuestID)
parentIDs = append(parentIDs, completion.ParentID)
if completion.Synthesized {
synthesized = append(synthesized, completion.QuestID)
}
}
s.logGameEvent(session, "game-auto-completed-quest-clear-linked-subquests-reconciled",
"char_id", session.selectedCharacterID,
"source", source,
"completion_count", len(result.Completions),
"quest_ids", questIDs,
"parent_ids", parentIDs,
"synthesized_quest_ids", synthesized,
"changed_fields", append([]dnfrepo.QuestField(nil), result.ChangedFields...),
"idempotent", result.Idempotent,
"quest_mutation", "op1429_completed_parent_exact_pvf_no_reward_child_closure")
return len(result.Completions) > 0, nil
}