服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
45 lines
1.4 KiB
Go
45 lines
1.4 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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const currentSaveQuestNotifyMaxIDs = 4
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// decodeCurrentSaveQuestNotifyBody matches NoPack sub_1C53400:
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// u8 vector length followed by that many u32 quest IDs. This is a client
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// notification-list save request; the EXE has no corresponding S2C ACK.
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func decodeCurrentSaveQuestNotifyBody(body []byte) ([]uint32, bool) {
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if len(body) == 0 || int(body[0]) > currentSaveQuestNotifyMaxIDs ||
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len(body) != 1+int(body[0])*4 {
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return nil, false
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}
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ids := make([]uint32, int(body[0]))
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for index := range ids {
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ids[index] = binary.LittleEndian.Uint32(body[1+index*4:])
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}
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return ids, true
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}
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func (s *Service) handleCurrentSaveQuestNotify(session *gameSession, body []byte) error {
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ids, ok := decodeCurrentSaveQuestNotifyBody(body)
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if !ok {
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s.logGameEvent(session, "game-legacy-save-quest-notify-ignored",
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"msg_id", uint16(dnfenum.CmdPacketSaveQuestNotify),
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"body_len", len(body),
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"reason", "current_exe_op506_requires_u8_count_and_repeated_u32_quest_ids")
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return nil
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}
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s.logGameEvent(session, "game-legacy-save-quest-notify-accepted",
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"msg_id", uint16(dnfenum.CmdPacketSaveQuestNotify),
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"body_len", len(body),
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"quest_count", len(ids),
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"quest_ids", ids,
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"response", "none",
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"state_mutation", "none",
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"reason", "current_exe_op506_is_client_owned_notification_list_without_s2c_ack")
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return nil
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}
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