Files
90CNServer/server/internal/services/dnfbridge/raid_kick_member_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

132 lines
5.2 KiB
Go

package dnfbridge
import (
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
"longheng.io/server/internal/modules/dnf/raid"
)
// op665 is one opcode for two gestures: a leaver names itself, and a leader
// kicking somebody names that member. Reading it as "always the sender" made the
// leader remove itself and hand the raid to the member it meant to kick --
// measured live as the leader's own connection sending body u16=2 while member 2
// was kicked.
func TestRuntimeRaidLeaderKickRemovesTheMemberNotTheLeader(t *testing.T) {
fixture := newRuntimeRaidDisconnectFixture(t, 1001, 1002)
leader := fixture.sessions[1001]
leader.conn.(*bufferConn).write.Reset()
body := make([]byte, 2)
binary.LittleEndian.PutUint16(body, 1002)
if err := fixture.service.handleOnlineLeaveRaid(leader, uint16(dnfenum.CmdPacketLeaveRaid), body); err != nil {
t.Fatalf("leader kick: %v", err)
}
state := fixture.state(t)
if runtimeRaidMemberIndex(state, 1001) < 0 {
t.Fatal("the leader removed itself instead of the member")
}
if state.LeaderID != 1001 {
t.Fatalf("leader=%d want 1001 to keep the raid", state.LeaderID)
}
if runtimeRaidMemberIndex(state, 1002) >= 0 {
t.Fatalf("the kicked member is still on the roster: %+v", state.Members)
}
// The op665 result is receiver-relative ("you are out"), so the leader must NOT
// get one: sub_1D04A00 would tear down the leader's own raid projection.
leaderPackets := runtimeRaidPeerTake(t, leader)
if ack, ok := runtimeRaidPeerFind(leaderPackets, uint16(dnfenum.CmdPacketLeaveRaid)); ok {
t.Fatalf("the leader received an op665 result body=%x and would drop its own raid", ack.Body)
}
// The leader does learn about it from the roster refresh.
if _, ok := runtimeRaidPeerFind(leaderPackets, raid.RaidMemberRefreshMsgID); !ok {
t.Fatal("the leader received no roster refresh after the kick")
}
// The kicked member is the one told it was removed, with the flag that pops
// string 46791 "已经强制退出攻坚队。" and runs the forced-leave cleanup.
kicked := runtimeRaidPeerTake(t, fixture.sessions[1002])
leave, ok := runtimeRaidPeerFind(kicked, uint16(dnfenum.CmdPacketLeaveRaid))
if !ok {
t.Fatal("the kicked member received no op665 result")
}
if len(leave.Body) != 2 || leave.Body[0] != 1 || leave.Body[1] != 1 {
t.Fatalf("kicked op665 body=%x want 01 01 (success + forced flag)", leave.Body)
}
if _, ok := runtimeRaidPeerFind(kicked, raid.RaidObjectMsgID); !ok {
t.Fatal("the kicked member received no raid object removal")
}
}
// A self-leave must keep working through the unchanged path.
func TestRuntimeRaidSelfLeaveStillRemovesTheSender(t *testing.T) {
fixture := newRuntimeRaidDisconnectFixture(t, 1001, 1002)
member := fixture.sessions[1002]
member.conn.(*bufferConn).write.Reset()
body := make([]byte, 2)
binary.LittleEndian.PutUint16(body, 1002)
if err := fixture.service.handleOnlineLeaveRaid(member, uint16(dnfenum.CmdPacketLeaveRaid), body); err != nil {
t.Fatalf("member leave: %v", err)
}
state := fixture.state(t)
if runtimeRaidMemberIndex(state, 1002) >= 0 {
t.Fatal("the leaver is still on the roster")
}
if runtimeRaidMemberIndex(state, 1001) < 0 || state.LeaderID != 1001 {
t.Fatalf("the leader was disturbed by a member leaving: %+v", state.Members)
}
}
// Leaving on your own is never a forced removal, even when it empties the raid.
// The op665 flag byte is what makes the client print 46791 "已经强制退出攻坚队。", so
// tying it to the disband result made an ordinary leave show that message.
func TestRuntimeRaidSelfLeaveThatDisbandsKeepsTheForcedFlagClear(t *testing.T) {
fixture := newRuntimeRaidDisconnectFixture(t, 1001)
leader := fixture.sessions[1001]
leader.conn.(*bufferConn).write.Reset()
body := make([]byte, 2)
binary.LittleEndian.PutUint16(body, 1001)
if err := fixture.service.handleOnlineLeaveRaid(leader, uint16(dnfenum.CmdPacketLeaveRaid), body); err != nil {
t.Fatalf("leader leave: %v", err)
}
leave, ok := runtimeRaidPeerFind(runtimeRaidPeerTake(t, leader), uint16(dnfenum.CmdPacketLeaveRaid))
if !ok {
t.Fatal("the leaver received no op665 result")
}
if len(leave.Body) != 2 || leave.Body[0] != 1 || leave.Body[1] != 0 {
t.Fatalf("leave body=%x want 01 00 (success, forced flag clear)", leave.Body)
}
// This departure really did disband the raid; the flag must not follow it.
fixture.service.raidMu.Lock()
_, alive := fixture.service.raids[fixture.raidKey]
fixture.service.raidMu.Unlock()
if alive {
t.Fatal("fixture leave did not disband the raid")
}
}
// A key that names nobody on the roster must not be read as a kick.
func TestRuntimeRaidLeaderKickWithAnUnknownKeyIsIgnored(t *testing.T) {
fixture := newRuntimeRaidDisconnectFixture(t, 1001, 1002)
leader := fixture.sessions[1001]
leader.conn.(*bufferConn).write.Reset()
body := make([]byte, 2)
binary.LittleEndian.PutUint16(body, 4242)
if err := fixture.service.handleOnlineLeaveRaid(leader, uint16(dnfenum.CmdPacketLeaveRaid), body); err != nil {
t.Fatalf("leader kick with an unknown key: %v", err)
}
state := fixture.state(t)
if runtimeRaidMemberIndex(state, 1001) < 0 || runtimeRaidMemberIndex(state, 1002) < 0 {
t.Fatalf("an unknown key changed the roster: %+v", state.Members)
}
}