Files
90CNServer/server/internal/services/dnfbridge/raid_reward_overflow_mail.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

136 lines
5.2 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"math"
"strconv"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// currentRaidRewardOverflowMailSource 是这些邮件的 source 标记,也是溢出行的
// extra 标记(currentOverflowMailAttachments 的 source 参数),排查时按它反查。
const currentRaidRewardOverflowMailSource = "raid_reward_overflow"
// deliverRuntimeRaidRewardOverflowMail 把结算时背包那一栏放不下的奖励行改成邮件发出去。
//
// 为什么需要它:`commitRuntimeRaidSettlementRewards` 用一个事务罩住**全队**,而
// `grantCurrentCeraShopProduct` 在放不下时返回 `errDungeonPickupInventoryFull`。
// 改动前那一行错误直接 `return` 出闭包 —— 一个人背包满,全队的奖励一起回滚、回执也不落,
// 客户端的牌就停在"翻不开"。现在放不下的**那一行**记进回执的 Overflow,走这里补发。
//
// 三个关键约束:
//
// 1. **必须在事务外**。`WithinRaidRewards` 只给出 Inventory + Settings,邮件走
// `WithinMailboxAssets`,是两个工作单元,不能嵌套。奖励已经 durable,所以这里
// 失败只记日志、不回滚(与 currentUpgradeRefundMailer 同一口径)。
// 2. **幂等**。CompletionKey 由回执 scope + 成员拼出来,`AppendSystemMail` 撞到同一个
// key 会直接返回既有邮件的 id,不会发第二封 —— 所以"回执已落、邮件没发完"这个
// 窗口靠下一次重投就能补上,且不会重复。
// 3. **不加玩家可见提示**。只落邮件,不发"背包已满"的弹窗/通知;玩家在邮箱里看到
// 附件即可。
func (s *Service) deliverRuntimeRaidRewardOverflowMail(
ctx context.Context,
receiptScope string,
receipt runtimeRaidRewardReceipt,
) {
if s == nil || len(receipt.Members) == 0 {
return
}
pending := false
for _, member := range receipt.Members {
if len(member.Overflow) != 0 {
pending = true
break
}
}
if !pending {
return
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.MailboxAssets == nil {
s.logPacketEvent("game-raid-reward-overflow-mail-unavailable",
"raid_key", receipt.RaidKey, "raid_phase", receipt.Phase,
"error", "mailbox asset transaction is unavailable")
return
}
catalog, err := s.currentPVFItemCatalog()
if err != nil {
s.logPacketEvent("game-raid-reward-overflow-mail-catalog-unavailable",
"raid_key", receipt.RaidKey, "raid_phase", receipt.Phase, "error", err)
return
}
now := time.Now().UTC()
for _, member := range receipt.Members {
if len(member.Overflow) == 0 {
continue
}
characterID := strconv.Itoa(int(member.CharacterID))
attachments := make([]dnfrepo.MailAttachment, 0, len(member.Overflow))
for _, row := range member.Overflow {
if row.ItemID <= 0 || row.ItemID > math.MaxUint32 || row.Count <= 0 {
s.logPacketEvent("game-raid-reward-overflow-row-skipped",
"raid_key", receipt.RaidKey, "character_id", characterID,
"item_id", row.ItemID, "count", row.Count,
"reason", "overflow_row_out_of_range")
continue
}
// 一行解不出来不能让这一位丢掉其它行。
built, buildErr := currentOverflowMailAttachments(
catalog, uint32(row.ItemID), row.Count, currentRaidRewardOverflowMailSource)
if buildErr != nil {
s.logPacketEvent("game-raid-reward-overflow-row-skipped",
"raid_key", receipt.RaidKey, "character_id", characterID,
"item_id", row.ItemID, "count", row.Count, "error", buildErr)
continue
}
attachments = append(attachments, built...)
}
if len(attachments) == 0 {
continue
}
completionKey := fmt.Sprintf("%s:overflow:%d", receiptScope, member.CharacterID)
mailID := ""
err := repositories.MailboxAssets.WithinMailboxAssets(ctx, characterID, characterID, func(
_ dnfrepo.AccountRepository,
_ dnfrepo.AccountInventoryRepository,
_ dnfrepo.CharacterRepository,
_ dnfrepo.InventoryRepository,
mailboxes dnfrepo.MailboxRepository,
) error {
id, mailErr := dnfrepo.AppendSystemMail(ctx, mailboxes, dnfrepo.SystemMailDelivery{
RecipientCharacterID: characterID,
Title: "攻坚奖励(背包已满)",
Body: "结算时背包对应道具分页没有空位,未能放入的攻坚奖励已随本邮件发送。请清理该分页后领取。",
Source: currentRaidRewardOverflowMailSource,
CompletionKey: completionKey,
Attachments: attachments,
CreatedAt: now,
})
if mailErr != nil {
return mailErr
}
mailID = id
return nil
})
if err != nil {
s.logPacketEvent("game-raid-reward-overflow-mail-failed",
"raid_key", receipt.RaidKey, "raid_phase", receipt.Phase,
"character_id", characterID, "rows", len(member.Overflow),
"attachments", len(attachments), "error", err)
continue
}
s.logPacketEvent("game-raid-reward-overflow-mailed",
"raid_key", receipt.RaidKey,
"raid_phase", receipt.Phase,
"character_id", characterID,
"mail_id", mailID,
"rows", len(member.Overflow),
"attachments", len(attachments),
"reason", "the_bag_category_was_full_so_the_row_was_mailed_instead",
"source", "raid_reward_overflow")
}
}