Files
90CNServer/server/internal/services/dnfbridge/scene_transition_op24_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

64 lines
2.4 KiB
Go

package dnfbridge
import (
"bytes"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func TestBuildCurrentSceneTransitionBody(t *testing.T) {
body, err := buildCurrentSceneTransitionBody(1, 0, nil)
if err != nil {
t.Fatalf("build zero-row op24 body: %v", err)
}
if want := []byte{1, 0, 0, 0}; !bytes.Equal(body, want) {
t.Fatalf("zero-row op24 body = %x, want %x", body, want)
}
body, err = buildCurrentSceneTransitionBody(2, 3, []currentSceneTransitionRow{{
ObjectOrResourceKey: 0x1122,
Value1: 0x3344,
Value2: 0x5566,
Value3: 0x77,
Value4: 0x88,
}})
if err != nil {
t.Fatalf("build one-row op24 body: %v", err)
}
want := []byte{2, 3, 1, 0, 0x22, 0x11, 0x44, 0x33, 0x66, 0x55, 0x77, 0x88}
if !bytes.Equal(body, want) {
t.Fatalf("one-row op24 body = %x, want %x", body, want)
}
}
func TestCurrentSceneTransitionLocationRequiresRealFields(t *testing.T) {
tests := []struct {
name string
character dnfrepo.CharacterRecord
hasCharacter bool
wantTown byte
wantArea byte
wantErr bool
}{
{name: "real fields", character: dnfrepo.CharacterRecord{Stats: map[string]int64{"town_id": 1, "area_id": 0}}, hasCharacter: true, wantTown: 1, wantArea: 0},
{name: "record missing", wantErr: true},
{name: "stats missing", character: dnfrepo.CharacterRecord{}, hasCharacter: true, wantErr: true},
{name: "town missing", character: dnfrepo.CharacterRecord{Stats: map[string]int64{"area_id": 0}}, hasCharacter: true, wantErr: true},
{name: "area missing", character: dnfrepo.CharacterRecord{Stats: map[string]int64{"town_id": 1}}, hasCharacter: true, wantErr: true},
{name: "town negative", character: dnfrepo.CharacterRecord{Stats: map[string]int64{"town_id": -1, "area_id": 0}}, hasCharacter: true, wantErr: true},
{name: "area over u8", character: dnfrepo.CharacterRecord{Stats: map[string]int64{"town_id": 1, "area_id": 256}}, hasCharacter: true, wantErr: true},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
townID, areaID, err := currentSceneTransitionLocation(test.character, test.hasCharacter)
if (err != nil) != test.wantErr {
t.Fatalf("location error = %v, wantErr=%v", err, test.wantErr)
}
if err == nil && (townID != test.wantTown || areaID != test.wantArea) {
t.Fatalf("location = (%d,%d), want (%d,%d)", townID, areaID, test.wantTown, test.wantArea)
}
})
}
}