服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
124 lines
5.1 KiB
Go
124 lines
5.1 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func TestParseCurrentSequentialDungeonCatalog(t *testing.T) {
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document, err := dnfpvf.Parse(currentSequentialDungeonPVFPath, `
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[sequential dungeon]
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28
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[dungeon index check]
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243 244 245 246 247
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[entrance except dungeon]
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247
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[sequential dungeon]
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42
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[entrance except dungeon]
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5106
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[dungeon index check]
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5101 5102 5103 5104 5105 5106
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[rewardable dungeon index]
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5106
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`)
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := parseCurrentSequentialDungeonCatalog(document)
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if err != nil {
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t.Fatal(err)
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}
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luke, found := catalog.Find(42)
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if !found || luke.ID != 42 || len(luke.DungeonIDs) != 6 || luke.DungeonIDs[0] != 5101 || luke.DungeonIDs[5] != 5106 {
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t.Fatalf("Luke sequential definition found=%t definition=%+v", found, luke)
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}
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}
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func TestBuildCurrentSequentialDungeonProgressBodyUsesPVFOrderAndBooleanClear(t *testing.T) {
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definition := currentSequentialDungeonDefinition{ID: 42, DungeonIDs: []uint32{5101, 5102, 5103}}
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permission := dnfrepo.DungeonPermissionRecord{Entries: []dnfrepo.DungeonPermissionEntry{
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{DungeonID: 5103, ClearState: 3},
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{DungeonID: 5101, ClearState: 1},
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}}
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want := []byte{1, 42, 0, 0, 0, 3, 0, 1, 1, 0, 2, 1}
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if got := buildCurrentSequentialDungeonProgressBody(definition, permission); !bytes.Equal(got, want) {
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t.Fatalf("sequential progress body=%x want=%x", got, want)
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}
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}
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func TestHandleCurrentSequentialDungeonInfoSendsClassZeroProgressThenAckWithoutCreateCharacterCollision(t *testing.T) {
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repositories := testRepositoryGroup()
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if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
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CharacterID: "91", AccountID: defaultAccountPrefix + "1",
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}); err != nil {
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t.Fatal(err)
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}
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if _, changed, err := repositories.DungeonPermission.UpsertMax(context.Background(), "91", 5101, 1); err != nil || !changed {
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t.Fatalf("seed 5101 changed=%t err=%v", changed, err)
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}
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if _, changed, err := repositories.DungeonPermission.UpsertMax(context.Background(), "91", 5103, 3); err != nil || !changed {
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t.Fatalf("seed 5103 changed=%t err=%v", changed, err)
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}
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definition := currentSequentialDungeonDefinition{ID: 42, DungeonIDs: []uint32{5101, 5102, 5103, 5104, 5105, 5106}}
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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sequentialDungeonCatalog: ¤tSequentialDungeonCatalog{definitions: map[uint32]currentSequentialDungeonDefinition{
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42: definition,
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}},
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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channel: channelcatalog.Channel{ID: 253, Type: 1, Name: "Luke", Port: 10253},
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selectedCharacterID: 91,
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}
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request := make([]byte, currentSequentialDungeonRequestSize)
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binary.LittleEndian.PutUint32(request, 42)
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if err := service.handleCurrentSequentialDungeonInfo(session, request); err != nil {
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t.Fatal(err)
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}
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progressPacket, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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wantProgress := buildCurrentSequentialDungeonProgressBody(definition, dnfrepo.DungeonPermissionRecord{Entries: []dnfrepo.DungeonPermissionEntry{
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{DungeonID: 5101, ClearState: 1},
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{DungeonID: 5103, ClearState: 3},
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}})
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if progressPacket.Header.MsgID != currentSequentialDungeonProgressMsgID || progressPacket.Header.Classification != 0 || !bytes.Equal(progressPacket.Body, wantProgress) {
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t.Fatalf("progress packet header=%+v body=%x want=%x", progressPacket.Header, progressPacket.Body, wantProgress)
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}
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ackPacket, rest := splitGameServerUpperPacket(t, rest)
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if ackPacket.Header.MsgID != uint16(dnfenum.CmdPacketSequentialDungeonInfo) || ackPacket.Header.Classification != dnfproto.DefaultChannelClassification || !bytes.Equal(ackPacket.Body, []byte{1, 0}) || len(rest) != 0 {
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t.Fatalf("ack packet header=%+v body=%x rest=%x", ackPacket.Header, ackPacket.Body, rest)
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}
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}
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func TestHandleCurrentSequentialDungeonInfoRejectsUnknownPVFSequence(t *testing.T) {
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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sequentialDungeonCatalog: ¤tSequentialDungeonCatalog{definitions: map[uint32]currentSequentialDungeonDefinition{
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42: {ID: 42, DungeonIDs: []uint32{5101}},
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}},
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}
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connection := &bufferConn{}
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session := &gameSession{conn: connection, selectedCharacterID: 91}
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request := make([]byte, currentSequentialDungeonRequestSize)
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binary.LittleEndian.PutUint32(request, 99)
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if err := service.handleCurrentSequentialDungeonInfo(session, request); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if packet.Header.MsgID != uint16(dnfenum.CmdPacketSequentialDungeonInfo) || !bytes.Equal(packet.Body, []byte{0, 0}) || len(rest) != 0 {
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t.Fatalf("unknown sequence ack header=%+v body=%x rest=%x", packet.Header, packet.Body, rest)
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}
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}
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