Files
90CNServer/server/internal/services/dnfbridge/town_chat_conversation_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

171 lines
9.5 KiB
Go

package dnfbridge
import (
"bytes"
"encoding/hex"
"testing"
dnfenum "longheng.io/server/internal/modules/dnf/dnfenum"
)
// The 1:1 rules below are the ones the 86 reference's self-test pins
// (A21OneToOneChatSelfTest.cs), restated on this client's wire:
//
// - one line per reader, both naming the other party (that name is the window
// key), and flagged differently: flag 0 is the line that arrived, flag 1 is the
// reader's own line, which this client does not draw by itself;
// - the speaker is named from this server's own record, never from the name or
// id the request supplied;
// - the peer of an unnamed request comes from the conversation the server
// remembers;
// - one window per pair, a fresh id after close, and a closed window's traffic
// is inert.
func TestCurrentOneToOneChatLineFillsBothSlots(t *testing.T) {
for _, mode := range []byte{currentTownChatOneToOneMode, currentTownChatPeerMenuMode} {
t.Run(hex.EncodeToString([]byte{mode}), func(t *testing.T) {
service, source, target, sourceConn, targetConn := newCurrentSocialPeerTest(t)
request := buildCurrentPrivateTownChatRequestForTest(mode, target.selectedCharacterID, []byte("hello"), rosterNameBytes(currentSocialTestFriendName))
if _, err := service.handleAlignedGameCommand(source, byte(dnfenum.GameCmdCommand), currentPeerChatStateOpcode, request); err != nil {
t.Fatal(err)
}
// The sender: ack, the window binding for its peer, then its own line.
ack, sourceRest := splitGameServerUpperPacket(t, sourceConn.write.Bytes())
if ack.Header.Classification != 1 || ack.Header.MsgID != currentPeerChatStateOpcode || !bytes.Equal(ack.Body, []byte{1}) {
t.Fatalf("source ack header=%+v body=%x", ack.Header, ack.Body)
}
own, sourceRest := splitGameServerUpperPacket(t, sourceRest)
// Both copies name the other party: that name is the window key, so the
// sender's own copy names its peer (not itself) and only the flag differs.
wantOwn := buildCurrentOneToOneChatStateBody(mode, currentChatIncomingLineFlag, rosterNameBytes("source1"), rosterNameBytes(currentSocialTestFriendName), []byte("hello"))
if own.Header.Classification != 0 || own.Header.MsgID != currentTownChatOneToOneStateMsgID ||
!bytes.Equal(own.Body, wantOwn) || len(sourceRest) != 0 {
t.Fatalf("sender copy header=%+v body=%x want=%x rest=%x", own.Header, own.Body, wantOwn, sourceRest)
}
// The peer: the window binding for the sender, then the incoming line.
line, targetRest := splitGameServerUpperPacket(t, targetConn.write.Bytes())
wantIncoming := buildCurrentOneToOneChatStateBody(mode, currentChatIncomingLineFlag, rosterNameBytes("source1"), rosterNameBytes("source1"), []byte("hello"))
if line.Header.Classification != 0 || line.Header.MsgID != currentTownChatOneToOneStateMsgID ||
!bytes.Equal(line.Body, wantIncoming) || len(targetRest) != 0 {
t.Fatalf("peer copy header=%+v body=%x want=%x rest=%x", line.Header, line.Body, wantIncoming, targetRest)
}
})
}
}
// Live capture 2026-09-22 20:16:02 (packet_log.txt): the client whose window was
// opened by an *incoming* line sends `mode 0x24 | u16 0 | u32 0 | text | nameLen
// 0 | 0`. The parser rejected that shape outright, which is exactly why the
// peer's answers never reached anybody. The peer now comes from the conversation
// this server remembers.
func TestCurrentOneToOneChatReplyWithoutPeerResolvesThroughTheConversation(t *testing.T) {
service, source, target, sourceConn, targetConn := newCurrentSocialPeerTest(t)
open := buildCurrentPrivateTownChatRequestForTest(currentTownChatPeerMenuMode, target.selectedCharacterID, []byte("hello"), rosterNameBytes(currentSocialTestFriendName))
if _, err := service.handleAlignedGameCommand(source, byte(dnfenum.GameCmdCommand), currentPeerChatStateOpcode, open); err != nil {
t.Fatal(err)
}
sourceConn.write.Reset()
targetConn.write.Reset()
reply := buildCurrentPrivateTownChatRequestForTest(currentTownChatPeerMenuMode, 0, []byte("hi"), nil)
if _, err := service.handleAlignedGameCommand(target, byte(dnfenum.GameCmdCommand), currentPeerChatStateOpcode, reply); err != nil {
t.Fatal(err)
}
line, rest := splitGameServerUpperPacket(t, sourceConn.write.Bytes())
want := buildCurrentOneToOneChatStateBody(currentTownChatPeerMenuMode, currentChatIncomingLineFlag, rosterNameBytes(currentSocialTestFriendName), rosterNameBytes(currentSocialTestFriendName), []byte("hi"))
if line.Header.Classification != 0 || line.Header.MsgID != currentTownChatOneToOneStateMsgID || !bytes.Equal(line.Body, want) || len(rest) != 0 {
t.Fatalf("reply line header=%+v body=%x want=%x rest=%x", line.Header, line.Body, want, rest)
}
ack, replyRest := splitGameServerUpperPacket(t, targetConn.write.Bytes())
if ack.Header.Classification != 1 || ack.Header.MsgID != currentPeerChatStateOpcode || !bytes.Equal(ack.Body, []byte{1}) {
t.Fatalf("replier ack header=%+v body=%x", ack.Header, ack.Body)
}
own, replyRest := splitGameServerUpperPacket(t, replyRest)
wantOwn := buildCurrentOneToOneChatStateBody(currentTownChatPeerMenuMode, currentChatIncomingLineFlag, rosterNameBytes(currentSocialTestFriendName), rosterNameBytes("source1"), []byte("hi"))
if own.Header.Classification != 0 || own.Header.MsgID != currentTownChatOneToOneStateMsgID ||
!bytes.Equal(own.Body, wantOwn) || len(replyRest) != 0 {
t.Fatalf("replier own copy header=%+v body=%x want=%x rest=%x", own.Header, own.Body, wantOwn, replyRest)
}
}
func TestCurrentOneToOneChatRequestShapeAllowsAnUnnamedPeer(t *testing.T) {
body := buildCurrentPrivateTownChatRequestForTest(currentTownChatPeerMenuMode, 0, []byte("hi"), nil)
request, ok := parseCurrentTownChatRequest(body)
if !ok || request.TargetUniqueID != 0 || len(request.TargetName) != 0 || !request.HasTrailing {
t.Fatalf("unnamed 1:1 request parsed=%t request=%+v", ok, request)
}
// A typed whisper still needs its target: only the two 1:1 window modes may
// leave the peer to the server.
unnamed := buildCurrentPrivateTownChatRequestForTest(currentTownChatWhisperMode, 0, []byte("hi"), nil)
if _, ok := parseCurrentTownChatRequest(unnamed); ok {
t.Fatal("a whisper without a target must stay invalid")
}
if _, ok := parseCurrentTownChatRequest(body[:len(body)-1]); ok {
t.Fatal("a private request without the trailing byte must stay invalid")
}
}
func TestCurrentChatConversationRegistryFollowsTheReference(t *testing.T) {
service, source, target, _, _ := newCurrentSocialPeerTest(t)
conversation, created, dropped := service.openCurrentChatConversation(source, target)
if conversation == nil || !created || len(dropped) != 0 {
t.Fatalf("first open conversation=%+v created=%t dropped=%d", conversation, created, len(dropped))
}
firstID := conversation.id
if firstID == 0 {
t.Fatal("a conversation id must never be 0")
}
again, createdAgain, _ := service.openCurrentChatConversation(source, target)
if createdAgain || again != conversation || again.id != firstID {
t.Fatalf("a duplicate open must reuse the window: created=%t id=%d want=%d", createdAgain, again.id, firstID)
}
// This client has one window, so pointing it at another peer retires the old
// conversation instead of leaving two live for the same session.
other := &gameSession{conn: &bufferConn{}, selectedCharacterID: 7}
moved, createdMoved, dropped := service.openCurrentChatConversation(source, other)
if !createdMoved || moved == nil || moved.id == firstID || len(dropped) != 1 || dropped[0] != conversation {
t.Fatalf("window move created=%t dropped=%d", createdMoved, len(dropped))
}
if _, _, ok := service.currentChatConversationForSession(target); ok {
t.Fatal("the replaced peer must no longer own a conversation")
}
// Session end drops the window; the next one is a new conversation.
closed := service.closeCurrentChatConversationsForSession(source)
if len(closed) != 1 || closed[0] != moved {
t.Fatalf("close returned %d conversations", len(closed))
}
if _, _, ok := service.currentChatConversationForSession(source); ok {
t.Fatal("a closed conversation must not stay reachable")
}
reopened, _, _ := service.openCurrentChatConversation(source, target)
if reopened.id == moved.id || reopened.id == firstID {
t.Fatalf("a reopened window must get a fresh id, got %d", reopened.id)
}
}
func TestCurrentOneToOneChatRejectsSelfAndOversizedLines(t *testing.T) {
service, source, target, sourceConn, targetConn := newCurrentSocialPeerTest(t)
self := buildCurrentPrivateTownChatRequestForTest(currentTownChatPeerMenuMode, source.selectedCharacterID, []byte("hi"), rosterNameBytes("source1"))
if _, err := service.handleAlignedGameCommand(source, byte(dnfenum.GameCmdCommand), currentPeerChatStateOpcode, self); err != nil {
t.Fatal(err)
}
assertCurrentTownChatFailurePacket(t, sourceConn.write.Bytes())
if targetConn.write.Len() != 0 {
t.Fatalf("a self-addressed line reached the peer: %x", targetConn.write.Bytes())
}
sourceConn.write.Reset()
// The reference's MaximumMessageBytes, which is also what the client's own
// op65 reader can hold.
tooLong := bytes.Repeat([]byte("a"), currentChatConversationMaxTextBytes+1)
oversized := buildCurrentPrivateTownChatRequestForTest(currentTownChatPeerMenuMode, target.selectedCharacterID, tooLong, rosterNameBytes(currentSocialTestFriendName))
if _, err := service.handleAlignedGameCommand(source, byte(dnfenum.GameCmdCommand), currentPeerChatStateOpcode, oversized); err != nil {
t.Fatal(err)
}
assertCurrentTownChatFailurePacket(t, sourceConn.write.Bytes())
if targetConn.write.Len() != 0 {
t.Fatalf("an oversized line reached the peer: %x", targetConn.write.Bytes())
}
}