Files
90CNServer/server/internal/services/dnfbridge/wedding_capsule.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

213 lines
6.5 KiB
Go

package dnfbridge
import (
"context"
"errors"
"strconv"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/wedding"
)
func (s *Service) currentWeddingCapsuleCatalog() (*wedding.CapsuleCatalog, error) {
s.weddingCatalogMu.Lock()
defer s.weddingCatalogMu.Unlock()
if s.weddingCapsuleCatalog != nil || s.weddingCapsuleCatalogErr != nil {
return s.weddingCapsuleCatalog, s.weddingCapsuleCatalogErr
}
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err == nil {
s.weddingCapsuleCatalog, err = wedding.LoadCapsuleCatalog(archive)
}
s.weddingCapsuleCatalogErr = err
return s.weddingCapsuleCatalog, err
}
// Current EXE sub_1831F30: u32 progress, u8 own, u8 pending, u8 spousePending.
func weddingCapsuleStateBody(state wedding.CapsuleState, spousePending bool) []byte {
var w packetWriter
w.writeUint32(uint32(state.Progress))
w.writeByte(byte(state.Own))
w.writeByte(byte(state.Taken))
if spousePending {
w.writeByte(1)
} else {
w.writeByte(0)
}
return w.bytes()
}
func weddingCapsuleAckBody(opcode uint16, code int32, state wedding.CapsuleState) []byte {
var w packetWriter
w.writeInt32(int(code))
if code == 0 {
switch opcode {
case 1052:
w.writeUint32(uint32(state.Progress))
w.writeByte(byte(state.Own))
case 1053:
w.writeByte(byte(state.Own))
case 1054:
w.writeByte(byte(state.Taken))
}
}
return w.bytes()
}
func weddingCapsuleErrorCode(opcode uint16, err error) int32 {
if err == nil {
return 0
}
if errors.Is(err, wedding.ErrCapsuleEnergy) {
return -4
}
if errors.Is(err, wedding.ErrCapsuleEmpty) && opcode == 1053 {
return -4
}
if errors.Is(err, wedding.ErrCapsuleBag) {
return -6
}
if errors.Is(err, wedding.ErrCapsuleLimit) {
return map[uint16]int32{1052: -5, 1053: -6, 1054: -7}[opcode]
}
// Several native branches have mismatched localized text (e.g. take -4
// asks to enter the chapel). Use its generic wedding failure for those.
return -1
}
func (s *Service) weddingCapsuleCommand(session *gameSession, opcode uint16, body []byte) error {
if len(body) != 0 || opcode < 1052 || opcode > 1054 {
return nil
}
identity, current := s.boundGameSessionCharacterSnapshot(session)
if !current {
return nil
}
rejectTown := func() error {
code := map[uint16]int32{1052: -6, 1053: -7, 1054: -8}[opcode]
return s.sendGameUpperSuccess(session, opcode, weddingCapsuleAckBody(opcode, code, wedding.CapsuleState{}))
}
// Settlement owns dungeon -> wedding order; never take these in reverse.
if !session.dungeon.mu.TryLock() {
return rejectTown()
}
defer session.dungeon.mu.Unlock()
if session.dungeon.runtime != nil {
return rejectTown()
}
if !session.townMu.TryLock() {
return rejectTown()
}
pos, ready := session.townPositionSnapshot, session.townSceneReadyCharacterID == identity.character
session.townMu.Unlock()
if !ready || pos.CharacterID != identity.character || (opcode == 1054 && pos.TownID != 101) {
return rejectTown()
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
s.weddingMu.Lock()
defer s.weddingMu.Unlock()
c, err := s.weddingCharacter(ctx, identity)
var result wedding.CapsuleResult
if err == nil {
result, err = s.commitWeddingCapsule(ctx, session, c, opcode)
}
ackErr := s.sendGameUpperSuccess(session, opcode, weddingCapsuleAckBody(opcode, weddingCapsuleErrorCode(opcode, err), result.States[0]))
if err != nil {
s.logGameEvent(session, "game-wedding-capsule-rejected", "opcode", opcode, "char_id", identity.character, "error", err)
return ackErr
}
if result.AssetsChanged {
ackErr = errors.Join(ackErr, s.sendWeddingInventorySnapshot(session, result.Inventories[0]))
}
if opcode != 1052 {
for i, c := range result.Characters {
id, _ := strconv.ParseUint(c.CharacterID, 10, 16)
peer, online := s.onlineGameSessionCharacterSnapshot(uint16(id))
if !online {
continue
}
ackErr = errors.Join(ackErr, s.sendGameUpperRawClass(peer.session, 1015, weddingCapsuleStateBody(result.States[i], result.States[1-i].Taken > 0), 0))
}
}
s.logGameEvent(session, "game-wedding-capsule-committed", "opcode", opcode, "char_id", identity.character, "progress", result.States[0].Progress, "own", result.States[0].Own, "pending", result.States[0].Taken, "granted", result.Granted)
return ackErr
}
func (s *Service) commitWeddingCapsule(ctx context.Context, session *gameSession, c dnfrepo.CharacterRecord, opcode uint16) (wedding.CapsuleResult, error) {
state, err := wedding.Read(c)
if err != nil {
return wedding.CapsuleResult{}, err
}
cat, err := s.currentWeddingCatalog()
if err != nil {
return wedding.CapsuleResult{}, err
}
rules, err := s.currentWeddingCapsuleCatalog()
if err != nil {
return wedding.CapsuleResult{}, err
}
cmd := wedding.CapsuleCommand{ActorID: c.CharacterID, PartnerID: strconv.Itoa(int(state.PartnerID)), AccountID: s.accountIDForSession(session), Opcode: opcode, Now: s.gameplayNow()}
if opcode == 1054 {
items, err := s.currentPVFItemCatalog()
if err != nil {
return wedding.CapsuleResult{}, err
}
def, err := items.ResolveItem(uint32(rules.ItemID))
if err != nil {
return wedding.CapsuleResult{}, err
}
cmd.Grant = func(bag *dnfrepo.InventoryRecord, item wedding.Item) error {
_, err := s.grantCurrentWeddingMainProduct(bag, def, uint32(item.Count))
return err
}
}
repos, _ := s.repositoryGroup()
return wedding.CommitCapsule(ctx, repos, cat, rules, cmd)
}
func (s *Service) sendWeddingCapsuleState(session *gameSession, c dnfrepo.CharacterRecord) error {
w, err := wedding.Read(c)
if err != nil {
return err
}
if w.Status != 4 {
return s.sendGameUpperRawClass(session, 1015, weddingCapsuleStateBody(wedding.CapsuleState{}, false), 0)
}
rules, err := s.currentWeddingCapsuleCatalog()
if err != nil {
return err
}
state, err := wedding.ReadCapsule(c, rules)
if err != nil {
return err
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
repos, ok := s.repositoryGroup()
if !ok || repos.Character == nil {
return wedding.Invalid
}
spouse, found, err := repos.Character.Load(ctx, strconv.Itoa(int(w.PartnerID)))
if err != nil {
return err
}
if !found {
return wedding.Missing
}
cat, err := s.currentWeddingCatalog()
if err != nil {
return err
}
if err := wedding.Validate(c, spouse, cat, 9, s.gameplayNow()); err != nil {
return err
}
other, err := wedding.ReadCapsule(spouse, rules)
if err != nil {
return err
}
return s.sendGameUpperRawClass(session, 1015, weddingCapsuleStateBody(state, other.Taken > 0), 0)
}