服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
163 lines
5.5 KiB
Go
163 lines
5.5 KiB
Go
package chat
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import (
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"context"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// The current EXE decides which megaphone a chat mode spends before it sends
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// anything: the mode byte indexes a jump table that yields one stackable item
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// id, and the surrounding helper refuses the mode when the backpack holds none
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// of it. Disassembled from the shipped client (`client/DNF.exe`, no packer):
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// `mode - 11` indexes the byte table at 0x027296D0 into the switch at
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// 0x027295DE, and the same mapping is repeated in the guard at 0x027175C7.
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//
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// mode 11 -> 0x24 = 36 服务器喇叭
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// mode 12 -> 0x382 = 898 解放的服务器喇叭
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// mode 13 -> 0x25 = 37 频道喇叭
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// mode 14 -> 0x460 = 1120 服务器喇叭 (GM)
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// mode 15 -> 0x28992F 占领战支援喇叭
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// mode 53 -> 0x98A146 同心喇叭
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//
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// Only the two modes the release answers are named here.
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const (
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ServerMegaphoneItemID uint32 = 36
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ChannelMegaphoneItemID uint32 = 37
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)
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var (
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ErrOwnerUnavailable = errors.New("chat megaphone owner is unavailable")
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ErrAccountRequired = errors.New("chat megaphone account id is required")
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ErrCharacterRequired = errors.New("chat megaphone character id is required")
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ErrSlotInvalid = errors.New("chat megaphone inventory slot is invalid")
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ErrCharacterNotFound = errors.New("chat megaphone character is not found")
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ErrAccountMismatch = errors.New("chat megaphone character account mismatch")
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ErrInventoryNotFound = errors.New("chat megaphone inventory is not found")
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ErrItemMissing = errors.New("chat megaphone item is missing")
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)
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type Command struct {
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AccountID string
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CharacterID string
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Slot int16
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UpdatedAt time.Time
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}
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type Result struct {
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Slot int16
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Remaining uint32
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Removed bool
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}
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type Owner struct {
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assets dnfrepo.CharacterAssetUnitOfWork
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}
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func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
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if repositories.CharacterAssets == nil {
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return nil, ErrOwnerUnavailable
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}
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return &Owner{assets: repositories.CharacterAssets}, nil
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}
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// ConsumeServerMegaphone debits one exact item-36 stack from the main
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// inventory slot carried by the current client's mode-11 chat request. The
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// character identity check and debit commit in one scoped transaction; packet
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// broadcast remains a bridge responsibility after this call succeeds.
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func (o *Owner) ConsumeServerMegaphone(ctx context.Context, command Command) (Result, error) {
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return o.consumeMegaphone(ctx, command, ServerMegaphoneItemID)
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}
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// ConsumeChannelMegaphone is the mode-13 twin of ConsumeServerMegaphone and
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// spends item 37 instead. Both modes carry the same request shape, so the debit
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// rule is identical apart from the item id the client itself picked.
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func (o *Owner) ConsumeChannelMegaphone(ctx context.Context, command Command) (Result, error) {
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return o.consumeMegaphone(ctx, command, ChannelMegaphoneItemID)
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}
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func (o *Owner) consumeMegaphone(ctx context.Context, command Command, itemID uint32) (Result, error) {
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if o == nil || o.assets == nil {
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return Result{}, ErrOwnerUnavailable
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}
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accountID := strings.TrimSpace(command.AccountID)
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characterID := strings.TrimSpace(command.CharacterID)
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if accountID == "" {
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return Result{}, ErrAccountRequired
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}
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if characterID == "" {
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return Result{}, ErrCharacterRequired
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}
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if command.Slot < 0 || dnfrepo.IsAccountSharedInventorySlot(dnfrepo.MainInventoryListType, command.Slot) {
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return Result{}, ErrSlotInvalid
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return Result{}, err
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}
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now := command.UpdatedAt.UTC()
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if now.IsZero() {
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now = time.Now().UTC()
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}
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var result Result
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err := dnfrepo.WithinCharacterAssetsScoped(ctx, o.assets, characterID, func(
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characters dnfrepo.CharacterRepository,
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inventories dnfrepo.InventoryRepository,
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_ dnfrepo.EquipmentRepository,
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) error {
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if characters == nil || inventories == nil {
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return ErrOwnerUnavailable
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}
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character, found, err := characters.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(character.CharacterID) != characterID {
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return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
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}
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if strings.TrimSpace(character.AccountID) != accountID {
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return fmt.Errorf("%w: account=%s character=%s", ErrAccountMismatch, accountID, characterID)
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}
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inventory, found, err := inventories.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(inventory.CharacterID) != characterID || inventory.Slots == nil {
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return fmt.Errorf("%w: character=%s", ErrInventoryNotFound, characterID)
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}
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inventory = dnfrepo.CloneInventory(inventory)
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key := strconv.Itoa(int(dnfrepo.MainInventoryListType)) + ":" + strconv.Itoa(int(command.Slot))
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stack, found := inventory.Slots[key]
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if !found || stack.ItemID != int64(itemID) || stack.Count < 1 {
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return fmt.Errorf("%w: slot=%d item=%d count=%d", ErrItemMissing, command.Slot, stack.ItemID, stack.Count)
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}
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stack.Count--
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result = Result{Slot: command.Slot, Remaining: uint32(stack.Count), Removed: stack.Count == 0}
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if stack.Count == 0 {
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delete(inventory.Slots, key)
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} else {
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if stack.Extra == nil {
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stack.Extra = make(map[string]string, 2)
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}
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count := strconv.FormatInt(stack.Count, 10)
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stack.Extra["count"] = count
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stack.Extra["amount_or_count"] = count
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inventory.Slots[key] = stack
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}
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inventory.UpdatedAt = now
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return dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots)
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})
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if err != nil {
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return Result{}, err
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}
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return result, nil
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}
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