Files
90CNServer/server/internal/modules/dnf/creaturestate/inventory_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

85 lines
3.7 KiB
Go

package creaturestate
import (
"context"
"encoding/binary"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestReconcileInventoryRestoresPetEnchantAliasesFromTypedState(t *testing.T) {
ctx := context.Background()
const characterID = "77"
const itemID int64 = 400990167
const serial uint32 = 41
t.Run("worn equipment", func(t *testing.T) {
repos := dnfrepomemory.NewMemoryGroup()
raw := make([]byte, 43)
binary.LittleEndian.PutUint32(raw[5:9], serial)
binary.LittleEndian.PutUint32(raw[24:28], serial)
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: characterID, Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
t.Fatal(err)
}
if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{CharacterID: characterID, Entries: map[string]dnfrepo.EquipmentEntry{
"26": {SlotIndex: 26, ItemID: itemID, RawEntry: raw, Extra: map[string]string{"pet_enchant_card_item_id": "0", "enchant_card_id": "0"}},
}}); err != nil {
t.Fatal(err)
}
if err := repos.Pet.Save(ctx, dnfrepo.PetRecord{CharacterID: characterID, EquippedKey: "41", Entries: map[string]dnfrepo.PetEntry{
"41": {PetKey: "41", CreatureKey: serial, ItemID: itemID, SourceListType: 3, SourceSlotIndex: 26, Extra: map[string]string{"pet_enchant_card_item_id": "10008729", "pet_enchant_upgrade_count": "2"}},
}}); err != nil {
t.Fatal(err)
}
changed, err := ReconcileInventory(ctx, characterID, repos.Inventory, repos.Equipment, repos.Pet)
if err != nil || !changed {
t.Fatalf("ReconcileInventory changed=%t err=%v", changed, err)
}
equipment, found, err := repos.Equipment.Load(ctx, characterID)
if err != nil || !found {
t.Fatalf("load equipment found=%t err=%v", found, err)
}
entry := equipment.Entries["26"]
if got := binary.LittleEndian.Uint32(entry.RawEntry[0x10:0x14]); got != 10008729 || entry.RawEntry[0x14] != 2 {
t.Fatalf("equipment enchant raw=%d/%d", got, entry.RawEntry[0x14])
}
if entry.Extra["pet_enchant_card_item_id"] != "10008729" {
t.Fatalf("equipment enchant extra=%+v", entry.Extra)
}
})
t.Run("pet inventory", func(t *testing.T) {
repos := dnfrepomemory.NewMemoryGroup()
raw := make([]byte, 119)
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: characterID, Slots: map[string]dnfrepo.ItemStack{
"7:48": {ItemID: itemID, Count: 1, RawEntry: raw, Extra: map[string]string{"creature_serial_or_handle": "41", "pet_enchant_card_item_id": "0", "enchant_card_id": "0"}},
}}); err != nil {
t.Fatal(err)
}
if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{CharacterID: characterID, Entries: map[string]dnfrepo.EquipmentEntry{}}); err != nil {
t.Fatal(err)
}
if err := repos.Pet.Save(ctx, dnfrepo.PetRecord{CharacterID: characterID, Entries: map[string]dnfrepo.PetEntry{
"41": {PetKey: "41", CreatureKey: serial, ItemID: itemID, SourceListType: 7, SourceSlotIndex: 48, Extra: map[string]string{"pet_enchant_card_item_id": "10008729", "pet_enchant_upgrade_count": "2"}},
}}); err != nil {
t.Fatal(err)
}
changed, err := ReconcileInventory(ctx, characterID, repos.Inventory, repos.Equipment, repos.Pet)
if err != nil || !changed {
t.Fatalf("ReconcileInventory changed=%t err=%v", changed, err)
}
inventory, found, err := repos.Inventory.Load(ctx, characterID)
if err != nil || !found {
t.Fatalf("load inventory found=%t err=%v", found, err)
}
stack := inventory.Slots["7:48"]
if stack.Extra["pet_enchant_card_item_id"] != "10008729" || binary.LittleEndian.Uint32(stack.RawEntry[0x0E:0x12]) != 10008729 || stack.RawEntry[0x12] != 2 {
t.Fatalf("inventory enchant stack=%+v raw=%x", stack.Extra, stack.RawEntry)
}
})
}