服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
60 lines
2.6 KiB
Go
60 lines
2.6 KiB
Go
package inventory
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import (
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"encoding/binary"
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"fmt"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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)
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func buildChronicleGrowthErrorAck(code byte) []byte { return []byte{0, code} }
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func buildChronicleGrowthSuccessAck(result ChronicleGrowthResult) []byte {
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body := make([]byte, 3+len(result.Consumptions)*7)
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body[0] = 1
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if result.Succeeded {
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body[1] = 1
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}
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body[2] = byte(len(result.Consumptions))
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offset := 3
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for _, item := range result.Consumptions {
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body[offset] = item.ListType
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binary.LittleEndian.PutUint16(body[offset+1:offset+3], uint16(item.Slot))
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binary.LittleEndian.PutUint32(body[offset+3:offset+7], uint32(item.Count))
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offset += 7
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}
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return body
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}
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func ownerAppliedChronicleGrowthResult(opcode uint16, cmd Command, result ChronicleGrowthResult) alignedcmd.Result {
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if result.Conversion {
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refreshes := make([]alignedcmd.ItemSlotRefresh, 0, 1+len(result.Consumptions))
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refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: listTypeMain, SlotIndex: result.TargetSlot})
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for _, item := range result.Consumptions {
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refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: item.ListType, SlotIndex: item.Slot})
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}
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: true,
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Operation: cmd.Operation,
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Reason: fmt.Sprintf("equipment emancipation applied: target=%d source=%d output=%d ticket=%d consumed_rows=%d",
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cmd.ChronicleTargetSlot, cmd.ChronicleTargetID, result.OutputItemID, cmd.ChronicleTicketID, len(result.Consumptions)),
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UpperResponses: []alignedcmd.UpperResponse{class1Response(opcode, buildChronicleGrowthSuccessAck(result))},
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PostResponseItemSlotClears: []alignedcmd.ItemSlotRefresh{{ListType: listTypeMain, SlotIndex: result.TargetSlot}},
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ItemSlotRefreshes: refreshes,
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}
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}
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: true,
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Operation: cmd.Operation,
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Reason: fmt.Sprintf("chronicle growth applied: target=%d level=%d->%d ticket=%d material=%d count=%d",
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cmd.ChronicleTargetID, result.OldLevel, result.NewLevel, cmd.ChronicleTicketID, cmd.ChronicleMaterialID, result.MaterialCount),
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// The current client resolves the target immediately from its inventory
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// after the ACK. Publish only that updated row before the ACK; the ACK's
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// consumed rows are the authoritative ticket/material decrement.
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PreResponseItemSlotRefreshes: []alignedcmd.ItemSlotRefresh{{ListType: listTypeMain, SlotIndex: result.TargetSlot}},
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UpperResponses: []alignedcmd.UpperResponse{class1Response(opcode, buildChronicleGrowthSuccessAck(result))},
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}
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}
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