Files
90CNServer/server/internal/modules/dnf/inventory/weakness_potion_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

154 lines
4.9 KiB
Go

package inventory
import (
"context"
"testing"
"time"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
dnfweaknesspotion "longheng.io/server/internal/modules/dnf/weaknesspotion"
)
// 使用防虚弱药剂后,服务端必须自己记住效果:客户端只在本地生效(活体抓包确认没有
// 任何上行包携带该状态),所以由 itemID 落一份持久免疫窗口,并立刻清掉当前虚弱。
func TestHandlerUseStackableAppliesAntiWeaknessPotionWindow(t *testing.T) {
ctx := context.Background()
const itemID = int64(10087825) // 防虚弱药剂(30 分钟)
repos := dnfrepomemory.NewMemoryGroup()
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "78", AccountID: "acc", Level: 60,
Stats: map[string]int64{
dnfweaknesspotion.WeaknessLevelStatKey: 9,
dnfweaknesspotion.WeaknessRecoveryAtStatKey: 1_700_000_000,
},
}); err != nil {
t.Fatal(err)
}
saveTestInventory(t, ctx, repos, dnfrepo.InventoryRecord{
CharacterID: "78",
Slots: map[string]dnfrepo.ItemStack{
slotKey(listTypeMain, 5): {
ItemID: itemID,
Count: 2,
Extra: map[string]string{
"item_kind": "stackable",
"pvf_path": "stackable/10087001/10087825.stk",
"stackable_type": "[waste]",
},
},
},
})
resolver := func(resolvedID int64) (alignedcmd.StackableUseResolution, error) {
return alignedcmd.StackableUseResolution{
ItemID: resolvedID,
PVFPath: "stackable/10087001/10087825.stk",
StackableType: "[waste]",
}, nil
}
before := time.Now().UTC()
got, err := NewHandler().Handle(ctx, alignedcmd.Request{
Opcode: uint16(dnfenum.CmdPacketUseStackable),
Body: []byte{
0x05, 0x00,
listTypeMain,
0x11, 0x22, 0x33, 0x44,
0x91, 0xED, 0x99, 0x00, // 10087825 little endian
0x00, 0x00, 0x00, 0x00,
},
AccountID: "acc",
SelectedCharacterID: 78,
Repositories: repos,
StackableUseResolver: resolver,
})
if err != nil {
t.Fatalf("Handle error = %v", err)
}
if !got.Handled {
t.Fatalf("使用未被处理: %+v", got)
}
loaded := loadTestInventory(t, ctx, repos, "78")
if stack := loaded.Slots[slotKey(listTypeMain, 5)]; stack.Count != 1 {
t.Fatalf("道具未被消耗: %+v", stack)
}
character, found, err := repos.Character.Load(ctx, "78")
if err != nil || !found {
t.Fatalf("character reload err=%v found=%t", err, found)
}
if level := character.Stats[dnfweaknesspotion.WeaknessLevelStatKey]; level != 0 {
t.Fatalf("当前虚弱未被清除: stamina=%d", level)
}
if at := character.Stats[dnfweaknesspotion.WeaknessRecoveryAtStatKey]; at != 0 {
t.Fatalf("虚弱恢复锚点未清零: %d", at)
}
until := dnfweaknesspotion.ImmuneUntil(character.Stats)
want := before.Add(1800 * time.Second).Unix()
if until < want || until > want+5 {
t.Fatalf("免疫窗口=%d want≈%d", until, want)
}
}
// 家族外的消耗品不得碰虚弱字段,也不得产生 op541 计数。
func TestHandlerUseStackableLeavesWeaknessFieldsAloneForOtherItems(t *testing.T) {
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "78", AccountID: "acc", Level: 60,
Stats: map[string]int64{dnfweaknesspotion.WeaknessLevelStatKey: 5},
}); err != nil {
t.Fatal(err)
}
saveTestInventory(t, ctx, repos, dnfrepo.InventoryRecord{
CharacterID: "78",
Slots: map[string]dnfrepo.ItemStack{
slotKey(listTypeMain, 5): {
ItemID: 1001,
Count: 2,
Extra: map[string]string{
"item_kind": "stackable",
"pvf_path": "stackable/1001.stk",
"stackable_type": "[waste]",
},
},
},
})
resolver := func(resolvedID int64) (alignedcmd.StackableUseResolution, error) {
return alignedcmd.StackableUseResolution{
ItemID: resolvedID, PVFPath: "stackable/1001.stk", StackableType: "[waste]",
}, nil
}
got, err := NewHandler().Handle(ctx, alignedcmd.Request{
Opcode: uint16(dnfenum.CmdPacketUseStackable),
Body: []byte{
0x05, 0x00,
listTypeMain,
0x11, 0x22, 0x33, 0x44,
0xE9, 0x03, 0x00, 0x00, // 1001
0x00, 0x00, 0x00, 0x00,
},
AccountID: "acc",
SelectedCharacterID: 78,
Repositories: repos,
StackableUseResolver: resolver,
})
if err != nil || !got.Handled {
t.Fatalf("Handle err=%v result=%+v", err, got)
}
if len(got.DailyUseStates) != 0 {
t.Fatalf("无上限道具不应产生每日次数投影: %+v", got.DailyUseStates)
}
character, _, err := repos.Character.Load(ctx, "78")
if err != nil {
t.Fatal(err)
}
if character.Stats[dnfweaknesspotion.WeaknessLevelStatKey] != 5 {
t.Fatalf("家族外道具改动了虚弱: %+v", character.Stats)
}
if dnfweaknesspotion.ImmuneUntil(character.Stats) != 0 {
t.Fatalf("家族外道具写入了免疫窗口: %+v", character.Stats)
}
}