Files
90CNServer/server/internal/modules/dnf/itemlock/owner.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

209 lines
5.9 KiB
Go

package itemlock
import (
"context"
"errors"
"fmt"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
listTypeMain byte = 0
listTypeAvatar byte = 1
listTypePersonalCargo byte = 2
listTypeEquipment byte = 3
listTypePet byte = 7
listTypeAccountCargo byte = 12
lockStateActive = "1"
)
var (
ErrOwnerUnavailable = errors.New("itemlock owner unavailable")
ErrCharacterRequired = errors.New("selected character id required")
ErrInventoryNotFound = errors.New("inventory record not found")
ErrUnsupportedList = errors.New("itemlock list type is not supported")
ErrSlotNotFound = errors.New("itemlock slot not found")
ErrAlreadyLocked = errors.New("item is already locked")
ErrNotLocked = errors.New("item is not locked")
ErrEquipmentOwnerRequired = errors.New("equipment item lock requires equipment owner")
ErrAccountRequired = errors.New("authenticated account id required")
ErrAccountOwnerRequired = errors.New("account cargo item lock requires the account inventory owner")
)
type Owner struct {
repo dnfrepo.InventoryRepository
accountRepo dnfrepo.AccountInventoryRepository
accountItems dnfrepo.AccountCharacterItemUnitOfWork
}
type Result struct {
CharacterID string
ListType byte
SlotIndex int16
State string
Changed bool
}
func NewOwner(repos dnfrepo.Group) (*Owner, error) {
if repos.Inventory == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{
repo: repos.Inventory,
accountRepo: repos.AccountInventory,
accountItems: repos.AccountItems,
}, nil
}
func (o *Owner) Apply(ctx context.Context, cmd Command) (Result, error) {
if o == nil || o.repo == nil {
return Result{}, ErrOwnerUnavailable
}
if cmd.SelectedCharacterID == 0 {
return Result{}, ErrCharacterRequired
}
if err := checkListType(cmd.ListType); err != nil {
return Result{}, err
}
characterID := strconv.FormatUint(uint64(cmd.SelectedCharacterID), 10)
record, ok, err := o.repo.Load(ctx, characterID)
if err != nil {
return Result{}, err
}
if !ok {
return Result{}, ErrInventoryNotFound
}
record = dnfrepo.CloneInventory(record)
record.CharacterID = characterID
if record.Slots == nil {
record.Slots = make(map[string]dnfrepo.ItemStack)
}
if record.Warehouse == nil {
record.Warehouse = make(map[string]dnfrepo.ItemStack)
}
items, field := itemMapForList(&record, cmd.ListType)
key := slotKey(cmd.ListType, cmd.SlotIndex)
stack, ok := items[key]
if !ok {
return Result{}, fmt.Errorf("%w: list=%d slot=%d", ErrSlotNotFound, cmd.ListType, cmd.SlotIndex)
}
result := Result{
CharacterID: characterID,
ListType: cmd.ListType,
SlotIndex: cmd.SlotIndex,
State: currentLockState(stack),
}
switch cmd.Operation {
case "request_item_lock":
if isLocked(stack) {
return Result{}, fmt.Errorf("%w: list=%d slot=%d", ErrAlreadyLocked, cmd.ListType, cmd.SlotIndex)
}
stack = setLockState(stack, lockStateActive, cmd.ListType, cmd.SlotIndex)
result.State = lockStateActive
result.Changed = true
case "request_item_unlock":
if !isLocked(stack) {
return Result{}, fmt.Errorf("%w: list=%d slot=%d", ErrNotLocked, cmd.ListType, cmd.SlotIndex)
}
stack = clearLockState(stack)
result.State = ""
result.Changed = true
case "request_item_unlock_cancel":
if !isLocked(stack) {
return Result{}, fmt.Errorf("%w: list=%d slot=%d", ErrNotLocked, cmd.ListType, cmd.SlotIndex)
}
if currentLockState(stack) != lockStateActive {
stack = setLockState(stack, lockStateActive, cmd.ListType, cmd.SlotIndex)
result.Changed = true
}
result.State = lockStateActive
default:
return Result{}, fmt.Errorf("unsupported itemlock operation %q", cmd.Operation)
}
if !result.Changed {
return result, nil
}
items[key] = stack
record.UpdatedAt = time.Now()
if err := dnfrepo.SaveInventoryFields(ctx, o.repo, record, field); err != nil {
return Result{}, err
}
return result, nil
}
func checkListType(listType byte) error {
switch listType {
case listTypeMain, listTypeAvatar, listTypePersonalCargo, listTypePet:
return nil
case listTypeEquipment:
return ErrEquipmentOwnerRequired
default:
return fmt.Errorf("%w: %d", ErrUnsupportedList, listType)
}
}
func itemMapForList(record *dnfrepo.InventoryRecord, listType byte) (map[string]dnfrepo.ItemStack, dnfrepo.InventoryField) {
if listType == listTypePersonalCargo {
return record.Warehouse, dnfrepo.InventoryFieldWarehouse
}
return record.Slots, dnfrepo.InventoryFieldSlots
}
func slotKey(listType byte, slotIndex int16) string {
return fmt.Sprintf("%d:%d", listType, slotIndex)
}
func isLocked(stack dnfrepo.ItemStack) bool {
switch strings.ToLower(strings.TrimSpace(currentLockState(stack))) {
case "1", "2", "active", "locked", "unlocking", "pending_unlock":
return true
default:
return false
}
}
func currentLockState(stack dnfrepo.ItemStack) string {
if stack.Extra == nil {
return ""
}
return strings.TrimSpace(stack.Extra["equipment_lock_state"])
}
func setLockState(stack dnfrepo.ItemStack, state string, listType byte, slotIndex int16) dnfrepo.ItemStack {
if stack.Extra == nil {
stack.Extra = make(map[string]string, 5)
}
stack.Extra["equipment_lock_state"] = state
stack.Extra["equipment_lock_kind"] = "equipment"
stack.Extra["equipment_lock_list_type"] = strconv.Itoa(int(listType))
stack.Extra["equipment_lock_slot"] = strconv.Itoa(int(slotIndex))
delete(stack.Extra, "equipment_lock_remaining_seconds")
return stack
}
func clearLockState(stack dnfrepo.ItemStack) dnfrepo.ItemStack {
if stack.Extra == nil {
return stack
}
delete(stack.Extra, "equipment_lock_state")
delete(stack.Extra, "equipment_lock_kind")
delete(stack.Extra, "equipment_lock_list_type")
delete(stack.Extra, "equipment_lock_slot")
delete(stack.Extra, "equipment_lock_remaining_seconds")
if len(stack.Extra) == 0 {
stack.Extra = nil
}
return stack
}