服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
38 lines
1013 B
Go
38 lines
1013 B
Go
package protocol
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import (
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"bytes"
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"math/bits"
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"testing"
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)
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func TestEncodeLatestUpperClass0Opcode1BodyMatchesCurrentEXEInverse(t *testing.T) {
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plain := []byte{0x37, 0x00, 0x00, 0x00, 0x08, 0xef, 0x0b, 0x10}
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encoded := EncodeLatestUpperClass0Opcode1Body(plain)
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want := []byte{0x0a, 0xd6, 0xd6, 0xd6, 0xf6, 0x69, 0xfa, 0x96}
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if !bytes.Equal(encoded, want) {
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t.Fatalf("encoded body = %x, want %x", encoded, want)
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}
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if len(encoded) != len(plain) {
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t.Fatalf("encoded len = %d, want %d", len(encoded), len(plain))
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}
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decoded := make([]byte, len(encoded))
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for i, value := range encoded {
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decoded[i] = bits.RotateLeft8(value, 6) ^ 0xb5
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}
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if !bytes.Equal(decoded, plain) {
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t.Fatalf("current EXE decode result = %x, want %x", decoded, plain)
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}
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}
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func TestEncodeLatestUpperClass0Opcode1BodyReturnsIndependentCopy(t *testing.T) {
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plain := []byte{1, 2, 3}
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encoded := EncodeLatestUpperClass0Opcode1Body(plain)
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encoded[0] = 0
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if plain[0] != 1 {
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t.Fatalf("plain body was mutated: %x", plain)
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}
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}
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