服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
64 lines
2.1 KiB
Go
64 lines
2.1 KiB
Go
package protocol
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import "encoding/binary"
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const LegacyGameHeaderSize = 13
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// LegacyGameHeader 是当前 90 级客户端在 game 端口上行仍会发送的 13 字节业务头。
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// 这里只做 wire 结构解析;checksum 字段受客户端会话编码影响,暂不作为丢包依据。
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type LegacyGameHeader struct {
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Cmd byte
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Type uint16
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Length uint32
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Checksum uint32
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Sequence uint16
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}
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// LegacyGamePacket 是 13 字节 game 业务包视图。
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type LegacyGamePacket struct {
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Header LegacyGameHeader
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Body []byte
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}
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// BuildFixed15GameServerPacket builds the fixed server-side header used by
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// the GET_USERINFO/NOTI character-select exchange. It is deliberately kept
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// separate from the 13-byte client legacy header: byte 7 is the server route
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// discriminator and bytes 8..14 are reserved.
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func BuildFixed15GameServerPacket(cmd byte, typ uint16, body []byte, route byte) ([]byte, error) {
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const headerSize = 15
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total := headerSize + len(body)
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if uint64(total) > uint64(^uint32(0)) {
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return nil, ErrPacketTooLarge
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}
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packet := make([]byte, total)
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packet[0] = cmd
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binary.LittleEndian.PutUint16(packet[1:3], typ)
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binary.LittleEndian.PutUint32(packet[3:7], uint32(total))
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packet[7] = route
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copy(packet[headerSize:], body)
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return packet, nil
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}
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// ParseLegacyGamePacket 解析客户端上行的 13 字节 game 业务包。
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// 它不写业务状态,只返回 cmd/type/body 给服务端分发层继续判定。
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func ParseLegacyGamePacket(packet []byte) (LegacyGamePacket, error) {
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if len(packet) < LegacyGameHeaderSize {
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return LegacyGamePacket{}, ErrPacketTooShort
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}
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length := binary.LittleEndian.Uint32(packet[3:7])
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if length < LegacyGameHeaderSize || int(length) != len(packet) {
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return LegacyGamePacket{}, ErrPacketLength
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}
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header := LegacyGameHeader{
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Cmd: packet[0],
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Type: binary.LittleEndian.Uint16(packet[1:3]),
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Length: length,
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Checksum: binary.LittleEndian.Uint32(packet[7:11]),
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Sequence: binary.LittleEndian.Uint16(packet[11:13]),
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}
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return LegacyGamePacket{
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Header: header,
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Body: cloneBytes(packet[LegacyGameHeaderSize:]),
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}, nil
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}
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