服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
58 lines
1.8 KiB
Go
58 lines
1.8 KiB
Go
package quest
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import dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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// MainContinuityLevelFloor returns the minimum level required by the next
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// currently reachable PVF epic quest after the supplied quests are completed.
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// It applies the same job, grow-type, prerequisite, answer, collision, and
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// visibility predicates as op21 while evaluating the successor at its own
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// minimum level. Different eligible target levels are treated as an ambiguous
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// branch and fail closed.
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func (c *Catalog) MainContinuityLevelFloor(
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character CharacterEligibility,
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record dnfrepo.QuestRecord,
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completedQuestIDs ...int64,
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) (int, bool) {
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if c == nil || len(completedQuestIDs) == 0 {
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return 0, false
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}
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primary, found := c.Find(completedQuestIDs[0])
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if !found || normalizeQuestTag(primary.Grade) != "epic" ||
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!definitionMatchesCharacter(primary, character) {
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return 0, false
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}
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completed, active := questStateSets(record)
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for _, questID := range completedQuestIDs {
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if questID <= 0 {
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return 0, false
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}
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completed[questID] = struct{}{}
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delete(active, questID)
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}
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answers := questAnswerSelections(record)
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targetLevel := 0
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seen := make(map[int64]struct{})
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for _, questID := range completedQuestIDs {
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for _, successor := range c.Successors(questID) {
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if _, duplicate := seen[successor.ID]; duplicate {
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continue
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}
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seen[successor.ID] = struct{}{}
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if normalizeQuestTag(successor.Grade) != "epic" ||
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successor.LevelMin <= character.Level {
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continue
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}
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atGate := character
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atGate.Level = successor.LevelMin
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if !c.definitionAcceptable(successor, atGate, completed, active, answers, true) {
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continue
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}
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if targetLevel != 0 && targetLevel != successor.LevelMin {
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return 0, false
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}
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targetLevel = successor.LevelMin
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}
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}
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return targetLevel, targetLevel > 0
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}
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