Files
90CNServer/server/internal/modules/dnf/raid/luke_pvf_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

162 lines
6.5 KiB
Go

package raid
import (
"path/filepath"
"reflect"
"testing"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestRealScriptPVFLukeSingleRoutes(t *testing.T) {
pvfPath := filepath.Clean(filepath.Join("..", "..", "..", "..", "..", "runtime", "data", "dnf", "Script.pvf"))
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Skipf("runtime Script.pvf unavailable: %v", err)
}
config, err := LoadLukeConfig(archive)
if err != nil {
t.Fatalf("LoadLukeConfig error = %v", err)
}
if config.Raid == nil || config.Raid.SingleMode == nil {
t.Fatal("Luke single config missing")
}
if config.DailyAccountEnterLimit != 10 || config.Raid.StartDelaySeconds != 3 ||
config.Raid.EntryCost.ItemID != 10159649 || config.Raid.EntryCost.Count != 1 {
t.Fatalf("Luke global config = %+v", config)
}
if got := config.LightRoute; len(got) != 6 || got[0] != 5323 || got[5] != 5328 {
t.Fatalf("light route = %v", got)
}
if got := config.DarkRoute; len(got) != 6 || got[0] != 5329 || got[5] != 5334 {
t.Fatalf("dark route = %v", got)
}
}
// TestRealScriptPVFLukePhaseMechanismTables pins the phase-one object tables and
// the per-gate route classifiers the two-phase runtime owner needs. Every value
// here is read from etc/raid/luke/luke.etc.
func TestRealScriptPVFLukePhaseMechanismTables(t *testing.T) {
pvfPath := filepath.Clean(filepath.Join("..", "..", "..", "..", "..", "runtime", "data", "dnf", "Script.pvf"))
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Skipf("runtime Script.pvf unavailable: %v", err)
}
config, err := LoadLukeConfig(archive)
if err != nil {
t.Fatalf("LoadLukeConfig error = %v", err)
}
if config.Raid == nil || len(config.Raid.Phases) != 2 {
t.Fatalf("Luke ordinary phases = %+v", config.Raid)
}
if config.Raid.WeeklyEnterCount != [2]int{20, 2} {
t.Fatalf("weekly enter count = %v want [20 2]", config.Raid.WeeklyEnterCount)
}
if config.SanctumTimerCount != 5 {
t.Fatalf("sanctum timer count = %d want 5", config.SanctumTimerCount)
}
wantSanctums := []LukeSanctumObjectCount{
{Section: "birth sanctum", Count: 5, DungeonID: 5054},
{Section: "extinction sanctum", Count: 5, DungeonID: 5055},
{Section: "spread sanctum", Count: 5, DungeonID: 5056},
}
if !reflect.DeepEqual(config.SanctumObjectCounts, wantSanctums) {
t.Fatalf("sanctum object counts = %+v want %+v", config.SanctumObjectCounts, wantSanctums)
}
wantDestroy := []LukePhaseOneObjectDestroy{
{Group: 0, Minimum: 0, Maximum: 5},
{Group: 1, Minimum: 6, Maximum: 10},
{Group: 2, Minimum: 11, Maximum: 15},
}
if !reflect.DeepEqual(config.PhaseOneObjectDestroy, wantDestroy) {
t.Fatalf("1phase obj destroy = %+v want %+v", config.PhaseOneObjectDestroy, wantDestroy)
}
wantCards := []int{0, 0, 0, 3, 3, 3, 6, 6, 6, 9, 9, 9, 12, 12, 12}
if !reflect.DeepEqual(config.CardSetMapInfo, wantCards) {
t.Fatalf("card set map info = %v want %v", config.CardSetMapInfo, wantCards)
}
// Phase one declares no revive-coin cap and no minimum clear count; every
// gate is a one-party sanctum carrying its own destructible object group.
phaseOne := config.Raid.Phases[0]
if phaseOne.CoinLimit != 0 || phaseOne.MinimalDungeonClearCount != 0 {
t.Fatalf("phase one coin_limit=%d minimum_clear=%d", phaseOne.CoinLimit, phaseOne.MinimalDungeonClearCount)
}
wantObjects := map[uint32]string{
5054: "birth sanctum object",
5055: "extinction sanctum object",
5056: "spread sanctum object",
}
if len(phaseOne.Dungeons) != len(wantObjects) {
t.Fatalf("phase one dungeons = %+v", phaseOne.Dungeons)
}
for _, dungeon := range phaseOne.Dungeons {
want, ok := wantObjects[dungeon.Index]
if !ok {
t.Fatalf("unexpected phase one dungeon=%d", dungeon.Index)
}
if dungeon.PartyMax != 1 || dungeon.HP != 3 || dungeon.LockoutType != [2]int{0, 0} {
t.Fatalf("phase one dungeon=%d party_max=%d hp=%d lockout=%v",
dungeon.Index, dungeon.PartyMax, dungeon.HP, dungeon.LockoutType)
}
if !reflect.DeepEqual(dungeon.DestroyObjects, []string{want}) {
t.Fatalf("phase one dungeon=%d destroy objects=%v want=[%q]", dungeon.Index, dungeon.DestroyObjects, want)
}
}
// Phase two caps revive coins and tags every gate with its route: 4 on the
// light chain, 5 on the dark one, 0 on the two shared rooms (energy control
// 5063 and energy save 5066).
phaseTwo := config.Raid.Phases[1]
if phaseTwo.CoinLimit != 20 || phaseTwo.MinimalDungeonClearCount != 2 {
t.Fatalf("phase two coin_limit=%d minimum_clear=%d", phaseTwo.CoinLimit, phaseTwo.MinimalDungeonClearCount)
}
wantLockout := map[uint32]int{
5311: 4, 5057: 4, 5059: 4, 5064: 4, 5061: 4,
5313: 5, 5058: 5, 5060: 5, 5065: 5, 5062: 5,
5063: 0, 5066: 0,
}
if len(phaseTwo.Dungeons) != len(wantLockout) {
t.Fatalf("phase two dungeons = %d want %d", len(phaseTwo.Dungeons), len(wantLockout))
}
for _, dungeon := range phaseTwo.Dungeons {
want, ok := wantLockout[dungeon.Index]
if !ok {
t.Fatalf("unexpected phase two dungeon=%d", dungeon.Index)
}
if dungeon.LockoutType != [2]int{want, 0} {
t.Fatalf("phase two dungeon=%d lockout=%v want [%d 0]", dungeon.Index, dungeon.LockoutType, want)
}
if len(dungeon.DestroyObjects) != 0 {
t.Fatalf("phase two dungeon=%d unexpected destroy objects=%v", dungeon.Index, dungeon.DestroyObjects)
}
}
// The rank table is shared by both phases and the single-mode phase.
wantRank := []AntonRankCondition{
{MinimumDeaths: 0, MaximumDeaths: 1, Rank: 0},
{MinimumDeaths: 2, MaximumDeaths: 5, Rank: 1},
{MinimumDeaths: 6, MaximumDeaths: 9, Rank: 2},
{MinimumDeaths: 10, MaximumDeaths: 14, Rank: 3},
}
for index, phase := range []AntonPhase{phaseOne, phaseTwo, config.Raid.SingleMode.Phase} {
if !reflect.DeepEqual(phase.RankConditions, wantRank) {
t.Fatalf("phase %d rank conditions = %+v want %+v", index, phase.RankConditions, wantRank)
}
}
// All three [MINIMAL DUNGEON CLEAR COUNT] values the reward gate can read
// (dnfbridge runtimeRaidPhaseMinimalClearRequirement) are pinned here, because
// they are three different answers and one of them is easy to get wrong:
//
// - phase one 0 and phase two 2 are the official reward condition
// 「1阶段:无条件 / 2阶段:通关2个以上的地下城」;
// - the single-mode block omits the section entirely, so the shared parser
// defaults it to 1 (anton_pvf.go:503) instead of inheriting team phase
// one's 0. If single mode ever started reading that 0, the raid would pay
// its whole roster without anyone clearing a gate.
if got := config.Raid.SingleMode.Phase.MinimalDungeonClearCount; got != 1 {
t.Fatalf("single-mode minimum clear count = %d want 1", got)
}
}