服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
78 lines
2.1 KiB
Go
78 lines
2.1 KiB
Go
package repository
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import (
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"context"
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"strings"
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"time"
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"longheng.io/server/internal/platform/db"
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)
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type QuestRepository interface {
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db.Store[QuestRecord]
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}
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// QuestStateEntryWriter persists one high-frequency quest state without
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// rewriting the character's complete quest history. Implementations must also
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// advance the parent record's UpdatedAt value atomically with the entry.
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type QuestStateEntryWriter interface {
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SaveQuestStateEntry(
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context.Context,
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string,
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QuestField,
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int64,
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QuestState,
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time.Time,
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) error
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}
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type QuestRecord struct {
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CharacterID string `json:"character_id"`
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States map[int64]QuestState `json:"states,omitempty"`
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Progress map[int64]QuestState `json:"progress,omitempty"`
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UpdatedAt time.Time `json:"updated_at,omitempty"`
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}
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type QuestState struct {
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Status string `json:"status,omitempty"`
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TriggerType byte `json:"trigger_type,omitempty"`
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ProgressValue int64 `json:"progress_value,omitempty"`
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RewardSelectIndex int64 `json:"reward_select_index,omitempty"`
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Multiplier int64 `json:"multiplier,omitempty"`
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UpdatedAt time.Time `json:"updated_at,omitempty"`
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Extra map[string]string `json:"extra,omitempty"`
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}
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type QuestField string
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const (
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QuestFieldStates QuestField = "states"
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QuestFieldProgress QuestField = "progress"
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)
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func SaveQuestFields(ctx context.Context, repo QuestRepository, record QuestRecord, fields ...QuestField) error {
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return db.SaveFields(ctx, repo, record, QuestFields.Normalize, fields...)
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}
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func CloneQuest(record QuestRecord) QuestRecord {
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record.States = cloneQuestStateMap(record.States)
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record.Progress = cloneQuestStateMap(record.Progress)
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return record
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}
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func QuestKey(record QuestRecord) string {
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return strings.TrimSpace(record.CharacterID)
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}
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func cloneQuestStateMap(in map[int64]QuestState) map[int64]QuestState {
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if len(in) == 0 {
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return nil
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}
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out := make(map[int64]QuestState, len(in))
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for key, value := range in {
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value.Extra = cloneStringMap(value.Extra)
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out[key] = value
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}
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return out
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}
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