Files
90CNServer/server/internal/modules/dnf/wedding/shop.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

100 lines
3.0 KiB
Go

package wedding
import (
"context"
"errors"
"sort"
"time"
repo "longheng.io/server/internal/modules/dnf/repository"
)
// LovePointMaterial is the PVF shop currency, not a physical inventory stack.
const LovePointMaterial = 10002606
var ErrShopLoveMissing = errors.New("wedding shop love points are insufficient")
type RingPurchase struct {
ActorID, PartnerID, AccountID string
Item Item
Gold, Love int64
Now time.Time
Grant func(*repo.InventoryRecord, Item) error
}
// BuyRingTicket debits the buyer's gold and the reciprocal couple currency
// together with the real inventory grant. It does not upgrade either ring.
func BuyRingTicket(ctx context.Context, repos repo.Group, cat *Catalog, cmd RingPurchase) (Result, error) {
if cat == nil || repos.CharacterTrade == nil || cmd.ActorID == "" || cmd.ActorID == cmd.PartnerID || cmd.AccountID == "" || cmd.Now.IsZero() || cmd.Item.Count != 1 || cmd.Gold < 0 || cmd.Gold > 0x7fffffff || cmd.Love <= 0 || cmd.Grant == nil {
return Result{}, Invalid
}
known := false
for _, ticket := range cat.RingTickets[1:] {
known = known || ticket.ID == cmd.Item.ID
}
if !known {
return Result{}, Invalid
}
ids := []string{cmd.ActorID, cmd.PartnerID}
sort.Strings(ids)
var result Result
err := repos.CharacterTrade.WithinCharacterTrade(ctx, ids[0], ids[1], func(chars repo.CharacterRepository, bags repo.InventoryRepository) error {
for i, id := range []string{cmd.ActorID, cmd.PartnerID} {
c, found, err := chars.Load(ctx, id)
if err != nil {
return err
}
if !found {
return Missing
}
result.Characters[i] = repo.CloneCharacter(c)
}
a, b := &result.Characters[0], &result.Characters[1]
if a.AccountID != cmd.AccountID {
return Invalid
}
if err := Validate(*a, *b, cat, 9, cmd.Now); err != nil {
return err
}
if a.Stats["gold"] < cmd.Gold {
return GoldMissing
}
if a.Stats["gold"] > 0x7fffffff {
return Invalid
}
if a.Stats["wedding_love"] != b.Stats["wedding_love"] || a.Stats["wedding_love"] < cmd.Love || a.Stats["wedding_love"] > cat.MaxLove {
return ErrShopLoveMissing
}
bag, found, err := bags.Load(ctx, cmd.ActorID)
if err != nil {
return err
}
if !found || bag.CharacterID != cmd.ActorID {
return Invalid
}
bag = repo.CloneInventory(bag)
if err := cmd.Grant(&bag, cmd.Item); err != nil {
return err
}
a.Stats["gold"] -= cmd.Gold
a.Stats["wedding_love"] -= cmd.Love
b.Stats["wedding_love"] -= cmd.Love
for _, c := range []*repo.CharacterRecord{a, b} {
c.UpdatedAt = cmd.Now
if err := repo.SaveCharacterFields(ctx, chars, *c, repo.CharacterFieldStats); err != nil {
return err
}
}
bag.UpdatedAt = cmd.Now
if err := repo.SaveInventoryFields(ctx, bags, bag, repo.InventoryFieldSlots); err != nil {
return err
}
result.Inventories[0], result.AssetsChanged = bag, true
return nil
})
if err != nil {
return Result{}, err
}
return result, nil
}