Files
90CNServer/server/internal/modules/dnf/worldmap/real_scan_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

144 lines
4.0 KiB
Go

package worldmap
import (
"context"
"os"
"path"
"sort"
"strings"
"testing"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestRealScriptPVFUnknownSectionInventory(t *testing.T) {
pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("DNF_WORLDMAP_REAL_PVF_SMOKE is not set")
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath})
if err != nil {
t.Fatal(err)
}
table, err := LoadSource(context.Background(), archive, Options{})
if err != nil {
t.Fatal(err)
}
mapUnknown := make(map[string]int)
areaUnknown := make(map[string]int)
dungeonUnknown := make(map[string]int)
mazeUnknown := make(map[string]int)
for _, value := range table.Maps() {
for _, section := range value.UnknownSections {
key := sectionKey(section.Name)
mapUnknown[key]++
}
}
for _, value := range table.Areas() {
for _, section := range value.UnknownSections {
areaUnknown[sectionKey(section.Name)]++
}
}
for _, value := range table.Dungeons() {
for _, section := range value.UnknownSections {
dungeonUnknown[sectionKey(section.Name)]++
}
for _, maze := range value.Mazes {
for _, section := range maze.UnknownSections {
mazeUnknown[sectionKey(section.Name)]++
}
}
}
t.Logf("map unknown top20: %v", topSectionCounts(mapUnknown, 20))
t.Logf("area unknown top20: %v", topSectionCounts(areaUnknown, 20))
t.Logf("dungeon unknown top20: %v", topSectionCounts(dungeonUnknown, 20))
t.Logf("maze unknown top20: %v", topSectionCounts(mazeUnknown, 20))
}
func TestRealScriptPVFElvengardImportsStorageNPC(t *testing.T) {
pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("DNF_WORLDMAP_REAL_PVF_SMOKE is not set")
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath})
if err != nil {
t.Fatal(err)
}
mapPath := ""
for _, file := range archive.Files() {
if strings.EqualFold(path.Base(file.ArchivePath), "(f)new_seria_room.map") {
mapPath = file.ArchivePath
break
}
}
if mapPath == "" {
var candidates []string
for _, file := range archive.Files() {
value := strings.ToLower(file.ArchivePath + " " + file.Path + " " + file.Name)
if path.Ext(file.ArchivePath) == ".map" && (strings.Contains(value, "seria") || strings.Contains(value, "elvengard")) {
candidates = append(candidates, file.ArchivePath+" | "+file.Path+" | "+file.Name)
if len(candidates) == 12 {
break
}
}
}
t.Fatalf("(F)new_seria_room.map is absent from the runtime PVF; matching entries=%q", candidates)
}
text, err := archive.ReadText(mapPath)
if err != nil {
t.Fatalf("read %s: %v", mapPath, err)
}
doc, err := ParseDocument(mapPath, text)
if err != nil {
t.Fatalf("parse %s: %v", mapPath, err)
}
parsed, err := parseMapWithImports(0, mapPath, doc, func(candidate string) (string, *dnfpvf.Document, error) {
importText, err := archive.ReadText(candidate)
if err != nil {
return "", nil, err
}
importDoc, err := ParseDocument(candidate, importText)
if err != nil {
return "", nil, err
}
return candidate, importDoc, nil
})
if err != nil {
t.Fatalf("resolve imports for %s: %v", mapPath, err)
}
for _, spawn := range parsed.NPCs {
if spawn.NPCID == 22 && spawn.Direction == "[right]" && spawn.Position == (Point3{X: 187, Y: 200, Z: 0}) {
return
}
}
t.Fatalf("Storage.npc (id=22 at 187,200) not found in %s imported NPCs: %+v", mapPath, parsed.NPCs)
}
type sectionCount struct {
Name string
Count int
}
func sortedSectionCounts(values map[string]int) []sectionCount {
out := make([]sectionCount, 0, len(values))
for name, count := range values {
out = append(out, sectionCount{Name: name, Count: count})
}
sort.Slice(out, func(i, j int) bool {
if out[i].Count != out[j].Count {
return out[i].Count > out[j].Count
}
return out[i].Name < out[j].Name
})
return out
}
func topSectionCounts(values map[string]int, limit int) []sectionCount {
out := sortedSectionCounts(values)
if limit >= 0 && len(out) > limit {
out = out[:limit]
}
return out
}