服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
128 lines
5.3 KiB
Go
128 lines
5.3 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfitemdailylimit "longheng.io/server/internal/modules/dnf/itemdailylimit"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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// `[usable cera package]` 是另一条独立的消费路径(op518),改动之前它和开箱一样
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// 完全不看 `[total usable count]`。夹具 500 在原有礼包声明上多加一行
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// `[total usable count] 1`(每天只能开 1 个),其余(奖励行、可选项)与既有夹具一致。
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func mustCurrentCeraPackageDailyUseCatalog(t *testing.T) *pvfDungeonDropCatalog {
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t.Helper()
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source := dungeonDropCatalogTestSource{
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"monster/monster.lst": "",
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"stackable/stackable.lst": "500 `cash/test_package.stk`\n600 `material/test_reward.stk`\n",
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"equipment/equipment.lst": "700 `avatar/test_hat.equ`\n",
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"stackable/cash/test_package.stk": "[stackable type]\n`[usable cera package]`\n[stack limit]\n100\n" +
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"[expiration date]\n`2028-08-16 06:00:00`\n[total usable count]\n1\n" +
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"[package data]\n700 1\n600 3\n[/package data]\n",
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"stackable/material/test_reward.stk": "[stackable type]\n`[material]`\n[stack limit]\n999\n[usable period]\n7\n",
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"equipment/avatar/test_hat.equ": "[equipment type]\n`[hat avatar]`\n",
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}
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catalog, err := newPVFDungeonDropCatalog(source)
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if err != nil {
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t.Fatal(err)
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}
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return catalog
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}
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// 礼包开箱必须按礼包**自己的** PVF 上限计数:第一次成功并补一包 op541,第二次被拒、
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// 礼包不被消耗、计数不再增长。
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func TestCurrentCeraPackageChargesThePackagesOwnPVFDailyLimit(t *testing.T) {
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catalog := mustCurrentCeraPackageDailyUseCatalog(t)
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repositories := dnfrepomemory.NewMemoryGroup()
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ctx := context.Background()
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: "19", AccountID: "account-1", Level: 90, Stats: map[string]int64{},
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}); err != nil {
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t.Fatal(err)
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}
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sourceStack := dnfrepo.ItemStack{ItemID: 500, Count: 3}
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sourceEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, 75, sourceStack)
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sourceStack.RawEntry = append([]byte(nil), sourceEntry.data[:]...)
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{"0:75": sourceStack},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{
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options: options{
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accountID: "account-1",
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gameUpperHeader: gameUpperHeaderChannel13,
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gameUpperBodyCodec: gameUpperBodyCodecPlain,
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},
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pvfItemCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
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session := &gameSession{conn: connection, connID: "cera-package-daily-use", selectedCharacterID: 19}
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open := func() {
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t.Helper()
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connection.write.Reset()
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketOpenCerapackage),
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currentCeraPackageTestRequestBody(75, currentCeraPackageChoice{ItemID: 700, Option: 9}),
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); err != nil {
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t.Fatal(err)
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}
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}
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// 第一次:开包成功,源礼包 3 -> 2,计数 1,结果包之后补一包 op541(class 0)。
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open()
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ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if ack.Header.MsgID != uint16(dnfenum.CmdPacketOpenCerapackage) || !bytes.Equal(ack.Body, []byte{1, 75, 0}) {
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t.Fatalf("op518 ACK header=%+v body=%x", ack.Header, ack.Body)
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}
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_, rest = splitGameServerUpperPacket(t, rest)
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_, rest = splitCurrentSceneItemListPacket(t, rest)
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_, rest = splitCurrentSceneItemListPacket(t, rest)
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state, trailing := splitGameServerUpperPacket(t, rest)
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if state.Header.MsgID != currentItemDailyUseStateMsgID ||
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state.Header.Classification != currentItemDailyUseStateClass {
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t.Fatalf("开礼包后没有补发 op541: header=%+v body=%x trailing=%x", state.Header, state.Body, trailing)
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}
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wantState := []byte{1, 0, 0, 0, 0, 1}
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binary.LittleEndian.PutUint32(wantState[1:5], 500)
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if !bytes.Equal(state.Body, wantState) {
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t.Fatalf("op541 body=%x want=%x", state.Body, wantState)
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}
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if len(trailing) != 0 {
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t.Fatalf("op541 之后不该再有包: %x", trailing)
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}
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character, _, _ := repositories.Character.Load(ctx, "19")
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if got := dnfitemdailylimit.Used(character.Stats, 500); got != 1 {
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t.Fatalf("开礼包计数=%d want 1 stats=%+v", got, character.Stats)
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}
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// 第二次:到上限,必须拒绝,且不消耗礼包、计数不变。
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open()
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rejected, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if rejected.Header.MsgID != uint16(dnfenum.CmdPacketOpenCerapackage) ||
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!bytes.Equal(rejected.Body, []byte{0, 4}) {
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t.Fatalf("到上限后仍被放行: header=%+v body=%x", rejected.Header, rejected.Body)
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}
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if len(rest) != 0 {
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t.Fatalf("被拒的开包不该产生后续包: %x", rest)
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}
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inventory, _, _ := repositories.Inventory.Load(ctx, "19")
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if inventory.Slots["0:75"].Count != 2 {
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t.Fatalf("被拒的开包消耗了礼包: %+v", inventory.Slots)
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}
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character, _, _ = repositories.Character.Load(ctx, "19")
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if got := dnfitemdailylimit.Used(character.Stats, 500); got != 1 {
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t.Fatalf("被拒的开包改动了计数: %d stats=%+v", got, character.Stats)
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}
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}
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