Files
90CNServer/server/internal/services/dnfbridge/character_rename_bag_repair_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

260 lines
12 KiB
Go

package dnfbridge
import (
"context"
"strconv"
"testing"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
// newRenameRepairTestService builds the minimum service the repair needs: only
// the repository provider is exercised, no PVF catalog and no packet logger.
func newRenameRepairTestService(repositories dnfrepo.Group) *Service {
return &Service{
options: options{accountID: "account-1"},
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
}
func seedRenameRepairCharacter(
t *testing.T,
ctx context.Context,
repositories dnfrepo.Group,
characterID string,
stats map[string]int64,
slots map[string]dnfrepo.ItemStack,
) {
t.Helper()
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: characterID,
AccountID: "account-1",
Level: 90,
Stats: stats,
}); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: characterID, Slots: slots}); err != nil {
t.Fatal(err)
}
}
func loadRenameRepairInventory(t *testing.T, ctx context.Context, repositories dnfrepo.Group, characterID string) dnfrepo.InventoryRecord {
t.Helper()
inventory, found, err := repositories.Inventory.Load(ctx, characterID)
if err != nil || !found {
t.Fatalf("load inventory %s found=%t err=%v", characterID, found, err)
}
return inventory
}
func loadRenameRepairCharacter(t *testing.T, ctx context.Context, repositories dnfrepo.Group, characterID string) dnfrepo.CharacterRecord {
t.Helper()
character, found, err := repositories.Character.Load(ctx, characterID)
if err != nil || !found {
t.Fatalf("load character %s found=%t err=%v", characterID, found, err)
}
return character
}
// TestCharacterRenameShopCardRepairDeletesTheBagCardAndArmsTheRename is the live
// incident, reproduced: character 3333 bought commodity 100902 (item 2682290),
// which landed in bag slot 0:87 because the product was not recognized as a
// rename card. The repair must delete that row and arm the pending rename in one
// step, and must not disturb any other row.
func TestCharacterRenameShopCardRepairDeletesTheBagCardAndArmsTheRename(t *testing.T) {
repositories := dnfrepomemory.NewMemoryGroup()
ctx := context.Background()
cardKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 87)
otherKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 5)
seedRenameRepairCharacter(t, ctx, repositories, "5",
map[string]int64{"fatigue_battery_charge": 834},
map[string]dnfrepo.ItemStack{
cardKey: {ItemID: currentCharacterRenameShopCardItemID, Count: 1},
otherKey: {ItemID: 2660671, Count: 400},
},
)
service := newRenameRepairTestService(repositories)
if !service.repairCurrentCharacterRenameShopCardsForAccount(ctx, "account-1", []dnfrepo.CharacterRecord{{CharacterID: "5"}}) {
t.Fatal("repair reported no change for a bag holding the shop rename card")
}
inventory := loadRenameRepairInventory(t, ctx, repositories, "5")
if _, stillThere := inventory.Slots[cardKey]; stillThere {
t.Fatalf("shop rename card row %s survived the repair: %+v", cardKey, inventory.Slots[cardKey])
}
if other := inventory.Slots[otherKey]; other.ItemID != 2660671 || other.Count != 400 {
t.Fatalf("repair touched an unrelated row: %+v", other)
}
character := loadRenameRepairCharacter(t, ctx, repositories, "5")
if got := character.Stats[currentCharacterRenameEntitlementStat]; got != 1 {
t.Fatalf("entitlement=%d want 1 (stats=%v)", got, character.Stats)
}
if got := character.Stats["fatigue_battery_charge"]; got != 834 {
t.Fatalf("repair dropped an unrelated stat: %v", character.Stats)
}
}
// TestCharacterRenameShopCardRepairIsIdempotentAndRemovesAStrayCardWhenArmed
// locks two properties: a repaired character is not reported as changed on the
// next login (so the roster is not re-read forever), and a stray shop card is
// still deleted for a character that is already armed without the entitlement
// being double counted.
func TestCharacterRenameShopCardRepairIsIdempotentAndRemovesAStrayCardWhenArmed(t *testing.T) {
repositories := dnfrepomemory.NewMemoryGroup()
ctx := context.Background()
cardKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 87)
seedRenameRepairCharacter(t, ctx, repositories, "5", map[string]int64{},
map[string]dnfrepo.ItemStack{cardKey: {ItemID: currentCharacterRenameShopCardItemID, Count: 2}},
)
service := newRenameRepairTestService(repositories)
characters := []dnfrepo.CharacterRecord{{CharacterID: "5"}}
if !service.repairCurrentCharacterRenameShopCardsForAccount(ctx, "account-1", characters) {
t.Fatal("first repair reported no change")
}
// Only lvl 90 / no cooldown, so the whole stack goes and the entitlement is
// armed exactly once even though two cards were present.
if _, stillThere := loadRenameRepairInventory(t, ctx, repositories, "5").Slots[cardKey]; stillThere {
t.Fatal("a second card in the same stack survived")
}
if got := loadRenameRepairCharacter(t, ctx, repositories, "5").Stats[currentCharacterRenameEntitlementStat]; got != 1 {
t.Fatalf("entitlement=%d want exactly 1", got)
}
if service.repairCurrentCharacterRenameShopCardsForAccount(ctx, "account-1", characters) {
t.Fatal("second repair reported a change; a clean roster must not be re-read")
}
// Already armed, stray card arrives later: the card goes, the entitlement
// stays 1 (never incremented).
seedRenameRepairCharacter(t, ctx, repositories, "6",
map[string]int64{currentCharacterRenameEntitlementStat: 1},
map[string]dnfrepo.ItemStack{cardKey: {ItemID: currentCharacterRenameShopCardItemID, Count: 1}},
)
if !service.repairCurrentCharacterRenameShopCardsForAccount(ctx, "account-1", []dnfrepo.CharacterRecord{{CharacterID: "6"}}) {
t.Fatal("repair skipped a stray card on an armed character")
}
if _, stillThere := loadRenameRepairInventory(t, ctx, repositories, "6").Slots[cardKey]; stillThere {
t.Fatal("stray card survived on an armed character")
}
if got := loadRenameRepairCharacter(t, ctx, repositories, "6").Stats[currentCharacterRenameEntitlementStat]; got != 1 {
t.Fatalf("entitlement=%d want 1 (must not stack)", got)
}
}
// TestCharacterRenameShopCardRepairLeavesCharactersInsideTheCooldownAlone is the
// operator's rule: inside the 90-day window nothing at all happens - the card is
// not deleted and no entitlement is granted, because arming a character that is
// forbidden to rename would lock the account out of the game.
func TestCharacterRenameShopCardRepairLeavesCharactersInsideTheCooldownAlone(t *testing.T) {
repositories := dnfrepomemory.NewMemoryGroup()
ctx := context.Background()
cardKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 87)
now := time.Now().UTC()
lastRename := now.Add(-30 * 24 * time.Hour).Unix()
seedRenameRepairCharacter(t, ctx, repositories, "1",
map[string]int64{currentCharacterRenameLastUnixStat: lastRename},
map[string]dnfrepo.ItemStack{cardKey: {ItemID: currentCharacterRenameShopCardItemID, Count: 1}},
)
service := newRenameRepairTestService(repositories)
if service.repairCurrentCharacterRenameShopCardsForAccount(ctx, "account-1", []dnfrepo.CharacterRecord{{CharacterID: "1"}}) {
t.Fatal("repair changed state for a character inside the cooldown")
}
if _, stillThere := loadRenameRepairInventory(t, ctx, repositories, "1").Slots[cardKey]; !stillThere {
t.Fatal("repair deleted the card of a character inside the cooldown")
}
character := loadRenameRepairCharacter(t, ctx, repositories, "1")
if got := character.Stats[currentCharacterRenameEntitlementStat]; got != 0 {
t.Fatalf("repair armed a character inside the cooldown: entitlement=%d", got)
}
if got := character.Stats[currentCharacterRenameLastUnixStat]; got != lastRename {
t.Fatalf("repair moved the rename clock: %d want %d", got, lastRename)
}
// Past the window the very same character must be repaired on the next login.
expired := now.Add(-(currentCharacterRenameCooldown + 24*time.Hour)).Unix()
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "1", AccountID: "account-1", Level: 90,
Stats: map[string]int64{
currentCharacterRenameLastUnixStat: expired,
currentCharacterRenameEntitlementStat: 0,
},
}); err != nil {
t.Fatal(err)
}
if !service.repairCurrentCharacterRenameShopCardsForAccount(ctx, "account-1", []dnfrepo.CharacterRecord{{CharacterID: "1"}}) {
t.Fatal("repair did not run once the cooldown had passed")
}
if _, stillThere := loadRenameRepairInventory(t, ctx, repositories, "1").Slots[cardKey]; stillThere {
t.Fatal("card survived after the cooldown passed")
}
if got := loadRenameRepairCharacter(t, ctx, repositories, "1").Stats[currentCharacterRenameEntitlementStat]; got != 1 {
t.Fatalf("entitlement=%d want 1 after the cooldown passed", got)
}
}
// TestCharacterRenameShopCardRepairIgnoresEverythingThatIsNotTheShopCard keeps
// the repair surgical: the bag rename card the client can actually use
// (2660698) and the account-bound event cards must not be touched, and the
// personal cargo / warehouse copies are out of scope.
func TestCharacterRenameShopCardRepairIgnoresEverythingThatIsNotTheShopCard(t *testing.T) {
repositories := dnfrepomemory.NewMemoryGroup()
ctx := context.Background()
bagCardKey := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 117)
cargoCardKey := currentCeraShopInventorySlotKey(currentExeInventoryPersonalCargoListType, 3)
seedRenameRepairCharacter(t, ctx, repositories, "1", map[string]int64{},
map[string]dnfrepo.ItemStack{
// 490000735 is the account-bound bag card the operator holds 100 of.
bagCardKey: {ItemID: 490000735, Count: 100},
cargoCardKey: {ItemID: currentCharacterRenameShopCardItemID, Count: 1},
},
)
service := newRenameRepairTestService(repositories)
if service.repairCurrentCharacterRenameShopCardsForAccount(ctx, "account-1", []dnfrepo.CharacterRecord{{CharacterID: "1"}}) {
t.Fatal("repair ran for a bag that holds no shop rename card")
}
inventory := loadRenameRepairInventory(t, ctx, repositories, "1")
if stack := inventory.Slots[bagCardKey]; stack.ItemID != 490000735 || stack.Count != 100 {
t.Fatalf("repair touched the bag rename card: %+v", stack)
}
if stack := inventory.Slots[cargoCardKey]; stack.ItemID != currentCharacterRenameShopCardItemID {
t.Fatalf("repair touched the personal cargo copy: %+v", stack)
}
if got := loadRenameRepairCharacter(t, ctx, repositories, "1").Stats[currentCharacterRenameEntitlementStat]; got != 0 {
t.Fatalf("repair armed a character holding no shop card: entitlement=%d", got)
}
}
// TestCharacterRenameShopCardRepairTargetAndScopeAreLocked pins the two things
// this repair keys on: the item id it hunts for (so a PVF change that renumbers
// the shop product cannot leave it hunting a ghost) and the container scope (main
// bag only, via the slot-key prefix).
func TestCharacterRenameShopCardRepairTargetAndScopeAreLocked(t *testing.T) {
if currentCharacterRenameShopCardItemID != 2682290 {
t.Fatalf("shop rename card item id changed to %d; update the repair and this lock together",
currentCharacterRenameShopCardItemID)
}
if !currentCharacterRenameAutoUsePVFPath("stackable/cash/chn_character_rename.stk") {
t.Fatal("the repair's item id no longer belongs to the auto-use rename product path")
}
// The scope test is what keeps a personal-cargo copy out of the repair.
mainBag := currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 87)
cargo := currentCeraShopInventorySlotKey(currentExeInventoryPersonalCargoListType, 3)
inventory := dnfrepo.InventoryRecord{CharacterID: "1", Slots: map[string]dnfrepo.ItemStack{
mainBag: {ItemID: currentCharacterRenameShopCardItemID, Count: 1},
cargo: {ItemID: currentCharacterRenameShopCardItemID, Count: 1},
}}
keys, count := currentCharacterRenameShopCardSlots(inventory)
if count != 1 || len(keys) != 1 || keys[0] != mainBag {
t.Fatalf("scope keys=%v count=%d want only %s", keys, count, mainBag)
}
if got := strconv.Itoa(int(dnfrepo.MainInventoryListType)); got != "0" {
t.Fatalf("main inventory list type changed to %s; the scope prefix is stale", got)
}
}