服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
95 lines
3.2 KiB
Go
95 lines
3.2 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"context"
|
|
"strconv"
|
|
|
|
dnfitemcooldown "longheng.io/server/internal/modules/dnf/itemcooldown"
|
|
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
|
)
|
|
|
|
// resetHealingPotionCooldownsOnDungeonEntry clears the durable cooldown windows
|
|
// of HP/MP recovery potions when a new dungeon run is committed, so every entry
|
|
// starts with potions ready instead of inheriting the previous run's window.
|
|
//
|
|
// Only recovery consumables are touched: tickets, stat-change potions and other
|
|
// [cooltime maintenance] items keep their cross-session windows.
|
|
func (s *Service) resetHealingPotionCooldownsOnDungeonEntry(session *gameSession, source string) {
|
|
if s == nil || session == nil || session.selectedCharacterID == 0 {
|
|
return
|
|
}
|
|
repositories, ok := s.repositoryGroup()
|
|
if !ok || repositories.CharacterAssets == nil {
|
|
return
|
|
}
|
|
catalog, catalogErr := s.currentPVFItemCatalog()
|
|
if catalogErr != nil {
|
|
s.logGameEvent(session, "game-dungeon-potion-cooldown-reset-skipped",
|
|
"char_id", session.selectedCharacterID,
|
|
"source", source,
|
|
"reason", "catalog_unavailable",
|
|
"error", catalogErr)
|
|
return
|
|
}
|
|
characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
|
|
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
|
|
defer cancel()
|
|
|
|
cleared := 0
|
|
var remaining []dnfitemcooldown.Entry
|
|
err := repositories.CharacterAssets.WithinCharacterAssets(ctx, characterID, func(
|
|
characters dnfrepo.CharacterRepository,
|
|
_ dnfrepo.InventoryRepository,
|
|
_ dnfrepo.EquipmentRepository,
|
|
) error {
|
|
character, found, loadErr := characters.Load(ctx, characterID)
|
|
if loadErr != nil {
|
|
return loadErr
|
|
}
|
|
if !found || character.Stats == nil {
|
|
return nil
|
|
}
|
|
character = dnfrepo.CloneCharacter(character)
|
|
for _, entry := range dnfitemcooldown.Entries(character.Stats) {
|
|
definition, resolveErr := catalog.ResolveItem(uint32(entry.ItemID))
|
|
if resolveErr != nil {
|
|
continue
|
|
}
|
|
if !definition.HasHPRecovery && !definition.HasMPRecovery {
|
|
continue
|
|
}
|
|
dnfitemcooldown.Clear(character.Stats, entry.ItemID)
|
|
cleared++
|
|
}
|
|
if cleared == 0 {
|
|
return nil
|
|
}
|
|
remaining = dnfitemcooldown.ActiveEntries(character.Stats, s.gameplayNow().UTC().Unix())
|
|
return dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats)
|
|
})
|
|
if err != nil {
|
|
s.logGameEvent(session, "game-dungeon-potion-cooldown-reset-failed",
|
|
"char_id", session.selectedCharacterID,
|
|
"source", source,
|
|
"error", err)
|
|
return
|
|
}
|
|
if cleared > 0 {
|
|
// 客户端按同一份 PVF 自己起本地冷却,只清服务端记录不够:
|
|
// 这里把冷却列表(class-0/op172)重新下发一次(空列表就是 count=0),
|
|
// 让客户端把本地倒计时清掉。
|
|
body := buildCurrentItemCooltimeBody(remaining, s.gameplayNow().UTC().Unix())
|
|
if len(body) == 0 {
|
|
body = []byte{0}
|
|
}
|
|
sendErr := s.sendGameUpperRawClass(session, currentLoadCooltimeItemInfoMsgID, body, 0)
|
|
s.logGameEvent(session, "game-dungeon-potion-cooldown-reset",
|
|
"char_id", session.selectedCharacterID,
|
|
"source", source,
|
|
"cleared", cleared,
|
|
"remaining", len(remaining),
|
|
"projection_sent", sendErr == nil,
|
|
"error", sendErr)
|
|
}
|
|
}
|