Files
90CNServer/server/internal/services/dnfbridge/dungeon_tower_character_entry_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

65 lines
2.3 KiB
Go

package dnfbridge
import (
"context"
"testing"
"time"
"longheng.io/server/internal/modules/dnf/premium"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// The two towers consume their per-character daily entry independently, and the
// 06:00 service-day boundary restores each of them on its own.
func TestTowerCharacterMode1PreservesIndependentDailyEntries(t *testing.T) {
ctx := context.Background()
reset := time.Date(2026, 9, 15, 6, 0, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60))
for _, tc := range []struct {
name string
usedDay int64
now time.Time
wantRemaining byte
}{
{"unused", 0, reset.Add(-time.Second), 1},
{"cleared_before_relogin", premium.ServiceDayID(reset.Add(-time.Hour)), reset.Add(-time.Second), 0},
{"next_service_day", premium.ServiceDayID(reset.Add(-time.Hour)), reset, 1},
} {
for _, kind := range []string{"despair", "grief"} {
t.Run(kind+"/"+tc.name, func(t *testing.T) {
service := &Service{characterStats: testCharacterStatTable(t),
gameplayTimers: &processGameplayTimeQueue{now: func() time.Time { return tc.now }}}
character := dnfrepo.CharacterRecord{CharacterID: "19", Level: 1,
Stats: map[string]int64{"tower_" + kind + "_last_clear_at": reset.Add(-time.Hour).Unix()}}
if tc.usedDay != 0 {
character.Stats["tower_"+kind+"_character_entry_day"] = tc.usedDay
}
body := service.buildCurrentSelectedUserInfoMode1Body(ctx, nil, nil, character, true, 19)
if len(body) != currentMode1BaseWireSize {
t.Fatalf("mode1 shape changed: len=%d", len(body))
}
// Native sub_2002BE0 reads flag B after resources, creature level,
// the empty dungeon-count list and flag A, then stores !flagB.
resourceOffset := currentMode1CreateRowsOffset + 4 + 2 + 1 + 8
flag := body[resourceOffset+6]
if kind == "grief" {
flag = body[len(body)-1]
}
remaining := byte(0)
if flag == 0 {
remaining = 1
}
if remaining != tc.wantRemaining {
t.Fatalf("native character entry=%d/1 want=%d/1 flagB=%d", remaining, tc.wantRemaining, flag)
}
otherFlag := body[len(body)-1]
if kind == "grief" {
otherFlag = body[resourceOffset+6]
}
if otherFlag != 0 {
t.Fatal("one tower consumed the other tower's character entry")
}
})
}
}
}