服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
155 lines
5.6 KiB
Go
155 lines
5.6 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"fmt"
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"os"
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"testing"
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/worldmap"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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// Tower of Despair floors listed in the PVF [npc layer] section make the client
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// wait for op347 before it accepts op29. Without it the loading gate stays shut.
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func TestRealScriptPVFDespairNPCEntry(t *testing.T) {
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path := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
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if path == "" {
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t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to verify native despair NPC entry")
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}
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archive, err := platformpvf.Open(path)
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if err != nil {
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t.Fatal(err)
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}
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ctx := context.Background()
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table, err := worldmap.LoadSource(ctx, archive, worldmap.Options{CompactRuntime: true})
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if err != nil {
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t.Fatal(err)
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}
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resolver, err := worldmap.NewResolver(table)
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if err != nil {
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t.Fatal(err)
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}
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monsters, err := newPVFDungeonMonsterCatalog(archive)
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if err != nil {
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t.Fatal(err)
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}
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aiCharacters, err := newPVFDungeonAICharacterCatalog(archive)
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if err != nil {
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t.Fatal(err)
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}
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adventure, err := adventuregroup.LoadComplete(ctx, archive)
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if err != nil {
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t.Fatal(err)
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}
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for _, floor := range []int64{9, 10, 11, 20, 30, 40, 50, 60, 70, 80, 90, 100} {
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t.Run(fmt.Sprint(floor), func(t *testing.T) {
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service, old := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{disableTutorial: true, singleMonster: true})
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service.initialEquipmentArchive = archive
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service.adventureGroupTable = adventure
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service.worldMapTable, service.worldMapResolver = table, resolver
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service.dungeonMonsterTable, service.dungeonAICharacterTable = monsters, aiCharacters
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repositories, _ := service.repositoryGroup()
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character := old.Character
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character.Level = 90
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character.Stats["tower_despair_floor"] = floor
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if err := repositories.Character.Save(ctx, character); err != nil {
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t.Fatal(err)
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}
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// The adventure-group level is derived from the character roster by
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// currentAccountAdventureGroupSummary, so the account needs no extra
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// metadata here.
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if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: character.AccountID,
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Metadata: map[string]string{}}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "99",
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Slots: map[string]dnfrepo.ItemStack{"0:121": {ItemID: 4473, Count: 5}}}); err != nil {
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t.Fatal(err)
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}
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enableTownMoveSkillProjection(t, service, repositories, "99")
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conn := &bufferConn{}
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session := &gameSession{conn: conn, selectedCharacterID: 99, enterSelectDungeonContextSent: true}
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bindDungeonSelectorOriginForTestAt(t, service, session, 7, 3, 474, 234)
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request := make([]byte, 21)
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binary.LittleEndian.PutUint32(request, 11008)
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binary.LittleEndian.PutUint16(request[9:11], 0xffff)
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if err := service.handleDungeonSelectUpper(session, request); err != nil {
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t.Fatal(err)
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}
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info, opponent, start := -1, -1, -1
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for i, packet := range splitAllCurrentGameServerUpperPackets(t, conn.write.Bytes()) {
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if packet.Header.Classification != 0 {
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continue
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}
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switch packet.Header.MsgID {
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case 28:
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info = i
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if got := binary.LittleEndian.Uint32(packet.Body); got != uint32(11007+floor) {
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t.Fatalf("floor skipped: dungeon=%d", got)
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}
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case 347:
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if opponent >= 0 {
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t.Fatal("duplicate NPC initialization")
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}
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opponent = i
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assertNativeDespairSelfOpponent(t, packet.Body)
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case 29:
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start = i
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case 348:
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t.Fatal("entry fabricated a tower clear")
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}
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}
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if info < 0 || start <= info {
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t.Fatalf("entry missing: op28=%d op29=%d wire=%x", info, start, conn.write.Bytes())
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}
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if floor%10 == 0 && floor < 100 {
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if opponent <= info || opponent >= start {
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t.Fatalf("native loading gate remains closed: op28=%d op347=%d op29=%d", info, opponent, start)
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}
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} else if opponent >= 0 {
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t.Fatal("ordinary floor received NPC initialization")
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}
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after, _, _ := repositories.Character.Load(ctx, "99")
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inventory, _, _ := repositories.Inventory.Load(ctx, "99")
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if after.Stats["tower_despair_floor"] != floor || inventory.Slots["0:121"].Count != 4 {
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t.Fatalf("entry changed progression or consumed wrong ticket count: floor=%d inventory=%+v", after.Stats["tower_despair_floor"], inventory.Slots)
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}
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conn.write.Reset()
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if err := service.handleDungeonSelectUpper(session, request); err != nil {
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t.Fatal(err)
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}
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for _, packet := range splitAllCurrentGameServerUpperPackets(t, conn.write.Bytes()) {
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if packet.Header.Classification == 0 && (packet.Header.MsgID == 28 || packet.Header.MsgID == 29 || packet.Header.MsgID == 347) {
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t.Fatal("duplicate select reset native loading or opponent state")
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}
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}
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retried, _, _ := repositories.Inventory.Load(ctx, "99")
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if retried.Slots["0:121"].Count != 4 {
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t.Fatal("duplicate select consumed another ticket")
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}
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})
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}
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}
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// Follow the current EXE reader's wire offsets, including all three u32-sized
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// string lengths and all 26 equipment slots. An empty name selects sub_17F0950.
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func assertNativeDespairSelfOpponent(t *testing.T, body []byte) {
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t.Helper()
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if len(body) != 129 || body[0] != 1 {
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t.Fatalf("invalid active opponent packet: %x", body)
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}
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for _, offset := range []int{1, 8, 120} {
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if binary.LittleEndian.Uint32(body[offset:]) != 0 {
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t.Fatalf("native self-opponent requires empty string at %d", offset)
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}
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}
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if !bytes.Equal(body[1:], make([]byte, 128)) {
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t.Fatal("native self-opponent contains invented descriptor data")
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}
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}
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