服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
131 lines
3.5 KiB
Go
131 lines
3.5 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"fmt"
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"sync"
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"sync/atomic"
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"testing"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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func TestConcurrentGameTransportSendsPreserveWireSequence(t *testing.T) {
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const sendCount = 128
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conn := &bufferConn{}
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service := &Service{}
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session := &gameSession{conn: conn, connID: "transport-concurrency"}
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runConcurrentGameSends(t, sendCount, func(index int) error {
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return service.sendGame(session, 1, uint16(300+index), []byte{byte(index)})
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})
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stream := conn.write.Bytes()
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for want := uint32(0); want < sendCount; want++ {
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if len(stream) < dnfproto.MinTCPFrameSize {
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t.Fatalf("transport frame %d is missing: remaining=%d", want, len(stream))
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}
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frameLength := int(binary.LittleEndian.Uint16(stream[2:4]))
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if frameLength > len(stream) {
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t.Fatalf("transport frame %d length=%d remaining=%d", want, frameLength, len(stream))
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}
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records, err := dnfproto.ParseLatestGameTCPRecords(stream[:frameLength])
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if err != nil {
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t.Fatalf("parse transport frame %d: %v", want, err)
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}
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if len(records) != 1 {
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t.Fatalf("transport frame %d records=%d want=1", want, len(records))
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}
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if got := records[0].TransportHeader.Sequence; got != want {
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t.Fatalf("transport wire sequence=%d want=%d", got, want)
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}
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stream = stream[frameLength:]
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}
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if len(stream) != 0 {
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t.Fatalf("transport stream has %d trailing bytes", len(stream))
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}
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if got := session.sequence; got != sendCount {
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t.Fatalf("transport session sequence=%d want=%d", got, sendCount)
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}
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}
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func TestConcurrentGameUpperSendsPreserveWireSequence(t *testing.T) {
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const sendCount = 128
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conn := &bufferConn{}
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service := &Service{options: options{
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gameUpperHeader: gameUpperHeaderChannel13,
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gameUpperBodyCodec: gameUpperBodyCodecPlain,
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}}
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session := &gameSession{conn: conn, connID: "upper-concurrency"}
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runConcurrentGameSends(t, sendCount, func(index int) error {
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return service.sendGameUpperRawClassNoCodec(
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session,
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uint16(300+index),
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[]byte{byte(index)},
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dnfproto.DefaultChannelClassification,
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)
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})
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stream := conn.write.Bytes()
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for want := uint16(0); want < sendCount; want++ {
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packet, rest := splitGameServerUpperPacket(t, stream)
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if got := packet.Header.Seq; got != want {
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t.Fatalf("upper wire sequence=%d want=%d", got, want)
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}
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stream = rest
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}
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if len(stream) != 0 {
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t.Fatalf("upper stream has %d trailing bytes", len(stream))
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}
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if got := session.upperSeq; got != sendCount {
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t.Fatalf("upper session sequence=%d want=%d", got, sendCount)
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}
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}
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func TestGamePacketLogSequenceIsAtomic(t *testing.T) {
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const logCount = 256
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service := &Service{}
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session := &gameSession{connID: "packet-log-concurrency"}
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runConcurrentGameSends(t, logCount, func(index int) error {
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service.logGamePacket(session, "SEND", "concurrency-test", []byte{byte(index)})
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return nil
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})
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if got := atomic.LoadUint64(&session.packetSeq); got != logCount {
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t.Fatalf("packet log sequence=%d want=%d", got, logCount)
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}
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}
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func runConcurrentGameSends(t *testing.T, count int, send func(index int) error) {
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t.Helper()
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start := make(chan struct{})
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errors := make(chan error, count)
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var group sync.WaitGroup
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group.Add(count)
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for index := 0; index < count; index++ {
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index := index
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go func() {
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defer group.Done()
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<-start
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if err := send(index); err != nil {
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errors <- fmt.Errorf("send %d: %w", index, err)
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}
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}()
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}
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close(start)
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group.Wait()
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close(errors)
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for err := range errors {
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t.Error(err)
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}
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if t.Failed() {
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t.FailNow()
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}
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}
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