服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
125 lines
4.9 KiB
Go
125 lines
4.9 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"reflect"
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestCurrentImageCommunicationEquipmentUseSendsActivePVFNPCWithoutMutation(t *testing.T) {
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repositories := dnfrepomemory.NewMemoryGroup()
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wantCharacter := dnfrepo.CharacterRecord{CharacterID: "19", Stats: map[string]int64{"gold": 12345}}
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if err := repositories.Character.Save(context.Background(), wantCharacter); err != nil {
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t.Fatal(err)
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}
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wantQuest := dnfrepo.QuestRecord{
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CharacterID: "19",
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States: map[int64]dnfrepo.QuestState{
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3734: {Status: "active", ProgressValue: 1},
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},
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}
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if err := repositories.Quest.Save(context.Background(), wantQuest); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{
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options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
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questCatalog: buildImageCommunicationTestCatalog(t),
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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session := &gameSession{
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conn: connection,
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connID: "image-communication-test",
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channel: channelcatalog.Channel{ID: 38},
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selectedCharacterID: 19,
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}
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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currentImageCommunicationEquipmentMsgID,
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nil,
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); err != nil {
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t.Fatal(err)
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}
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success, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
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if success.Header.Classification != 1 || success.Header.MsgID != currentImageCommunicationEquipmentMsgID {
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t.Fatalf("success header=%+v trailing=%x", success.Header, trailing)
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}
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if want := []byte{1, 19, 0, 0, 0, 0xd0, 0x07, 0, 0}; !bytes.Equal(success.Body, want) {
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t.Fatalf("success body=%x want=%x", success.Body, want)
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}
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notify, trailing := splitGameServerUpperPacket(t, trailing)
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if len(trailing) != 0 || notify.Header.Classification != 0 || notify.Header.MsgID != currentImageCommunicationEquipmentMsgID {
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t.Fatalf("notify header=%+v trailing=%x", notify.Header, trailing)
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}
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if want := []byte{19, 0, 0, 0}; !bytes.Equal(notify.Body, want) {
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t.Fatalf("notify body=%x want=%x", notify.Body, want)
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}
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gotCharacter, foundCharacter, characterErr := repositories.Character.Load(context.Background(), "19")
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if characterErr != nil || !foundCharacter || !reflect.DeepEqual(gotCharacter.Stats, wantCharacter.Stats) {
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t.Fatalf("character assets mutated: %+v err=%v", gotCharacter, characterErr)
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}
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gotQuest, found, err := repositories.Quest.Load(context.Background(), "19")
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if err != nil || !found || !reflect.DeepEqual(gotQuest.States, wantQuest.States) || !reflect.DeepEqual(gotQuest.Progress, wantQuest.Progress) {
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t.Fatalf("quest mutated found=%t err=%v got=%+v want=%+v", found, err, gotQuest, wantQuest)
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}
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}
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func TestCurrentImageCommunicationEquipmentUseRejectsMalformedOrInactiveRequest(t *testing.T) {
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for _, test := range []struct {
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name string
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body []byte
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status string
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}{
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{name: "malformed body", body: []byte{1}, status: "active"},
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{name: "completed quest", status: "completed"},
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} {
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t.Run(test.name, func(t *testing.T) {
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
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CharacterID: "19",
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States: map[int64]dnfrepo.QuestState{3734: {Status: test.status}},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{
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questCatalog: buildImageCommunicationTestCatalog(t),
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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session := &gameSession{conn: connection, selectedCharacterID: 19}
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if err := service.handleGameCommand(session, byte(dnfenum.GameCmdCommand), currentImageCommunicationEquipmentMsgID, test.body); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != 0 {
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t.Fatalf("blocked request emitted packet=%x", connection.write.Bytes())
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}
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})
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}
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}
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func buildImageCommunicationTestCatalog(t *testing.T) *dnfquest.Catalog {
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t.Helper()
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source := questListTestSource{
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dnfquest.DefaultList: "3734 `image_communication.qst`\n",
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"n_quest/image_communication.qst": "[name]\n`神秘的魔刹石`\n[condition message]\n`利用通信装备与梅尔文联系。 (远程通话装置只能在相关任务存在的情况下才能使用)`\n[grade]\n`[epic]`\n[type]\n`[meet npc]`\n[int data]\n2000\n[level]\n82 90\n[job]\n`[all]`\n",
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}
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index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfquest.Load(context.Background(), index)
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if err != nil {
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t.Fatal(err)
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}
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return catalog
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}
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