服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
138 lines
5.2 KiB
Go
138 lines
5.2 KiB
Go
package dnfbridge
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import (
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"bytes"
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"testing"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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dnffatigue "longheng.io/server/internal/modules/dnf/fatigue"
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)
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// op541 的包体:前导计数 + 每项 (u32 物品 id, u8 已用次数)。这是客户端处理器
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// 0x0197B2B0 自己的读法(先读 1 字节计数并判零返回,再逐项读 id 与字节)。
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func TestBuildCurrentItemDailyUseStateBodyEncodesCountedPairs(t *testing.T) {
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body, err := buildCurrentItemDailyUseStateBody([]alignedcmd.DailyUseState{
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{ItemID: 490702338, Used: 3},
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{ItemID: 0x01020304, Used: 1},
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})
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if err != nil {
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t.Fatal(err)
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}
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want := []byte{
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2,
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0x02, 0x86, 0x3F, 0x1D, 3, // 490702338 = 0x1D3F8602
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0x04, 0x03, 0x02, 0x01, 1,
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}
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if !bytes.Equal(body, want) {
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t.Fatalf("body=%x want=%x", body, want)
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}
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if body, err := buildCurrentItemDailyUseStateBody(nil); err != nil || len(body) != 0 {
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t.Fatalf("空状态应无包体: body=%x err=%v", body, err)
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}
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if _, err := buildCurrentItemDailyUseStateBody([]alignedcmd.DailyUseState{{ItemID: 0, Used: 1}}); err == nil {
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t.Fatal("物品 id 为 0 必须被拒绝")
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}
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}
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// 服务端在回执之后发这个包;目前同时发 class 1 与 class 0 两份(class 1 已证明
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// 惰性,作为探测留一轮),两份包体必须一致。
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func TestAlignedDailyUseStateFollowsTheAckAsClassOne(t *testing.T) {
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service, _, session, connection, _ := prepareCompletedSettlementRuntime(t)
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connection.write.Reset()
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result := alignedcmd.Result{
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Handled: true,
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ResponseAllowed: true,
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Operation: "use_stackable_action",
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UpperResponses: []alignedcmd.UpperResponse{
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{MsgID: 515, Body: []byte{1, 99, 0, 0, 0, 5, 0, 0, 0, 1}, Classification: 1},
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},
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DailyUseStates: []alignedcmd.DailyUseState{{ItemID: 490702338, Used: 1}},
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}
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if err := service.sendAlignedUpperResponses(session, result); err != nil {
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t.Fatal(err)
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}
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stream := connection.write.Bytes()
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ack, rest := splitGameServerUpperPacket(t, stream)
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if ack.Header.MsgID != 515 {
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t.Fatalf("回执不是第一个包: header=%+v", ack.Header)
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}
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wantBody := []byte{1, 0x02, 0x86, 0x3F, 0x1D, 1}
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state, trailing := splitGameServerUpperPacket(t, rest)
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if state.Header.MsgID != currentItemDailyUseStateMsgID ||
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state.Header.Classification != currentItemDailyUseStateClass ||
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!bytes.Equal(state.Body, wantBody) || len(trailing) != 0 {
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t.Fatalf("每日次数包 header=%+v body=%x want class=%d body=%x trailing=%x",
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state.Header, state.Body, currentItemDailyUseStateClass, wantBody, trailing)
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}
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}
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// 没有计数器变化时不得多发这个包。
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func TestAlignedDailyUseStateAbsentSendsNothing(t *testing.T) {
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service, _, session, connection, _ := prepareCompletedSettlementRuntime(t)
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connection.write.Reset()
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result := alignedcmd.Result{
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Handled: true,
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ResponseAllowed: true,
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Operation: "use_stackable_action",
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UpperResponses: []alignedcmd.UpperResponse{
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{MsgID: 515, Body: []byte{1, 99, 0, 0, 0, 5, 0, 0, 0, 1}, Classification: 1},
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},
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}
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if err := service.sendAlignedUpperResponses(session, result); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if packet.Header.MsgID != 515 || len(rest) != 0 {
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t.Fatalf("输出被污染: header=%+v rest=%x", packet.Header, rest)
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}
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}
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// 登录回放:直接把库里的"当日已用"投影给客户端(客户端自己用 上限−已用 显示剩余)。
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func TestDailyUseStatesFromCountersReportsRemaining(t *testing.T) {
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stats := map[string]int64{
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dnffatigue.PotionUsageStatPrefix + "490702338": 3,
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dnffatigue.PotionUsageStatPrefix + "1001": 1,
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dnffatigue.PotionUsageStatPrefix + "bad": 9,
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dnffatigue.PotionUsageStatPrefix + "1002": 0,
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"fatigue": 90,
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}
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states := dailyUseStatesFromCounters(stats)
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if len(states) != 3 || states[0].ItemID != 1001 || states[0].Used != 1 ||
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states[1].ItemID != 1002 || states[1].Used != 0 ||
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states[2].ItemID != 490702338 || states[2].Used != 3 {
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t.Fatalf("states=%+v", states)
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}
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if got := dailyUseStatesFromCounters(nil); len(got) != 0 {
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t.Fatalf("空统计应无状态: %+v", got)
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}
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}
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// 通用 [total usable count] 计数器(任何消耗品,不再限于疲劳药)也必须回放,
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// 并且与旧的疲劳药键共存时只算一次(取较大值),否则重登会把当天次数读错。
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func TestDailyUseStatesFromCountersReadsGenericAndLegacyKeys(t *testing.T) {
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stats := map[string]int64{
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dnffatigue.ItemUsageStatPrefix + "490003149": 2,
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dnffatigue.ItemUsageStatPrefix + "10153501": 1,
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// Same item under both spellings must not be emitted twice.
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dnffatigue.PotionUsageStatPrefix + "490003149": 3,
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dnffatigue.PotionUsageStatPrefix + "490702338": 1,
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dnffatigue.ItemUsageStatPrefix + "bad": 4,
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dnffatigue.ItemUsageDayStatKey: 20697,
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}
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states := dailyUseStatesFromCounters(stats)
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if len(states) != 3 {
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t.Fatalf("states=%+v", states)
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}
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if states[0].ItemID != 10153501 || states[0].Used != 1 {
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t.Fatalf("通用键未回放: %+v", states)
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}
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if states[1].ItemID != 490003149 || states[1].Used != 3 {
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t.Fatalf("新旧键共存时应取较大值且只报一次: %+v", states)
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}
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if states[2].ItemID != 490702338 || states[2].Used != 1 {
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t.Fatalf("旧疲劳药键仍须回放: %+v", states)
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}
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}
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