服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
68 lines
2.6 KiB
Go
68 lines
2.6 KiB
Go
package dnfbridge
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import (
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"fmt"
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"time"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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)
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// currentPartyUDPRelayLegRetryDelays bounds the re-sync attempts after a party was
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// published before every member's UDP probe answer had been observed. The first entry is
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// short because the answer is normally already in flight; the later ones cover a client
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// that only re-probes when its scene changes.
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var currentPartyUDPRelayLegRetryDelays = []time.Duration{
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time.Second,
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3 * time.Second,
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7 * time.Second,
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}
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// schedulePartyUDPRelayLegRetry re-runs the relay sync a few times after a party was
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// published with a member whose UDP endpoint was not registered yet.
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//
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// Live 2026-09-20: raid parties 15 and 16 were published at 14:21:18, carried zero
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// relay packets for their whole life (both members saw each other standing still), and
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// the re-formed party 17 relayed immediately -- the operator's "重新组队后 就又可以了".
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// The registration is what the relay forwards to, so a party that is formed a moment too
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// early must pick it up afterwards instead of staying legless.
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//
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// The attempts are pre-scheduled (not chained), so a party can never schedule without
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// bound: every attempt re-syncs with allowRetry=false, and only a fresh publish re-arms
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// the sequence.
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func (s *Service) schedulePartyUDPRelayLegRetry(state alignedcmd.PartyState) {
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if s == nil || state.PartyID <= 0 || len(runtimePartyMembers(state)) < 2 {
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return
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}
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queue := s.ensureGameplayTimeQueue()
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if queue == nil {
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return
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}
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captured := cloneRuntimePartyState(state)
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for attempt, delay := range currentPartyUDPRelayLegRetryDelays {
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attempt := attempt
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name := fmt.Sprintf("party-relay-leg-retry:%d:%d", captured.PartyID, attempt)
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if err := queue.ScheduleAfter(name, delay, func(time.Time) {
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if !s.syncRuntimePartyUDPRelayLegs(captured, false) {
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s.logPacketEvent("game-party-udp-relay-leg-retry-unresolved",
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"party_id", captured.PartyID,
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"attempt", attempt,
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"delay_seconds", int(delay/time.Second))
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s.recordRaidEvent(nil, "relay_leg_unresolved", map[string]any{
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"party_id": captured.PartyID,
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"attempt": attempt,
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"delay_seconds": int(delay / time.Second),
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"result": "still_unresolved",
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"reason": "the_client_udp_probe_answer_for_that_member_has_not_been_observed",
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"client_visible": "that_member_keeps_a_relay_leg_with_no_seed_endpoint_and_is_learned_from_live_traffic",
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})
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}
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}); err != nil {
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s.logPacketEvent("game-party-udp-relay-leg-retry-schedule-failed",
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"party_id", captured.PartyID,
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"attempt", attempt,
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"error", err)
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return
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}
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}
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}
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