Files
90CNServer/server/internal/services/dnfbridge/pvp_record.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

84 lines
3.5 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"math"
dnfpvp "longheng.io/server/internal/modules/dnf/pvp"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// handleCurrentPVPRecord serves the native Fair/PVP2Record.xui query (375).
// The client only enables loss/draw controls when the full-detail byte is 1.
func (s *Service) handleCurrentPVPRecord(session *gameSession, body []byte) error {
if session == nil || session.selectedCharacterID == 0 || len(body) != 8 {
return nil
}
targetID, self, view, slot := binary.LittleEndian.Uint16(body), body[2], body[3], binary.LittleEndian.Uint32(body[4:])
if targetID == 0 || self > 1 || view < 2 || view > 5 || (slot > 2 && slot != math.MaxUint32) ||
(self == 1) != (targetID == session.selectedCharacterID) {
return s.sendGameUpperFailure(session, 375, 1)
}
targetSession := session
if targetID != session.selectedCharacterID {
if s.onlinePlayers == nil || !s.onlinePlayers.PeerInSameArea(session.selectedCharacterID, targetID) {
return s.sendGameUpperFailure(session, 375, 1)
}
var online bool
targetSession, online = s.onlineGameSession(targetID)
if !online {
return s.sendGameUpperFailure(session, 375, 1)
}
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
loadedID, _, character, found := s.characterForEnter(ctx, targetSession, targetID)
if !found || loadedID != targetID || targetSession.selectedCharacterID != targetID || character.AccountID != targetSession.accountID {
return s.sendGameUpperFailure(session, 375, 1)
}
response := buildCurrentPVPRecord(targetID, view, character)
s.logGameEvent(session, "game-pvp-record-sent", "target_id", targetID, "view", view,
"wins", statU32(character, dnfpvp.WinsKey, 0), "losses", statU32(character, dnfpvp.LossesKey, 0))
return s.sendGameUpperSuccess(session, 375, response)
}
// sub_3449C40 reads this 62-byte body after the success byte. UI control5110
// is the current-season 1:1 record; previous seasons have no saved history.
func buildCurrentPVPRecord(targetID uint16, view byte, character dnfrepo.CharacterRecord) []byte {
var wins, losses, draws, streak, maximum uint32
var grade byte
var recent [3]byte
if view == 5 {
wins, losses, draws = statU32(character, dnfpvp.WinsKey, 0), statU32(character, dnfpvp.LossesKey, 0), statU32(character, dnfpvp.DrawsKey, 0)
streak = statU32(character, "pvp_win_streak", 0)
maximum = max(streak, statU32(character, dnfpvp.MaxWinStreakKey, 0))
grade = byte(min(statU32(character, dnfpvp.GradeKey, 0), 255))
for results, i := statU32(character, dnfpvp.RecentResultsKey, 0), 0; i < 10; results, i = results>>2, i+1 {
if outcome := results & 3; outcome != 0 {
recent[outcome-1]++
}
}
}
var w packetWriter
w.writeUint16(targetID)
w.writeByte(view)
w.writeByte(1) // full detail enables losses and draws
w.writeByte(grade) // state+88, rank icon via sub_26943B0
w.writeByte(0) // state+92, previous team-mode grade
w.writeUint32(wins) // state+4, 1:1 wins
w.writeUint32(0) // state+16, team-mode wins
w.writeBytes(recent[:]) // state+40/44/48
w.writeUint32(streak) // state+52
w.writeUint32(0) // state+60
w.writeUint32(0) // state+64
w.writeUint32(maximum) // state+56
w.writeUint32(losses) // state+8
w.writeUint32(draws) // state+12
for i := 0; i < 5; i++ { // state+20/24/28/32/36, unrecorded modes
w.writeUint32(0)
}
w.writeByte(0) // no fabricated per-opponent history
return w.bytes()
}