服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
160 lines
5.1 KiB
Go
160 lines
5.1 KiB
Go
package dnfbridge
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import (
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"fmt"
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"math/rand/v2"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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func currentPVPStartMapOrder(source initialEquipmentTextSource) ([]int64, error) {
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text, err := source.ReadText("etc/pvpmapbasicdata.etc")
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if err != nil {
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return nil, err
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}
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doc, err := dnfpvf.Parse("etc/pvpmapbasicdata.etc", text)
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if err != nil {
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return nil, err
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}
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order := doc.Ints("pvp map order")
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// Native map indices address this vector directly; 50000 is the random row.
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if len(order) < 2 || len(order) > 255 || order[0] != 50000 {
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return nil, fmt.Errorf("PVP map order has invalid length %d", len(order))
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}
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seen := make(map[int64]bool, len(order))
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for _, id := range order {
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if id <= 0 || seen[id] {
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return nil, fmt.Errorf("invalid or duplicate PVP map %d", id)
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}
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seen[id] = true
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}
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return order, nil
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}
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func (s *Service) startCurrentPVPRoomLocked(room *currentPVPRoom, owner *gameSession) error {
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reject := func(code byte, reason string) error {
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s.logGameEvent(owner, "game-pvp-start-rejected", "room_id", room.id, "reason", reason)
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return s.sendGameUpperFailure(owner, uint16(dnfenum.CmdPacketSetPVPReadyState), code)
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}
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if room.started || room.seatFor(owner) != int(room.manager) {
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return nil
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}
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if room.isPractice() {
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// sub_1FD8F50 starts practice locally via manager+164(state 10).
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// It does not send C2S53 or use the ordinary op45 match loader.
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return reject(19, "practice_mode_has_separate_start")
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}
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if room.battleMode == 8 {
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if len(room.totalCombatants()) != 2 {
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return reject(19, "total_match_requires_two_owners")
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}
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if err := s.refreshCurrentPVPTotalRoomLocked(room); err != nil {
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s.logGameEvent(owner, "game-pvp-total-roster-unavailable", "error", err)
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return reject(19, "total_match_roster_unavailable")
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}
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}
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combatants, red, blue := 0, 0, 0
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for seat, member := range room.members {
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if member == nil || room.seatState[seat] == 3 || room.seatState[seat] == 4 {
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continue
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}
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combatants++
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if seat != int(room.manager) && room.ready[seat] == 0 {
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return reject(22, "player_not_ready")
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}
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if room.seatState[seat] == 1 {
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red++
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}
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if room.seatState[seat] == 2 {
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blue++
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}
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}
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if combatants < 2 {
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return reject(22, "fewer_than_two_combatants")
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}
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if (room.battleMode == 2 || room.battleMode == 3 || room.battleMode == 5 || room.battleMode == 8) && (red == 0 || red != blue) {
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return reject(14, "unbalanced_teams")
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}
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if s.pvpMapOrder == nil {
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err == nil {
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s.pvpMapOrder, err = currentPVPStartMapOrder(archive)
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}
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if err != nil {
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return reject(19, "runtime_pvp_map_list_unavailable")
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}
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}
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selected := int(room.request.mapIndex)
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if selected < 0 || selected >= len(s.pvpMapOrder) {
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return reject(19, "map_index_out_of_range")
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}
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if selected == 0 {
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selected = 1 + rand.IntN(len(s.pvpMapOrder)-1)
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}
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room.match = ¤tPVPMatch{winner: 0xff, startedAt: s.gameplayNow()}
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if room.battleMode == 8 {
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room.match.total = newCurrentPVPTotalMatch()
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}
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room.started = true
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room.ready[room.manager] = 1
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for _, member := range room.members {
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if member == nil {
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continue
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}
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if err := s.sendGameUpperRawClass(member.session, 44, []byte{room.manager, 1}, 0); err != nil {
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return err
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}
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// sub_1D68000 reads precisely u8 selected-map-index + u8 battle-mode.
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if err := s.sendGameUpperRawClass(member.session, 45, []byte{byte(selected), room.battleMode}, 0); err != nil {
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return err
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}
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}
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s.broadcastCurrentPVPPacketLocked(room, nil, currentPVPRoomStateMsgID,
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buildCurrentPVPRoomStateBody(room.id, room.state(), room.manager, room.request.mapIndex, room.battleMode, 0))
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s.logGameEvent(owner, "game-pvp-start-complete", "room_id", room.id, "map_index", selected,
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"map_id", s.pvpMapOrder[selected], "battle_mode", room.battleMode, "combatants", combatants,
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"sequence", "op44_ready_op45_start_op42_started")
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if room.match.total != nil {
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return s.scheduleCurrentPVPTotalPhaseLocked(room, false)
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}
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return nil
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}
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func (s *Service) handleCurrentPVPMatchSignal(session *gameSession, opcode uint16, body []byte) error {
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if session == nil || !isPVPChannel(session.channel) {
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return nil
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}
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valid := len(body) == 0
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if opcode == uint16(dnfenum.CmdPacketConnectP2pPVP) {
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valid = len(body) > 0 && body[0] <= currentPVPRoomSeatCount && len(body) == 1+2*int(body[0])
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if valid {
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var seen [currentPVPRoomSeatCount]bool
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for i := 1; i < len(body); i += 2 {
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seat := body[i]
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if seat >= currentPVPRoomSeatCount || body[i+1] > 1 || seen[seat] {
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valid = false
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break
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}
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seen[seat] = true
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}
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}
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}
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if !valid {
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return nil
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}
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s.pvpMu.Lock()
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defer s.pvpMu.Unlock()
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if room := session.pvpRoom; room != nil && room.started {
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if room.battleMode == 8 {
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return s.handleCurrentPVPTotalLoadLocked(room, session, opcode)
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}
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// Normal matches advance locally after op45; league-specific replies
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// and generic unsupported-command failures interrupt the native loader.
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s.logGameEvent(session, "game-pvp-match-signal", "room_id", room.id, "opcode", opcode, "body_len", len(body))
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}
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return nil
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}
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