服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
51 lines
1.5 KiB
Go
51 lines
1.5 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"reflect"
|
|
"testing"
|
|
|
|
"longheng.io/server/internal/modules/dnf/dnfenum"
|
|
)
|
|
|
|
func TestDecodeCurrentSaveQuestNotifyBodyMatchesCurrentEXEVector(t *testing.T) {
|
|
tests := []struct {
|
|
name string
|
|
body []byte
|
|
want []uint32
|
|
ok bool
|
|
}{
|
|
{name: "clear", body: []byte{0}, want: []uint32{}, ok: true},
|
|
{name: "one", body: []byte{1, 0x0f, 0x0f, 0, 0}, want: []uint32{3855}, ok: true},
|
|
{name: "four", body: []byte{4, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0}, want: []uint32{1, 2, 3, 4}, ok: true},
|
|
{name: "empty", body: nil, ok: false},
|
|
{name: "truncated", body: []byte{1}, ok: false},
|
|
{name: "over-limit", body: []byte{5}, ok: false},
|
|
}
|
|
for _, test := range tests {
|
|
t.Run(test.name, func(t *testing.T) {
|
|
got, ok := decodeCurrentSaveQuestNotifyBody(test.body)
|
|
if ok != test.ok || !reflect.DeepEqual(got, test.want) {
|
|
t.Fatalf("decode=%v ok=%t want=%v ok=%t", got, ok, test.want, test.ok)
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
func TestQuestModuleAcceptsLegacySaveQuestNotifyWithoutACK(t *testing.T) {
|
|
connection := &bufferConn{}
|
|
service := &Service{}
|
|
session := &gameSession{conn: connection, selectedCharacterID: 1}
|
|
handled, err := currentGameplayModules.DispatchLegacy(
|
|
service,
|
|
session,
|
|
uint16(dnfenum.CmdPacketSaveQuestNotify),
|
|
[]byte{1, 0x0f, 0x0f, 0, 0},
|
|
)
|
|
if err != nil || !handled {
|
|
t.Fatalf("handled=%t err=%v", handled, err)
|
|
}
|
|
if got := connection.write.Bytes(); len(got) != 0 {
|
|
t.Fatalf("save quest notify wrote unproved ACK=%x", got)
|
|
}
|
|
}
|